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divoid

Latest Activity

Posted in: Delayed Respawn
 divoid
01-06-2004, 8:35 AM
#2
g_combat.c find the instances where "client->respawnTime" is set. like on approx line 2726 where it says "self->client->respawnTime = level.time + 1700;" 1700 is your delay in ms, 1.7 seconds. there are a few differant p...  [Read More]
Posted in: jo style disruptor
 divoid
12-29-2003, 4:44 AM
#7
i had sorted through the jk2 code looking for it before, but didnt find anything. i'll look again, maybe i missed something, and i'll just try some more stuff and if i get it, i'll post it here...  [Read More]
Posted in: jo style disruptor
 divoid
12-27-2003, 6:50 PM
#5
ya, thats what i figured (g_active.c), and ive tried a few things, but ran out of ideas quickly...  [Read More]
Posted in: jo style disruptor
 divoid
12-25-2003, 8:06 PM
#3
i seriously doubt you have to do anything to the client code, that would be extremely stupid. but what would you set for the pm style or whatever its called (not looking at code right now)? PM_FREEZE would sorta do it, but that screws with clipping.....  [Read More]
Posted in: jo style disruptor
 divoid
12-23-2003, 7:53 AM
#1
Im trying to restore the old style disruptor from jedi outcast, where you cant move if your zoomed in and charged. I have pretty much got it done, except for some jittering when you try to move. I believe this is due to the client prediction, since i...  [Read More]
Posted in: JKA "Universal" Source Code
 divoid
12-06-2003, 9:09 PM
#12
the creator of the forementioned patch is i. the patch which i made that makes the source able to compile on linux does much more than create a makefile. there are a crapload of files that give errors and warnings left and right when you try to compi...  [Read More]
Posted in: Compile under Linux!?
 divoid
01-06-2004, 8:33 AM
#8
maybe your using an older compiler than i am. i wrote the patch and tested it with gcc 3.2.3 and glibc 2.3.1. Ive run the mod in various game modes for weeks at a time and ive only had it crash on me once. so its most likely something on your end...  [Read More]