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eaglekid2001

Latest Posts

Page: 1 of 1
Posted in: Area Loading Issues...
 eaglekid2001
07-11-2005, 8:44 AM
#1
I've been having trouble with the original Kotor when loading 'the tomb of marka ragnos' from 'the valley of the dark lords'. For some reason, now the game decides, when i walk into the tomb door, that it doesn't want to load the area but instead t...  [Read More]
Posted in: Editing .sab files
 eaglekid2001
09-03-2004, 10:44 AM
#3
Thanx. Well I tried and it all worked except the 'Lunge attack' bit so I changed it to LS_HILT_BASH and it worked but I wonder what else there is? Perhaps someone knows what they all are or knows where I can find out?...  [Read More]
Posted in: Editing .sab files
 eaglekid2001
09-01-2004, 5:47 AM
#1
I'd seen somewhere that it was possible to create sabers that had their own custom move-list/animations ie. --A single-saber that -has a fighting stance is similar to a staff's -has a kata move is a spinning kick -has a forward+jump attack is the st...  [Read More]
Posted in: Custom Saber Colors in SP
 eaglekid2001
08-20-2004, 1:38 AM
#3
There is no 'models/weapons' folder, at least not in JA or JO, there's a 'models/weapons2' but that only contains 'hilt models', not saber colors, and I'm not trying to replace the default saber colours in JA, I'm trying to create my own that can be...  [Read More]
Posted in: Custom Saber Colors in SP
 eaglekid2001
08-19-2004, 5:49 AM
#1
I was browsing through the 'gfx/effects/sabers/' folder and I noticed how each possible saber-colour had its own '_line' '_glow2' and how each shared the same blurcore and blurglow files. I was wondering whether its possible to create your own colour...  [Read More]
Posted in: Creating Custom NPCs
 eaglekid2001
08-11-2004, 6:14 AM
#4
SP, I've tried editing the 'Player class' to things like CLASS_ALORA and CLASS_KYLE but for some reason with CLASS_ALORA, the npc can't jump over very tall obstacles (it can't do the normal force jump and just does the Alora flip), with CLASS_KYLE, t...  [Read More]
Posted in: Creating Custom NPCs
 eaglekid2001
08-08-2004, 3:54 AM
#1
Does anyone know how to make custom NPCs that are able to perform moves like Alora's spinning saber-throw or Kyle's throws?...  [Read More]
Posted in: custom hilt import problems
 eaglekid2001
07-24-2004, 9:42 PM
#4
Got it working now, must have forgotten about the MENU.str thing. Thanks...  [Read More]
Posted in: custom hilt import problems
 eaglekid2001
07-24-2004, 6:33 AM
#1
I've added my sabers into the ui/saber.menu file under the list of selectable hilts but still when they appear in the sp menu, the hilts have no names next to them. This doesn't seem to be much of a problem in mp. Could someone help please?...  [Read More]
Posted in: Importing custom sabers into JA
 eaglekid2001
07-22-2004, 1:09 PM
#1
I've managed to get the saber into both the sp and mp menus but name only shows up in mp and not in sp. Can sum1 help please?...  [Read More]
Posted in: editing animation codes
 eaglekid2001
07-22-2004, 11:58 AM
#3
Thanks a lot...  [Read More]
Posted in: editing animation codes
 eaglekid2001
07-21-2004, 11:41 AM
#1
does any1 out there know anything about creating custom saber stances and animations by editing the models/players/_humanoid/animation.cfg file? If so, could they please tell me which 'string' refers to the 'medium saber style stance' please. either...  [Read More]
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