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FallenAngel

Latest Activity

Posted in: Found out why JA+ "features" are so crappy
 FallenAngel
02-17-2005, 3:35 PM
#23
Originally posted by FallenAngel RORLFORLFLAWLER...  [Read More]
Posted in: Found out why JA+ "features" are so crappy
 FallenAngel
02-17-2005, 3:28 PM
#20
It never ceases to amaze me that the best coder in JKA history has terrible grammar and spelling. Even worse is that the said best coder has made terrible mods that have completely killed a game and made it all "warm and cuddly," for lack o...  [Read More]
Posted in: Thereisnospoon in MP... or is there?
 FallenAngel
09-04-2004, 3:26 PM
#1
http://www.pcgamemods.com/7218/ <--- Is Konra BTW, it's listen in my other mods. I spent forever on this thing. Read the instructions and give it a shot. I think it's worth it ;). http://www.freewebs.com/darkorderofsith/pics.jpg Copy paste tha...  [Read More]
Posted in: Editing .sab files
 FallenAngel
09-03-2004, 3:05 PM
#4
There's a TON. You can make weapons that when you hit a wall, they send everyone nearby flying. You can make a kata any move that exists in the game. Change any tuant/gloat to any animation out there. The best source for this, although I haven't us...  [Read More]
Posted in: Editing .sab files
 FallenAngel
09-01-2004, 7:10 AM
#2
Originally posted by eaglekid2001 I'd seen somewhere that it was possible to create sabers that had their own custom move-list/animations ie. --A single-saber that -has a fighting stance is similar to a staff's -has a kata move is a spinning kick -...  [Read More]