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Jobie

Latest Posts

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Posted in: Agent Smith Request
 Jobie
12-14-2003, 12:37 PM
#3
I know Sanj is wormin on a smith skin which should be out soon... TMU are bound to be doin a great model tho. I got an Agent model if anyone wants to get it ingame...  [Read More]
Posted in: Importing md3s
 Jobie
12-07-2003, 9:58 PM
#2
C'mon, You guys can do know this one surely.... Anyone who completed the saber tutorial knows how to do this...... I didnt, and thats where the problem lies...........  [Read More]
Posted in: Importing md3s
 Jobie
12-06-2003, 10:32 PM
#1
Im using Gmax, tryin to import an md3, (I have the plug-in). I cant simply import-->md3, I have to go to Maxscript. There is a small drop down style menu, with "Quake 3 MD3 import" as the only option. In this tut http://psynex-land.com/...  [Read More]
Posted in: Obi Wan's hilt from Episode I
 Jobie
12-05-2003, 9:38 PM
#2
Try Jk2files...I got a sweet 1 from there, it was part of a mod tho... There is a hilt pack (about 4 meg) of most sabers from the movies..If not all. All look sweet....  [Read More]
Posted in: Shader Question
 Jobie
12-14-2003, 1:40 PM
#2
MY limited knowledge of this sunject tells me you can only assign shaders to whole parts of models...If the armour is a seperate part of the model than U can do it, otherwise, the shader will simply be all over that model part...  [Read More]
Posted in: Will this ever be possible?
 Jobie
12-06-2003, 7:04 PM
#9
I apologize in advance for not reading the whole thread, but...... If you look in Jaconfig (base dir) you will find paremeters for your playermodel, it is possible here to select differnt heads on differnt bodies etc...but species doesnt matter..YOu...  [Read More]
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