All,
I have been working hard with our beta testers and Jedi Runner is working well, below is a list of recent changes.
' -- MAY 09 beta 8
' -- Removed business rule where map wizard required all selected maps
' -- to be configured before allowing map cycle to be saved.
' -- Fixed bug with map scanner not picking up all maps in the JK2 patch (v1.03)
' -- Added g_dismember cvar (Thx MatrixCPA
http://www.lucasforums.com/showthread.php?s=&threadid=52425)
' -- Added g_jediVmerc cvar (Thx SimMacDaddy/MatrixCPA
http://www.lucasforums.com/showthread.php?s=&threadid=52393)
' -- MAY 08 beta 7
' -- Modified the way an advanced map cycle is created, now sub configs are created and
' -- executed in the map cycle.
' -- MAY 08 beta 6
' -- Modified Weapon flags, this apparently now works with the latest patch release of Jedi Knight2
' -- Thanks to Raven and
http://games.projectjj.dk/jk2jo.php)
' -- Note: To enable Saber only check everything but Saber.
Those of you that already have Jedi Runner installed you should only need the updated exec Download Jedi Runner beta8 update from FilePlanet (
http://www.fileplanet.com/dl/dl.asp?/3dactionplanet/eliteforce/custominstalls/jedirunner_beta8_may10.zip)
All others must get the full install
Download Jedi Runner from FilePlanet (
http://www.fileplanet.com/dl/dl.asp?/3dactionplanet/eliteforce/custominstalls/jedirunner.exe)
Thanks and Enjoy!
Kind Regards,
Aphextwin
http://runner.gameadmins.com)
Providing free windows installations and server utilities to the game community since 1999
ICQ 71420728
Team member Threewave MOD team for Quake 3
Team member True Combat MOD team for Quake 3
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