Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

WIP - Pablo-Jill

Page: 1 of 4
 Elessar-Eдrfalas
08-18-2002, 8:27 PM
#1
i just started modelin about a week ago and decided to do my first model on a jedi named Pablo-Jill, u can see em in ep2 hes one of the jedi. i wanted to post some pics of what i have done before i go away for a week, just to give u guys time to tell me wut u think, and when i get back [on friday] ills tart work again with ur suggestions. ill post some pics, but dont laugh, its only my first time, only constructive critisism please...:p
UPDATED PICS
http://www.geocities.com/dano_pato/pablo11.jpg)
http://www.geocities.com/dano_pato/pablo13.jpg)
tell me what u think :)

heres some ref pics i was usin, this is all i could find, if anyone has found any other pics, post a link, that'd be great, thx
http://starwars.com/databank/character/pablojill/img/curve.jpg)
http://starwars.com/databank/character/pablojill/img/eu_bg.jpg)
http://massassi.yavin4.com/sw_img/cgpablo.jpg)
 bleek
08-18-2002, 8:28 PM
#2
aww..broken...broken...broken
 Eets
08-18-2002, 8:30 PM
#3
Just add a question mark to the end and press enter. :D

Not bad for a beginner! :)
 Elessar-Eдrfalas
08-18-2002, 8:30 PM
#4
sorry bout the links, just copy the URL, and delete http:// they should work
:)
 SpYzEr
08-18-2002, 8:31 PM
#5
Or you can just drag the URL up to the address bar
 Elessar-Eдrfalas
08-18-2002, 8:32 PM
#6
just add a question mark at the end of wut...?
 bleek
08-18-2002, 8:32 PM
#7
i know how ya feel...i just started modeling about a week ago too. Well...first I had 2 models that i chunked cuz they were so crapish:p . Now I've gotten so far on one model...that I just keep trying to fix it up with suggestions from peeps. siiiiigh.
 "thA dekMan"
08-18-2002, 8:38 PM
#8
dragging to the bar is easily the easiest way to go about it.
 idontlikegeorge
08-18-2002, 9:00 PM
#9
.txt! .txt!

god i hate geocities
 Elessar-Eдrfalas
08-18-2002, 9:03 PM
#10
quick update
i just added the obis on the bak of Pablo, so he looks more complete now
http://www.geocities.com/dano_pato/pablo4.jpg)
should i give em a robe or should i just leave em without one, i havent seen any pics with his robe off so i dunno wut i should do, wut do you all think...?
 Kit Fisto
08-18-2002, 10:22 PM
#11
Cool, I didnt even know that this character existed.
 ZBomber
08-18-2002, 10:27 PM
#12
yes, very unique.
 ET Warrior
08-19-2002, 12:43 AM
#13
Just remember when you get to his hands, he only had 3 fingers,

Try making his feet notso tall/fat. They look really swollen, and they shouldnt. The back of his head still needs a lot of work, smoothing it all out so it's not so blocky of course,

A good model, especially for only having modeled a week!
 Elessar-Eдrfalas
08-19-2002, 2:01 AM
#14
thx, ill fix that stuff up when i get bak on friday, till then id love some more suggestions and such for this model, and if any has any more pics of him that would be a great help considering there arent that many that i could find...i think hes one of the most unique jedi, and i want to make him look the best i can, so the more help the better, ill post an update on friday/saturday when i work on it. till then, have a good week;)
 Padawan_7
08-19-2002, 1:46 PM
#15
Pretty good for a first time modeler!

Add some more polys to his head (mostly the backside) to smooth things out a bit (it looks too squarish).

Also the areas to the upper-left and upper-right of his mouth (which is located on where we humans have a forehead hehe!!!) should slope along more to the tip of his head. And this tip should be more narrow and maybe a tad bit more long.

Hope that helps you some.

Keep up the good work!
 Kururin
08-19-2002, 5:23 PM
#16
If you want the links to work then go to your File Manager rename your .jpg to .txt :D

Example

http://www.geocities.com/Bobafett10186/treb1.txt)


It's okay but it still needs a whole lot of work.
 Elessar-Eдrfalas
08-23-2002, 9:50 PM
#17
hey people, just got bak from holidays, good times! hah
i made some updates when i got home, gave pablo hands, and changed his mouth up a little bit. i also added some more polys on the bak of his head which makes it look alot better. i sized him a bit to, made him look more in porportion. tell me wut u think!!
http://www.geocities.com/dano_pato/pablo7.jpg)
 Elessar-Eдrfalas
08-23-2002, 9:50 PM
#18
hey people, just got bak from holidays, good times! hah
i made some updates when i got home, gave pablo hands, and changed his mouth up a little bit. i also added some more polys on the bak of his head which makes it look alot better. i sized him a bit to, made him look more in porportion. tell me wut u think!!
edit: thanks boba, this should work.
http://www.geocities.com/dano_pato/pablo7.txt)
 Kururin
08-23-2002, 9:55 PM
#19
This makes the link work


Originally posted by bobafett101
If you want the links to work then go to your File Manager rename your .jpg to .txt :D

Example

http://www.geocities.com/Bobafett10186/treb1.txt)


It's okay but it still needs a whole lot of work.

The front tabbards is suppose to be separate too.
 Elessar-Eдrfalas
08-23-2002, 9:59 PM
#20
hey boba, how do u kno for sure that pablos tabbards r seperate...? does it sho for sure in any ref pics? if u got any that i havent listed then plez hook me up ;)
 Padawan_7
08-24-2002, 1:26 AM
#21
Pablo is lookin good! The back of his head is much better.

Now try making the top of his head taller and more pointy. His nose (located between his eyes ) needs to be well definded (I don't see it yet). ;) And the area above and to the sides of his mouth (the forehead area) needs to be smoother (it's looking too squarish).

Keep up the good work. :D
 Padawan_7
08-24-2002, 10:43 AM
#22
Hey dAno,

I just noticed something. Look here...

http://www.starwars.com/databank/character/pablojill/bts.html)

It says that Pablo has "...a multi-jointed bow-legged stance...." You can see this "multi-jointed bow-legged stance" when he is walking in this picture here....

http://starwars.com/databank/character/pablojill/img/eu_bg.jpg)

Although you cannot add extra joints to his legs (do to the JK2 humonoid skeleton) you might be able to twist the lower section of his legs before attaching it to the skeleton so that he can walk "pigeon toed" as seen it the picture above.

Also, I just noticed in this picture....

http://starwars.com/databank/character/pablojill/img/curve.jpg)

Pablo has small tentacle-like things hanging from under his nose area. (Look close because that area is kind of shaded in that picture). I figured you would want to include those too. :D

Also here's another pic of those tentacles shown in this early preliminary sculpt.

http://www.starwars.com/databank/character/pablojill/index_bts.html)

-Padawan_7
 Elessar-Eдrfalas
08-24-2002, 11:59 AM
#23
wikked, thx padawan_7, lotsa help!:D ill get workin on those suggestions as soon as i can, im kinda sik right now, got a cold, but ill work when i can on it, prolly post an update later tonight, for sure tommorow. so expect that, thx again padawan_7.

if anyone else thinks i should add anything or change anything, plez reply;)
 Padawan_7
08-24-2002, 1:58 PM
#24
Get well soon dAno!!!
I'm glad you liked my suggestions.

Pablo is cool. I await your updates!
 Elessar-Eдrfalas
08-24-2002, 4:25 PM
#25
update!
changed his legs up a bit...i dont got that good of ref pics to tell how he looks standing still legs straight, but if theres any more suggestions on how it should look, itd be appreciated.
i also added the things coming off of his chin, thanks to padawan_7 for pointing them out. i think its comin along real nice, still lots of work tho;)
http://www.geocities.com/dano_pato/pablo8.txt)
if anyone can see any errors id appreciate it if u would reply so i can change em around and make em look real good.
oh ya, im gettin better...just have a head cold...:rolleyes:
 Elessar-Eдrfalas
08-24-2002, 5:03 PM
#26
update again!
dont laugh at me, but i just figured out by pressing f9 it renders the image to make it look alot better, look at this, hes comin along real nice eh?
:p
http://www.geocities.com/dano_pato/pablo9.txt)
 Kururin
08-24-2002, 6:28 PM
#27
I dont have any pics different from yours but the majority of the jedis have the front tabbards separate

Are you going to do a robe version?
 Padawan_7
08-24-2002, 7:27 PM
#28
Hey dAno, that's lookin even better! :D :D :D

Yeah, I think it would be really cool to have a robed version. I believe that's how he fought in the arena.
 Elessar-Eдrfalas
08-25-2002, 12:59 PM
#29
update...changed a bit around, made em look better. :)
http://www.geocities.com/dano_pato/pablo10.txt)
and yes, im prolly gonna give em a robe since i dont kno for sure wut he looks like without one on, so ya, i just wanted to get everything on his body right first, but my next step will be the robe, wish me luck! ;)
 BradFu
08-25-2002, 1:08 PM
#30
Making some good progress :)

The tabards that Jedi wear are seperate, two thick strips of cloth draped over each shoulder and going down usually below the bottom of the tunic(?) underneath. In this case, having it as one peice below the belt area isn't necessarily a bad thing, because they can be shown that way in the skin.

I would add another joint below his knee going backwards, kinda like this:

\
/
\_

If you keep the upper-knee at the same level as the JKII skeleton, you shouldn't have any problems. The lower "knee" won't be functional, but it will be there :)
 Elessar-Eдrfalas
08-25-2002, 1:24 PM
#31
thx bradfu, ima get started on the two seperate tabards, itll look alot better.
i keep readin over ur idea for:
"I would add another joint below his knee going backwards, kinda like this:

\
/
\_ "
that, and i still dont understand wut u mean, like by the angle of the thing u drew, are u talkin from a front view, side view, back view...? im not sure wut u mean...:(
 ET Warrior
08-25-2002, 3:17 PM
#32
That's a profile view of it. Under the first knee make the leg bend backwards to make another knee, then at that second knee bend the leg forward again and connect it to the foot.
 Padawan_7
09-03-2002, 9:56 AM
#33
Any progress dAno???!!! :confused:

I'm eagerly waiting for any updates! :D


BUMP !!!!!
 Gram_Reaper
09-03-2002, 12:35 PM
#34
Nice job, this model is looking actually pretty sweet. For a first time modeler this is great work. Yeah seperate tabards would look better with the base model.
 Jason Solo
09-03-2002, 1:49 PM
#35
Hey this is looking pretty good. Um i noticed on the pics before you figured out that f9 makes it look smooth, that his upper back just below his neck sticks out behind him and looks kinda blocky.
 Elessar-Eдrfalas
09-03-2002, 5:18 PM
#36
hey guys, sorry for lack of updates, ive been real busy goin place to place this summer, but now that im back at skool, ill have more time to work on this model!
i made a buncha changes, made em more in proportion, added the bottom of his shirt under the tabbards, changed the tabbards around to make em look more like a jedi, and i changed the legs to what bradfu suggested, thx guys, lotsa good suggestions!
http://www.geocities.com/dano_pato/pablo11.txt)
i also played with the boots again, wut more do i need guys? im talkin before i do the robe, i wanna get the body perfect first.;)
 Jason Solo
09-03-2002, 5:24 PM
#37
Hey that looks better. Maybe i was just going crazy who knows. To me it looked like he had a hunch back or something. Hey if this is your first model my hat off to you. Modeling is difficult if you haven't done it before. Duh!!! I hope you consider future projects after this one. Oh and one more thing are you going to put in custom taunts? I know that he don't have any speaking parts but someone could make something up. I don't think the taunts should be in basic but some alien language.
 Elessar-Eдrfalas
09-03-2002, 7:14 PM
#38
yah i think for a taunt im gonna either make one up or if someone wanted to give some suggestions of how it should sound they could tell me, or someone could make there own sound for him. how do you think he should sound?
 Padawan_7
09-03-2002, 7:40 PM
#39
Hey, lookin' good dAno!

Yeah that's right, Pablo is supposed to have a "large hump on his back." Read here...

http://www.starwars.com/databank/character/pablojill/bts.html)

And yes, Pablo needs some custom sounds.

Pablo-Jill appears to be named after Visual Effects Supervisor Pablo Helman. (Like Coleman Trebor was named after Animation Director Rob Coleman.) Since Pablo Helman is a native of Argentina, and therefore probably speaks Spanish, I think maybe Pablo-Jill should too. Read here...

http://www.starwars.com/bio/pablohelman.html)

Now, normally I would think this would be a very bad idea, however if you notice Ody Mandrell (a podracer from Ep. I) speaks the words "Que pasa? Que pasa? Que pasa?" (Spanish for "What's up? What's up? What's up?"). So if Ody can do it why not Pablo? ;) :D
 Elessar-Eдrfalas
09-03-2002, 8:18 PM
#40
wow padawan, thats some great research man! :p good stuff, i think that may be kool, have em speak with a spanish accent, but i think it would sound good if he had a low tone. i think hed talk low and long, not fast like Ody Mandrell. if anyone wants to try to make a sound somethin like that, id be happy to load it on my site and put it on the forums, i think gettin a good taunt would make him alot better.
 Padawan_7
09-03-2002, 8:26 PM
#41
I totally agree. Low and long. Defititely not like Ody!
 Elessar-Eдrfalas
09-03-2002, 8:33 PM
#42
any wanna help out with the taunt for Pablo Jill....? wut about u padawan_7, u up for it? ;)
 Padawan_7
09-03-2002, 8:39 PM
#43
Sorry no can do. :( My voice is too high pitched for that.

Hmmmmm.... maybe my brother can...he has a deep voice and he has taken 4 years of high school Spanish. I'll ask him when he gets back home.
 Jason Solo
09-03-2002, 8:41 PM
#44
I don't know any Spanish so i really have no idea. Well If you need any help with the sound umm i think that Mister Punch the creator of Plo Koon maybe can help you. He made his own sounds for Plo they sound good, well given that they sounds are just telepathic messages. Um what was i talking about? But yeah spanish should be good just don't use any commonly known words like amigo or ci or senior. I can't do the tild thing above letters, but you get my meaning.
 Elessar-Eдrfalas
09-03-2002, 9:00 PM
#45
thx guys, ill look into that for the custom taunts, if anyone wants to make one ill be glad to hear it.
but my main priority rite now is to finish the model, with the ROBE on him...wuts the best way to do this...to make the robe in 3dsmax and have it work ingame....? like wut type of object should i use to make it...?
 Elessar-Eдrfalas
09-04-2002, 4:54 PM
#46
hey guys, im gettin rdy to do the robe, but in 3dmax, the X, Y, Z things changed from the arrows that are blue, green, and yellow or wutever, to red and grey...i cant edit with them like that its too hard, i liked it the other way. anyone kno how to get it bak to the other way?
 Rekked
09-04-2002, 7:07 PM
#47
Hi guys

I'm spanish... i don't know what kind of **** you need for the taunts, but i'd be pleased to help you. And just for a few laughs, try to say this loudly:

"Tres tristes tigres triscaban trigo en un trigal"
"El perro de San Roque no tiene rabo, porque Ramуn Ramirez se lo ha cortado"

:rolleyes: :rolleyes: :rolleyes:
 Sounds Risky
09-04-2002, 7:42 PM
#48
He looks like a gobbling alien. Make him sound like a turkey.
 Elessar-Eдrfalas
09-05-2002, 3:51 PM
#49
well rekked, wut kinda stuff do u think would be good for a taunt for em, like say some stuff in english and translate it into spanish, some good sayings for taunts.

hey guys, this may be a stupid question but i wanna kno for sure. im pretty much done the body for pablo, currently its at 1173 vertices, and 1998 faces...im nto sure wut that means, but i kno theres a limit for polys on jk2...but now i gotta do the robe, which will take up alot more i kno that, so wut should i do...? and wuts the limit for polys...?
 Elessar-Eдrfalas
09-05-2002, 4:24 PM
#50
bak to the X Y Z thing in 3dsmax, i cant start editing until i find out how to put it bak to the X=red, Y=green, and Z=blue, it makes it alot easier for me to edit, i musta hit a button and it brought it made the X Y Z things grey unless one is selected...and its much harder to edit.
once i figure this out ill be on my way to adding the robe and finsihing the model!! so please!! any help is needed...thx:)

EDIT: hey guys sorry bout that, lol i fixed it, like i said before this is only my first model so beare with me;) ill begin work on the robe...wish me luck! haha
Page: 1 of 4