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civilian npcs

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 NickoHead
04-24-2003, 9:02 AM
#51
Going back to fighting luke or kyle at the end of the game, maybe u could fight them, and when u have a long battle against them and you have wooped their ass, it could go into a cutscene and in the cutscene you would be fighting luke still (like at the end of JK on the light side when u beat Jerec u r still fighting him in the cutscene). Maybe in this last cutscene (to make it so luke doesnt die), it shows that luke kills you, and its all drematical and stuff. Well, that could be the darkside but on the lightside prehaps u dont die to show that "good will always triumph over evil" ;)

Just a thought... :thumbsup:
 Pnut_Man
04-24-2003, 10:23 AM
#52
My requests-

To be able to walk into a cantina, specifically the Mos Eisly Spaceport Cantina, and when I turn on my lightsaber...the denizens of the place get very worried ;)

To be able to see civilian activity all throughout each level. Maybe even see a couple of dark jedi attacking civs, so you'd have the choice of helping the dark jedi out, or of saving the civs
 taekwondo joe
04-24-2003, 11:13 AM
#53
well, more civs, the better. and luke would never beat me, spawn him in sp, choke him real quike, now he wants to kill you, luke dies fast!!!!! luke is a !@#$% kyel is better
 Prime
04-24-2003, 12:26 PM
#54
Originally posted by taekwondo joe
i wont more yes, civilian npc's are great, thats what jk2 lacked in, hardly any, you were in bespin, no civilians? yeah right, that place should have been crawling wit em, and narshadow has to have at leats a few!!!!! come on now, i love killing helpless peeps, and truning evil, MUHAHAHAAAAAAAAAA I'd like it if the location would help determine the civilian NPCs reaction to you, even if you couldn't actually have a conversation with them. For example, if you were on Corascant (sp?), the general populace would be quite friendly. But if you were on Nar Shaddaa, the civilians would be quite hostile against you, even if it was just dirty looks.
 txa1265
04-25-2003, 3:03 PM
#55
Originally posted by Prime
I'd like it if the location would help determine the civilian NPCs reaction to you, even if you couldn't actually have a conversation with them. For example, if you were on Corascant (sp?), the general populace would be quite friendly. But if you were on Nar Shaddaa, the civilians would be quite hostile against you, even if it was just dirty looks.

Exactly! Think of the Nar Shadda bar from JKII. It would be fine to have all of those thugs there, no one wanting to talk - in fact, make it more thugs. But - when the 'Reelo alarm' is sounded, only some would attack. The rest are just thugs.

I really think that NPC behaviour should be very context specific - depends on where they are, who they are, what is happening around them, and your behaviour.

Mike
 MattJedi
04-25-2003, 3:22 PM
#56
Granted it would be cool, I don't see too much of it happening thow just because it is more of an rpg element and I can't see Raven sweling too far into that much of an RPG element, however the fact that were going to have a choice between dark and light kind of hints towards the ability to help or kill npcs.
 txa1265
04-25-2003, 4:23 PM
#57
Originally posted by MattJedi
Granted it would be cool, I don't see too much of it happening thow just because it is more of an rpg element and I can't see Raven sweling too far into that much of an RPG element, however the fact that were going to have a choice between dark and light kind of hints towards the ability to help or kill npcs.

There is clearly an action / RPG balance to be made, and I'm sure that Raven LEC will balance things towards action in all areas. I just want to see more NPC's and get to talk to a few.

Mike
 taekwondo joe
04-25-2003, 7:01 PM
#58
Originally posted by txa1265
There is clearly an action / RPG balance to be made, and I'm sure that Raven LEC will balance things towards action in all areas. I just want to see more NPC's and get to talk to a few.

Mike yep same here
 StormHammer
04-25-2003, 8:23 PM
#59
Originally posted by txa1265
There is clearly an action / RPG balance to be made, and I'm sure that Raven LEC will balance things towards action in all areas. I just want to see more NPC's and get to talk to a few.

Mike

I agree. Action will take precedence...but I hope they still find room for talking with more NPCs, and having more neutral characters who run for cover. time will tell.
 taekwondo joe
04-26-2003, 12:14 PM
#60
i will be disapointed if they dont have them there civs
 Prime
04-26-2003, 1:45 PM
#61
Originally posted by MattJedi
Granted it would be cool, I don't see too much of it happening thow just because it is more of an rpg element and I can't see Raven sweling too far into that much of an RPG element, however the fact that were going to have a choice between dark and light kind of hints towards the ability to help or kill npcs. I don't really see how it is an "RPG element". All it does is create a better atmosphere for the action. I'm not talking about being able to talk to the NPCs, I just want there to be some in the various locations. Then when you do start fighting, they can react to that.
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