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Janos Oudrin

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Posted in: Black blending?
 Janos Oudrin
12-15-2003, 3:17 PM
#2
Right, to answer my own question then: If you use a negative greyscale image of a lightsaber, and use the "blendFunc filter" in the shader, you can make it display a black lightsaber....  [Read More]
Posted in: Black blending?
 Janos Oudrin
12-14-2003, 7:15 PM
#1
I'm having a tough time getting my black saber to work... In JO, I would have a negative grayscale lightsaber and I would use the blendFunc GL_DST_COLOR GL_SRC_COLOR in the shader. This worked, except for the fact that if you played JO in windowed mo...  [Read More]
Posted in: Compile under Linux!?
 Janos Oudrin
01-05-2004, 11:19 PM
#7
The patch is good indeed, but the Makefile needs tweaking. For example, you need to add -DFINAL_BUILD to the CFLAGS to get it out of a crash-galore halfway debug mode. After doing this I'm STILL getting a lot of crashes, especially in seige. When I c...  [Read More]
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