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CMI and Fonts

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 netmonkey
10-16-2002, 12:40 AM
#1
Anyone knows how the fonts worked on CMI? I mean, they had that nice little font, but did the engine create the outline/shadow for the font? or was the outline like a bitmap or other font? What kind of font was the font itself anyway (was it like a bitmap font..?)? I'm guessing it wasn't TTF.

So many questions!
 jannar85
10-16-2002, 4:07 AM
#2
It was ttf fonts... I've been able to extract the font from the game.
 john_doe
10-17-2002, 5:36 PM
#3
AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts.

The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color.

Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time.
You only realize how precious time is when you've got none left :)
 Ender
10-17-2002, 11:52 PM
#4
We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp).

I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly.


Originally posted by john_doe
AFAIR the fonts in CMI were the .nut files (the format similar to the Insane cutscenes). I think I have (or had) a simple viewer for them...at least I have the specs of the Nut files somewhere on one of my backup-CDs. Maybe I can code a little viewer for the fonts.

The outlined/shadowed fonts had two colors: One for the font color, the other one for the shadow/outline color.

Darn, if I only had more time I could finally realize my Scumm/GrimE tool...but I don't have time.
You only realize how precious time is when you've got none left :)
 jannar85
10-18-2002, 2:43 AM
#5
Oh... Not ttf font then.... hmmm... But I was able to extract the fonts into ttf.... oh... I guess it was EMI...
 john_doe
10-18-2002, 12:19 PM
#6
Originally posted by Ender
We've got some Nut viewer code in ScummVM (scumm/smush/frenderer.cpp).

I'm not sure how similar the format is against CMI, but it renders the Full Throttle and Dig fonts perfectly.




I think the fonts are the same, however, I *think* there was one font that used another codec I didn't find in any The Dig or Full Throttle font.
 netmonkey
10-21-2002, 1:17 AM
#7
how did it make the outlines, though? did it have an outline shadow generator or something or was that a separate font? and I'm guessing the font was bitmap-like right?
 jannar85
11-12-2002, 3:47 AM
#8
AFAIK it was in its own format.... not bitmap...
Chris couldn't add a totally new format, but I guess it's ok.
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