Gametype changed, clearing session data.
Segmentation fault - core dumped
$ sh: turning off NDELAY mod
Running this on a FreeBSD 4.5 box. Had no problems before and that's the only change I made. I deleted the orig file and copied this one into the dir. Can anyone help?
Same problem here on a Redhat 7.2 server....
segmentation fault after loading the cvars...
Copy the assets2.pk3 file into your servers base dir.
Make sure you get ahold of assets2.pk3, copy it over to your /base dir, make sure when you make this file transfer you use binary mode, and then make sure the .pk3 has correct permissions on it.
It should work after that.
Good luck!
Hey All,
i just set up a Debian Linux box.
P3 450/320ram/6GB
i followed all the instructions and ran the server but got a segmentation fault. i see the hopefull fix here but where do i get that file? Thanks for all the cool help too ;-)
just download the windows / client update 1.03, install it and you have the assets2.pk3 in your base directory. ftp upload to the server and it works :)
Sweet ;-) just did that and all is well. but it's probally covered in a dif post but i can't search through the posts. but (getting to the point) i now have a game server and client that are all fine and dandy but what ports (UDP, TCP) do i need to foward in my FW?
the port you set the dedicated server up to use (default is 29070 i believe) as well as any established/related connections.