Ok, the problem is the map doesn't change when the timelimit is up. I dun noe why. I spent the entire afternoon reading this forum and trying out the different configs and troubleshoots. But none of it seems to work. I am using win32 DedServer Ver 1.03. It should be able to work but even JediRunner can't solve my prob. Here's my config, I've placed a timelimit of 1 minute to test out the mapcycle.. Pls help. I'm at my wits end.
seta g_motd "This server includes some custom maps downloaded from jediknightii.net."
seta sv_hostname "^2Voodoo^3King's ^7Custom Maps"
sets Administrator "VoodooKing"
sets Email ""
sets "IRC" ""
sets "Clan" ""
sets url ""
sets Location "Singapore"
//Server Configuration
//seta g_needpass "0" // 0 public 1 private
//seta sv_privatePassword ""
seta rconpassword "" // this is for controlling your server from an in game client
seta sv_maxclients "6" // max players
seta sv_privateClients "2" //private reserved slots. you can log in to thsese using the password below
seta sv_privatePassword ""
seta g_maxGameClients "6"
seta sv_maxRate "3000"
seta sv_maxping "200"
seta g_timeouttospec "20"
//seta sv_allowSkins "1" // allow skins in your mp games which does indeed work just fiune with pure server
seta sv_pure "1"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_master1 "masterjk2.ravensoft.com"
seta sv_allowDownload "1"
seta sv_floodProtect "1"
//Enable IP banning
seta g_filterban "1"
seta g_banIPs ""
// Game Configuration
seta g_gametype "3" // 3=duel
seta fraglimit "1"
seta duel_fraglimit "10"
seta timelimit "1"
seta sv_cheats "0"
seta g_logSync "0"
seta g_log "server1.log"
seta g_statLog "0"
seta g_weaponDisable "65531"
seta g_duelWeaponDisable "65531"
seta g_forcePowerDisable "32767"
seta g_spawnInvulnerability "3000"
seta g_forceRegenTime "50"
seta g_maxForceRank "7"
seta g_saberLocking "1"
seta g_allowvote "0"
//Duel Maps Rotation Cycle
seta g_autoMapCycle 0 // set this to zero to use your own map cycle. see below
// Maps rotationcycle
set d1 "map duel_wls1 ; set nextmap vstr d2"
set d2 "map duel_wls2 ; set nextmap vstr d3"
set d3 "map duel_wls3 ; set nextmap vstr d4"
set d4 "map duel_wls4 ; set nextmap vstr d5"
set d5 "map duel_wls5 ; set nextmap vstr d6"
set d6 "map duel_wls6 ; set nextmap vstr d7"
set d7 "map duel_wls7 ; set nextmap vstr d8"
set d8 "map duel_wls8 ; set nextmap vstr d9"
set d9 "map duel_wls9 ; set nextmap vstr d10"
set d10 "map duel_wls10 ; set nextmap vstr d11"
set d11 "map duel_wls11 ; set nextmap vstr d12"
set d12 "map duel_wls12 ; set nextmap vstr d13"
set d13 "map duel_castle ; set nextmap vstr d14"
set d14 "map duel_chamber ; set nextmap vstr d15"
set d15 "map duel_kaazim ; set nextmap vstr d16"
set d16 "map duel_pavilion ; set nextmap vstr d17"
set d17 "map duel_turbine ; set nextmap vstr d1"
vstr d1
I've tried
seta g_autoMapCycle 0
seta g_autoMapCycle "0"
No difference rite. Both dun work.
And you say Jedi Runner won't work either? I am not aware of any problem with map cycling using Runner, can you post your map cycle Runner created.
Here it is. I dun noe wat's going on in my comp. It should be working but it just stays at duel_castle.
// JK2 Map Cycle Configuration File
///////////////////////////////////////////////////////////////
// File Created by: Jedi Runner MAY 10 2002 beta 8 [Aphextwin@gameadmins.com.com]
// File Created On: Saturday, May 11, 2002 at 7:39:14 PM
///////////////////////////////////////////////////////////////
set m1 "map duel_castle;set g_gravity "800";set nextmap vstr m2"
set m2 "map duel_chamber;set g_gravity "800";set nextmap vstr m3"
set m3 "map duel_kaazim;set g_gravity "800";set nextmap vstr m4"
set m4 "map duel_pavillion;set g_gravity "800";set nextmap vstr m5"
set m5 "map duel_turbine;set g_gravity "800";set nextmap vstr m6"
set m6 "map duel_wls1;set g_gravity "800";set nextmap vstr m7"
set m7 "map duel_wls2;set g_gravity "800";set nextmap vstr m8"
set m8 "map duel_wls3;set g_gravity "800";set nextmap vstr m9"
set m9 "map duel_wls4;set g_gravity "800";set nextmap vstr m10"
set m10 "map duel_wls5;set g_gravity "800";set nextmap vstr m11"
set m11 "map duel_wls6;set g_gravity "800";set nextmap vstr m12"
set m12 "map duel_wls7;set g_gravity "800";set nextmap vstr m13"
set m13 "map duel_wls8;set g_gravity "800";set nextmap vstr m14"
set m14 "map duel_wls9;set g_gravity "800";set nextmap vstr m15"
set m15 "map duel_wls11;set g_gravity "800";set nextmap vstr m16"
set m16 "map duel_wls12;set g_gravity "800";set nextmap vstr m17"
set m17 "map duel_wls13;set g_gravity "800";set nextmap vstr m18"
set m18 "map echobaseduel;set g_gravity "800";set nextmap vstr m1"
vstr m1
// EOF
Have you tried starting on a different map?
Yes I have. I've even tried the stock maps only. But it doesn't want to cycle....
If you've started the server with a setting of g_automapcycle "1" in the past, it may have archived the setting to ../base/jk2mpserver.cfg. I've had to open that file in an editor and either remove all contents, and save as blank. Or just remove the contradictory settings. In this case, you may have "seta g_automapcycle 1" in the jk2mpserver.cfg, which overrides the setting in your .cfg file you created.
Other option is to change permissions on the jk2mpserver.cfg file so the game doesn't write to it every time it starts.
Hope this helped, not hindered ;-)
I've tried tat. It still doesn't want to change. Here are the contents of jk2mpserver.
seta sv_allowSkins "1"
seta g_spskill "4"
seta g_forcebaseteams "0"
seta g_maxholocarry "3"
seta g_gravity "800"
seta allowdownload "1"
seta g_dowarmup "0"
seta g_speed "250"
seta g_password ""
seta bot_minplayers "0"
seta bot_grapple "0"
seta bot_nochat "0"
seta bot_fastchat "0"
seta bot_thinktime "100"
seta bot_enable "1"
seta sv_timeout "120"
seta sv_allowDownload "1"
seta sp_language "0"
seta ui_iscensored "0"
seta g_dismemberment "3"
seta g_dismemberProbabilities "0"
seta helpUsObi "1"
seta g_saberRealisticCombat "1"
seta com_maxfps "85"
seta com_blood "1"
seta com_introplayed "0"
seta com_ignoreothertasks "0"
seta vm_cgame "2"
seta vm_ui "2"
seta dmflags "0"
seta fraglimit "1"
seta timelimit "1"
seta g_privateDuel "0"
seta g_saberLocking "1"
seta g_maxForceRank "7"
seta duel_fraglimit "10"
seta g_forceBasedTeams "0"
seta g_duelWeaponDisable "65531"
seta g_needpass "1"
seta sv_privateClients "2"
seta sv_hostname "^2Voodoo^3King's ^7Custom Maps"
seta sv_maxclients "6"
seta sv_maxRate "3000"
seta sv_minPing "0"
seta sv_maxPing "200"
seta sv_floodProtect "1"
seta sv_pure "1"
seta rconPassword ""
seta sv_privatePassword ""
seta sv_master1 "masterjk2.ravensoft.com"
seta sv_master2 ""
seta sv_master3 ""
seta sv_master4 ""
seta sv_master5 ""
seta net_noudp "0"
seta net_noipx "1"
seta net_forcenonlocal "0"
seta net_socksEnabled "0"
seta net_socksServer ""
seta net_socksPort "1080"
seta net_socksUsername ""
seta net_socksPassword ""
seta g_motd "This server includes some custom maps downloaded from jediknightii.net."
seta Administrator "VoodooKing"
seta Email "zulhardy@singnet.com.sg"
seta url ""
seta Location "Singapore"
seta sv_minclients "0"
seta g_ghostRespawn "3"
seta g_forcerespawn "3"
seta g_inactivity "0"
seta g_warmup "20"
seta g_allowvote "0"
seta cl_allowDownload "1"
seta g_friendlyfire "0"
seta g_teamForceBalance "0"
seta g_teamAutoJoin "0"
seta g_filterban "1"
seta g_banIPs ""
seta capturelimit "20"
seta g_weaponrespawn "0"
seta g_adaptrespawn "0"
seta g_logSync "0"
seta g_log "server1.log"
seta g_timeouttospec "20"
seta g_statLog "0"
seta g_friendlySaber "0"
seta g_saberInterpolate "1"
seta g_weaponDisable "65531"
seta g_forcePowerDisable "32767"
seta g_spawnInvulnerability "3000"
seta g_forceRegenTime "50"
seta g_autoMapCycle "0"
seta g_maxGameClients "6"
seta ui_gametype "3"
seta ui_forcePowerDisable "0"
seta ui_freeSaber "1"
seta ui_rankChange "0"
seta ui_opponentName "Rebellion"
seta ui_teamName "Empire"
seta ui_ctf_friendly "0"
seta ui_ctf_timelimit "20"
seta ui_ctf_capturelimit "8"
seta ui_team_friendly "1"
seta ui_team_timelimit "20"
seta ui_team_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_tourney_fraglimit "50"
seta ui_ffa_timelimit "20"
seta ui_ffa_fraglimit "20"
seta g_blueTeam "Rebellion"
seta g_redTeam "Empire"
seta cm_playerCurveClip "1"
seta g_saberLockFactor "6"
seta g_saberTraceSaberFirst "1"
seta g_statLogFile "stats.log"
seta g_dismember "0"
seta g_saberDmgVelocityScale "0"
seta g_saberDmgDelay_Idle "350"
seta g_saberDmgDelay_Wound "0"
seta g_austrian "0"
seta logfile "3"
seta sv_allowAnonymous "0"
seta sv_fps "50"
seta sv_zombietime "30"
seta sv_reconnectlimit "3"
seta sv_padPackets "0"
seta com_SoundMegs "16"
seta g_minGameClients "0"
seta g_synchronousclients "0"
seta g_smoothClients "0"
seta g_saberLock "1"
seta g_jediVmerc "0"
seta g_gametype "3"
seta com_zonemegs "16"
seta com_hunkmegs "32"
seta vm_game "0"
seta sv_cheats "0"
Create an advanced map cycle with the Jedi Runner map wizard and give that a try.
Note, to invoke the wizard right mouse click on any of the selected maps shown in the selected map list.
Guys! So sorry. IT's ALL MY FAULT. And Jedi Runner is not to be blamed too. I just found that for Duel maps to cycle. The kill limit has to be reached. So sorry all. I just found tat out. Thanx for all ur help guys
were can i get a dedicated server luoncher utlity for v 103?
Jedi Runner (
http://www.fileplanet.com/dl/dl.asp?/3dactionplanet/eliteforce/custominstalls/jedirunner.exe)
FYI, I am currently putting the finishing touches to the help file. I have a FAQ section within the help file relative to running a server, if anyone wants to share some tips or tricks, with or without using Jedi Runner, let me know and I'll add it.
ok..... i am kinda new to this... and having the same problem....
but i think you might be doing the same thing wrong that i am...
for DUEL.... the "timelimit" isn't on the whole dueling map cycle... the timelimit is for every MATCH.... so if you put a 20 minute time limit... that means if 2 people are fighting... it only allows them 20 minutes... then declares a winner.... but the map will not switch.... best thing to do.... put a limit on the frags.... :) thats what i did
hope it helps.... peace