Doh! Guess I should do a little reading before I ask questions. Turns out that it doesn't report to the master server if the port number is 28070, so I bumped it to 28080 and it showed up! Now, I couldn't get the seta net_port to work from my server.cfg so I set an optional parameter for my script that will allow you to specify the port of your desire, else it will default to 28070.
I'm not much on versioning, but this one will be version 1.0.1 (.1 for the -p option)
I know I didn't give you all much time to reply, but thanks anway. Oh, if you're interested in future version of this script or have a wish list, please send me an email to the address listed when you specify -h or --help.
Thanks again,
olgrandad
If you look, most of the servers on the master list are on 28070. Now, there may have been a particular issue with your setup, but using port 28070 (default) by itself doesn't cause the master list problem. Does the in-game master list include servers that are passworded? I haven't taken the time to look. If that's true, then that could be part of your problem. Did you remove the password prior to changing the port by chance?
Regarding the script, there's no option for a listen server (+set dedicated 0). It doesn't take into account that someone might be running more than one screen window. It also doesn't provide for auto-restart in the event of a crash. I'm sure all those features can be added. I guess I'm just too direct, because using a script of that size to startup my server when I can just use a command line inside an auto-restart script that's 5 lines long (includes logging) seems like a waste. But, it's whatever works for you. ;)
Yeah, I've been self-learning BASH scripting, for my job, and went a little haywire:eek:. But it does the trick and maybe it'll help someone out.
My password is set and it still shows up on the list and I'm positive I have nothing else running on port 28070. I even opened up a wider range of ports on my firewall to see if there were other communications trying to take place, to no avail. After switching the port, all was well, go figure.
In general I have no need for large scripts, I'm more of a minimalist. For that matter, screen is kind of a waste as well, when a nohup and an & would do just as nicely.
Anyhow, good chattin with you.
olgrandad
Server Crashes...
So I have my duel server up now on FreeBSD (quite a learning experience having rarely used linux... but I did it in only a coupel hours, nice OS) Now the game server is crashing at the rate of ~1x per day. This is just not acceptable because I do not have access to this server when I leave work. It's become a real pain in the ass.
Is there a setting on screen or the executable that once the game server crashes it will automatically restart?
Just a note, I've been running linux servers since Quake2, newest builds of screen are almost the same as original.
The easiest way is create the screen FIRST.
screen -R jk (jk is now the name of the screen you can resume and moniter realtime)
This creates a screen session named jk the capitol R is to FORCE it to make not just resume an existing screen.
You have the ability to go back and forth between prompt and the real time feed from your server. In the realtime screen you can issue commands and run it as if from the win32 console.
screen -r jk
NOTE: if you simply do a screen -R it only makes one screen and this is fine if your going to only run on e screen session (i have three sesions jk cs aq)
Also it's the same ctrl a d to detach.
Hope this is also helpfull :) :fett: :jawa :
Originally posted by Wintrmte
Use screen. It is a fantastic utility that will let you reattach to the server session and is more friendly than using &
For example, all you have to do to start the server inside screen is:
screen -S jedi ./jk2ded <your server arguments>
The screen will blank, and the server starts up. At this point:
press ctrl+a, then press the d key by it's self. You should see a line that says
[Screen detached]
The server is still running though. You can logout safely at this point.
Now, to get back into your running server, all you have to do is log into your box as the user who is running the jk2ded process (that you screen'd)
and type:
screen -r jedi
You should now be in your server. Do the same (ctrl+a, then d) to get back out.
Hope this helps.
The only problem I see with screen, is that it won't automatically restart the server if it crashes.
I dont know how big a problem this is, but i have seen my server crash from time to time, and therefore I would like it to start automatically again.
So I made a script /usr/bin/jediknight2
which has this line of code:
while true; do cd /usr/local/games/jk2/; ./jk2ded +exec server.cfg > /dev/null 2>&1; sleep 1; done &
And then I just start it by typing "jediknight2" as user jk
Since I cant attach to the server console as one can with screen, does anyone know of a console-program for jk2ded ?
Kinda like "halfd" for Half-Life based servers..
I run my servers inside of screen AND have auto-restart ability. My scripts look like so:
--startjk2--
#!/bin/csh
echo -n "Starting - "
date "+%D %H:%M:%S"
cd /usr/local/games/jk2
screen -d -m ./holdjk2
--holdjk2--
#!/bin/csh
echo Ok
while 1
date "+%D %H:%M:%S" >> /tmp/jk2_start.log
echo "JK2 Server Started." >> /tmp/jk2_start.log
sh startup.sh
date "+%D %H:%M:%S" >> /tmp/jk2_start.log
echo "JK2 Server crashed, Restarting." >> /tmp/jk2_start.log
sleep 5
end
My startup.sh is a standard command line startup. This setup not only uses screen and provides auto-restart, but it also generates a log letting me know how often and when my server has crashed.
Ok I am running Mandrake 8.2,
I had the server running all fine and dandy, then I installed the new Binary 103, now when I start the server I get this,
When it gets to doing the InitGame I get a dump and the error: Segmentation fault.
It started doing this when I put on the new binary, any ideas?
I would like to stay with the current version, IT ran good on 102 just a few bugs.
Originally posted by sab
Ok I am running Mandrake 8.2,
I had the server running all fine and dandy, then I installed the new Binary 103, now when I start the server I get this,
When it gets to doing the InitGame I get a dump and the error: Segmentation fault.
It started doing this when I put on the new binary, any ideas?
I would like to stay with the current version, IT ran good on 102 just a few bugs.
saw this problem addressed in another thread, but don't remember the answer. seems the new patch doesn't work in linux servers. ours had the same problem, so we set it back to v 1.02c until there's a patch for the patch :p
Most of the time, what is causing the problem is that the 1.03 client patch includes a new .pk3 file--assets2.pk3. You need to patch your client and upload a copy of that file into your server base dir. Without that extra file, you'll get a seg fault every time.
MatrixCPA
Can you post your startup script "startup.sh" or re-link. Link was bad.
I just wanted to see it. I am running Linux Ded Server 1.03 seems to be working fine but very interested in the server restartability. ;)
Also can anyone tell me how to add a bot once the server is started... i have 4 but if I get lonley ;) ????
-skeeeeeeeeeeep
I have a script I use which is pretty simple. I run this script from the user willum. i call it restart.sh
--------------------------------------------------------------------
#!/bin/bash
willumpid() {
/usr/sbin/lsof -i UDP:$1 -F '' | cut -f 1-
}
pid=`willumpid 27960`
if [ -z "$pid" ];
then
/home/willum/server.sh
fi
--------------------------------------------------------------------
if the server is down it executes my startup script server.sh
------------------------------------------------------------------------
#!/bin/sh
echo Starting up JK2 dedicated server: CTF
cd /home/willum/jk2
screen -A -m -d -S JK2 ./jk2ded +set com_hunkmegs 128 +set dedicated 2 +set sv_pure 1 +sets gamestartup \"`date
+"%m-%d-%y %T"`\" +set ttycon 0 +set net_ip 207.19.97.119 +set net_port 27960 +exec jk2ctf.cfg &
--------------------------------------------------------------------------------
then i have crontab check every 5 mins if the port is open
------------------------------------------------------------------------
*/5 * * * * /home/willum/restart.sh
-----------------------------------------------------------------
hope this helps!
:cool:
WOW this thread has been a lot of help.. I actually got my linux server up before I located this forum, but now my configs are tweaked a bit better, and that screens command was exactly what I was looking for last night..
well as for the question I had when I came here, I just figured it out.. couldn't get autodownload working it was because I had the config wrong..
seta cl_allowdownload 1
instead of the correct command
seta sv_allowdownload 1
and farther up the thread someone mentioned server specs .... heres mine
PIII 800
256 MB RDRAM
20 GB HD
RedHat 7.3
eth0 Internet
4 - T1's (6MB Internet connection)
and heres the config I'm running, it might help someone else out... if anyone see's anything in my config that I should change or might improve performance (or options that don't work for jk2) please let me know.. but it's up and running fine at the moment :)
//////////////////////////
// Server Information //
//////////////////////////
seta g_motd "Welcome to Farslayers Nightmare"
seta sv_hostname "Farslayers-linux v1.03"
set Administrator "Farslayer"
set Email ""
set url ""
set Location "USA"
//////////////////////////
// Server Configuration //
//////////////////////////
seta g_needpass "0"
seta sv_privatePassword "********"
seta rconpassword "********"
seta sv_maxclients "32"
seta sv_minclients "0"
seta sv_privateClients "1"
seta sv_maxRate "10000"
seta sv_maxping "500"
seta g_ghostRespawn "0"
seta g_forcerespawn "1"
seta g_inactivity "0"
seta g_warmup "0"
seta sv_pure "1"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_master1 "masterjk2.ravensoft.com"
seta g_allowvote "1"
seta sv_allowDownload "1"
seta g_friendlyfire "0"
seta g_teamForceBalance "1"
seta g_teamAutoJoin "1"
seta sv_floodProtect "1"
seta g_duelWeaponDisable "0"
seta g_privateDuel "0"
seta g_friendlySaber "1"
//seta g_gravity 800
//////////////////////////
// Game Settings //
//////////////////////////
seta fraglimit "0"
seta timelimit "20"
seta capturelimit "5"
//////////////////////////
// MODE Settings //
//////////////////////////
//
// Set one line for gametype and one for PMOD
//
//Normal CTF is gametype 7
seta g_gametype 7
// Map Stuff
// Maps for Normal CTF
set d1 "map ctf_spaceport ; set nextmap vstr d2"
set d2 "map ctf_imperial ; set nextmap vstr d3"
set d3 "map ctf_ns_streets ; set nextmap vstr d4"
set d4 "map ctf_Yavin ; set nextmap vstr d5"
set d5 "map EchoBaseCTF ; set nextmap vstr d6"
set d6 "map ctf_destroyer ; set nextmap vstr d7"
set d7 "map ctf-massassi ; set nextmap vstr d8"
set d8 "map ctf_bespin ; set nextmap vstr d9"
set d9 "map ctf_tanzin ; set nextmap vstr d1"
vstr d1
--------------------------------------------------------------------------------
I'm relatively new to linux, this is my first attempt at hosting a linux game server, I must say it's not too bad after you start to locate all the information you need. Probably would have helped if I had hosted a Quake server in the past as well no matter what the platform...
Thx again.
Far...out
Ok, here's my comments on the config. I've seen a bunch of variations of that one and they all have the same things wrong:
Administrator, Email, URL, Connection, Location should all use sets and not seta.
I don't believe sv_autoDownload is a valid cvar.
You have g_autoMapCycle on, but use a custom rotation. I'd recommend turning it off.
Any cvar that starts with cl_, cg_, ui_, r_, or s_ can be ignored for a dedicated server as they don't make any difference. There are a few in your config.
Otherwise, it's hard to knock it if it's working. I only make the comments about the client-side cvars because people keep including them needlessly after looking at posted configs that contain them.
I appreciate the feedback, Like you guessed I pulled the config from around here and modified it, I don't really understand the whole thing yet. but your pointers should help me clean it up a bit and trim it down. Config is Updated, I'll just edit the last post and replace it there for further pointers.. :) seems not too many people play CTF though since the server has been pretty much empty for the last 2 days.. 4-T1's sitting Idle.. 6Mb of bandwidth and no players, how depressing is that ?
Far...out
My CTF Saber-Only server is full nearly 24/7. ;)
yeah my CTF server had crashed last night and when i restarted this morning with in 3 minutes I had players and within the hour I had 20+
Whats wierd is I personally cant see the server the master-list. but from the traffic it seems other people can. ;)
oh and there are some CTF maps that I downloaded that im sure people dont have. Is there a way to get people to download if they dont have them since you say "I don't believe sv_autoDownload is a valid cvar. " ???
-skeep
seta sv_allowDownload "1"
is the correct option to turn on Map downloading on the server.. I have tested it and it works :)
Finally figured it out by going to the server list and viewing options it has the valid ones listed. and it listed allowDownload instead of autodownload I tried it, and it works.
Far..out
Just remember that for the download to occur, both the server and the client need to have downloads enabled. There is no way to "force" a client to accept a download. By default, the client-side download feature is off.
okay now next question is how bad do downloads tax the server? I also host UT servers and I know that it pretty much kills it unless you redirect to a different box. In other words should i leave it off? I have a 25 player max set and the network lights are solid when the server is full.
-skeep
Thanks in advance for you help;
I've set up and run my jk2 server without a hitch...except one.
I'm attempting a Duel/lightsaber-only server, but it always loads up with all the weapons. I've put in the line:
seta g_weaponDisable "65531"
but it still screws up and loads all the weapons/allows them all.
It even says "saber only" when you attempt to connect, but...it just says it.
If anyone could help me out, it'd be much appreciated.
It's helpful, since the search feature is disabled, if you post questions in their own thread with a suitable title so that others with the same question can more readily find it. I'll answer your questions here out of the kindness of my heart. ;)
okay now next question is how bad do downloads tax the server? I also host UT servers and I know that it pretty much kills it unless you redirect to a different box. In other words should i leave it off? I have a 25 player max set and the network lights are solid when the server is full. Well, unlike UT, a JK2 server cannot redirect downloads. However, downloads don't tax the server because the download speed is limited to the sv_maxrate. So, the player downloading a map uses no more bandwidth than a player who is playing. The downside is that it can take FOREVER to download a map this way--especially if the server has a maxrate around 5000-6000. Remember that a maxrate of 5000 is designed to accomodate a 56k user.
I'm attempting a Duel/lightsaber-only server, but it always loads up with all the weapons. I've put in the line:
seta g_weaponDisable "65531"
but it still screws up and loads all the weapons/allows them all.
It even says "saber only" when you attempt to connect, but...it just says it. You need to also use the following in your config:
seta g_duelWeaponDisable "65531"
There's 2 cvars for disabling weapons, one for duels and one for all other times.
In the 103a zip it says that you need Assets2.pk3 from the 103 patch... where is that? I'm not sure if that's the problem... but I keep getting seg faults when running the game... I'm new to linux... actually just started using it for this :) ... but it gets all the way to loading the is :
g_weaponDisable\0\g_redteam\Empire\g_blueteam\Rebe llion
then it seg faults.
I also just noticed that it cant exec autoexec.cfg
The autoexec.cfg isn't necessary and you can ignore the error. If you really want to get rid of it, just create an empty file with that name and put it in the base directory. Now, as far as the assets2.pk3 file, you need to copy that from a 1.03 patched client. It will be in the gamedata/base directory.
Got it to works, thanks... for some reason I was missing assets2.pk3... dunno where it went... I got it off someone and now the server runs.
And now I have another problem :)
It is said the default loads internet play... but for some reason mine doesn't... what's the command for running it in internet mode?
Ok well I found out that it does work on the internet it's just that when people attempt to join it stops at awaiting connection... any idea?
What do you see server-side when they connect? Are you behind a firewall/router?
Is there a way for the server to get the pk3 files off of the cd, instead of having to copy them all into the base folder, I dont have enuf hd space on the box :( Gunna have to take the thing apart and put a new drive in next week I guess....
That's what I'd recommend. Even though it might be possible to run them off the cd with symlinks, it'd be slow as molasses in Canada in January.
I see the server listed fine but when I go to start the client it gives me this error:
Error: User interface is version 6, expected 7
Any ideas?
06/11/02
I had the wrong version of pk* files.
I want to make an unpure server for skin purpouses so would the comand be set sv_pure 0 ?
Would my 450Mhz K6 III w/ 256MB PC-100 RAM be enuf to host a game ~8 people max w/ Linux? I installed win2k on the thing bc I was in a hurry(and wasn't at my house) when I built it, but it seems to be semi laggy(1 bot and 1 LAN connection and the LAN player starts getting real choppy) I'm trying to setup a nice FFA server on this box, would linux give me much better performance than win2k pro? btw.... I have no problem running linux, I have a linux box and am semi familiar w/ it.
To answer the one above, my experience so far is that linux can handle more than W2k, I run a cs-server on a PII 250 with 256 mb ram. 18 players, and it works like a charm. Try that with W2k :p
My cfg looks like this:
// Server Config
set sv_hostname "[BOFH] Et Dukkehjem"
set g_motd "WE WILL NOT ALTER THE SERVER RULES!!"
rconpassword "password"
set sv_allowDownload 1
set sv_maxclients 3
set g_inactivity 0
set sv_maxRate 10000
set g_allowvote 0
set timelimit 4
set capturelimit 20
set g_autoMapCycle 1
set g_gametype 3
set g_duelWeaponDisable 65531
set g_forcepowerDisable 32741
set g_weaponDisable 65531
set g_maxForceRank 6
set g_saberLocking 1
set g_friendlySaber 1
set g_autoMapCycle 1
set duel_fraglimit 10
set fraglimit 1
map duel_pit
(If any of my settings are incorrect or need explanation please let me know:)
And it works like a charm. What I would like to know is:
- how to make it run a custom mapcycle
- how to turn on logging
- what is up with the "motd" (for some reason the message never appears on the server),
- how to make the server appear as a "limited force" server when people connect. (I am running neutral force only, but it says no force to clients connecting)
- Anyone have reccommendations to a nice "adminmod-like" tool?
- Am I gonna need any kind of anticheat software?
And finally I have a suggesion:
Somebody should organize all the info in this thread, get rid of any incorrect information, and make a detailed faq. Including how to do chmod chgrp chown getting correct filestructure and so on.
Sorry about this post being so large. Hope you can get through it:)
As you can se below, when I type serverinfo, with the server running on the .cfg above, everything doesnt seem correct. For one it claism sv_allowDownload is set to 0
Another problem is that although the server has no problem starting with the map duel_pit as I have set in the server.cfg, it claims when I try a "map duel_pit" that it cant find /maps/duel_pit
I take it it then wants duel_pit to be put into a maps folder, but none of the maps I have installed have any problem, and they are all pk3 files located in my base folder, as are the assets0 through 3 .pk3 files.
Now I could of course create a map dir in my base dir and put all the files in there, but since the server is happy with all the other maps just in the base dir, it doesnt seem likely to correct the problem. Besides, the standard maps are all stuffet into to those huge assets files, and I dont want extra copies of those all over the place.
And one other thing. The server claims that it is exec'ing mpdefault.cfg and jk2mpserver.cfg (It also bitches about an autoexec.cfg, but I read that I could ignore that problem somewhere else in this thread) The two cfg files I have mentioned above are not located anywhere in my linux file-structure, unless they are a part of the "assets-files". So is it supposed to exec those?
Hitch warning: 5237 msec frame time
serverinfo
Server info settings:
g_blueteam Rebellion
g_redteam Empire
g_weaponDisable 65531
g_forcePowerDisable 32741
g_forceRegenTime 200
g_maxGameClients 0
capturelimit 20
sv_floodProtect 1
sv_maxPing 0
sv_minPing 0
sv_maxRate 10000
sv_maxclients 3
sv_hostname [BOFH] Et Dukkehjem
g_duelWeaponDisable 65531
g_forceBasedTeams 0
duel_fraglimit 10
g_maxForceRank 6
g_saberLocking 1
g_privateDuel 1
timelimit 4
fraglimit 1
dmflags 0
version JK2MP: v1.03a linux-i386 May 15 2002
g_maxHolocronCarry 3
g_gametype 3
g_needpass 0
protocol 15
mapname duel_pit
sv_privateClients 0
sv_allowAnonymous 0
sv_allowDownload 0
bot_minplayers 0
gamename basejk
g_jediVmerc 0
Nobody answered since 26th of june!!! Come on guys
I have no clue on the above post, sorry, I'm having some of the same problems w/ the 1.04 linux dedicated server(which I just installed redhat 7.3 on, and it flys). Just trying to keep this thread semi alive, cmon guys wake up!
another problem I'm having.... I use jedirunner to create my cfgs, and then import them into my jk2 linux server, and I can't get Pure Server to be turned off, its set to 0 in the cfg, the linux server is just really touchy, I guess I'm gunna have to make my cfg by hand(just like everything else w/ linux lol)
I see all these server cfg's and wonder: Where do I put the server cfg folder and how do I include the coding inside?
Well, I haven't replied for a couple of reasons. First off, I was on vacation for a few weeks. Second, I've always asked that admins post their questions in a new thread, rather than tacking on to this one. That way, if someone else has the same question, or the answer, they are more likely to see the post.
DSpawn: I'd want to see your command line and perhaps your startup spam to get a better idea what the problem was. I'd recommend you use seta instead of set for everything except map rotation items--that includes putting seta in front of rconpassword.
Revan Bakr': The server.cfg file belongs in the base directory, along with the pk3 files. When you ask, "how do I include the coding inside?" what do you mean? If you mean, how do I get the server to use the config, you put +exec server.cfg at the end of your command line/shortcut. If you mean, what types of things should/can you put in the config, that's a bit more lengthly answer and I'd want to make sure that was the case before I went on and on about it.
First off, I don't know anything about dedicated servers! But I have to make one for my clan. All I'm asking is for someone who knows what they're doing to walk me through it in layman's terms. If you can do this MatrixCPA, I would really appreciate it.
Get a hold of me on MSN messenger or AIM sometime. Both are listed in my profile here. I also use ICQ, but not at work.
when i run
./jk2ded +exec server.cfg +map ffa_bespin
the following happens
JK2MP: v1.04 linux-i386 Jul 1 2002
Initialising zone memory .....
----- FS_Startup -----
Current search path:
/usr/local/games/jk2/base/assets2.pk3 (289 files)
/usr/local/games/jk2/base/assets1.pk3 (8011 files)
/usr/local/games/jk2/base/assets0.pk3 (6674 files)
/usr/local/games/jk2/base
./jk2ded/base
----------------------
14974 files in pk3 files
execing mpdefault.cfg
couldn't exec jk2mpserver.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Illegal instruction
and then it kicks me back to the prompt.. i am setting up the server for the first time.. I can't find any documentation anywhere in regards to the "Illegal instruction" error.. has anyone seen this before?
I am running Mandrake Linux release 9.0 on a PII 200.
Please post your configs here for us to view
G'Day Guys,
I have been trying to get the jkii dedicated server working now on and off for the last couple of weeks and have resorted to these foums for some help.
Basically with an out of the box install I am getting the following errors after running './jk2ded +exec server.cfg' or even if i just do './jk2ded' and as soon as I select a map to load.
Any help would be much appreciated. The pk3 files were sourced from a client running the 1.04 Patch.
Current search path:
/root/.jkii/base
/usr/games/jk2/base/assets5.pk3 (4 files)
/usr/games/jk2/base/assets2.pk3 (289 files)
/usr/games/jk2/base/assets1.pk3 (8011 files)
/usr/games/jk2/base/assets0.pk3 (6674 files)
/usr/games/jk2/base
./jk2ded/base
----------------------
29956 files in pk3 files
Loading dll file jk2mpgame.
Sys_LoadDll(/usr/games/jk2/base/jk2mpgamei386.so)...
Sys_LoadDll(/usr/games/jk2/base/jk2mpgamei386.so) failed: "/usr/games/jk2/base/jk2mpgamei386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(./jk2ded/base/jk2mpgamei386.so) failed: "./jk2ded/base/jk2mpgamei386.so: cannot open shared object file: Not a directory"
----- Server Shutdown -----
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:28060
Sending heartbeat to master3.idsoftware.com
Resolving master0.gamespy.com
master0.gamespy.com resolved to 216.177.89.34:28060
Sending heartbeat to master0.gamespy.com
Resolving clanservers.net
clanservers.net resolved to 65.113.118.130:28060
Sending heartbeat to clanservers.net
Resolving q3master.barrysworld.com
Couldn't resolve address: q3master.barrysworld.com
Sending heartbeat to master3.idsoftware.com
Sending heartbeat to master0.gamespy.com
Sending heartbeat to clanservers.net
---------------------------
Sys_Error: Sys_LoadDll(jk2mpgame) failed dlopen() completely!
My jk2ded is having problems finding the pk3 files. I put them all into my base folder, but the jk2ded binary can't seem to locate them. I assume this is because my pk3s are in a different format that linux can't understand or something? How do I copy these files properly from the CD? Or how do I go about converting the pk3s. Thanks.
Hi,
I have a problem, the server load up great and it run as background but somehow i couldnt connect to it through the internet, my server is running on Freebsd4.8 here is mine cfg file can someone help me out? thanks Secondly, i have many IPs on this server, how can i bind it to one IP
// Server Config
set sv_hostname "wildabar"
set g_motd "test"
rconpassword "password"
set sv_allowDownload 1
set sv_maxclients 3
set g_inactivity 0
set sv_maxRate 10000
set g_allowvote 0
set timelimit 4
set capturelimit 20
set g_autoMapCycle 1
set g_gametype 3
set g_duelWeaponDisable 65531
set g_forcepowerDisable 32741
set g_weaponDisable 65531
set g_maxForceRank 6
set g_saberLocking 1
set g_friendlySaber 1
set g_autoMapCycle 1
set duel_fraglimit 10
set fraglimit 1
map duel_pit
My friend to me have linux and he wants to run a Dedicated jk2 server from it with the mod Jedi academy mod 1.2.I wonder if anyone can tell me step by step how to do.With the commands and the cfg things :S
I have been trying to set up a dedicated server on Linux now for a few days. Everything runs fine and I can connect to my server through my LAN. The only problem is the server does not get listed on the master list. I always get an error message that says something to the effect of "Couldn't resolve masterjk2.ravensoft.com". I have read through a few other posts on this topic but haven't found any good solutions. Anybody have any help for me?
Also I forgot to mention that my server is running behind a Gateway running Windows XP with ICS.
Originally posted by leowulf
Hi,
I have a problem, the server load up great and it run as background but somehow i couldnt connect to it through the internet, my server is running on Freebsd4.8 here is mine cfg file can someone help me out? thanks Secondly, i have many IPs on this server, how can i bind it to one IP
// Server Config
set sv_hostname "wildabar"
set g_motd "test"
rconpassword "password"
set sv_allowDownload 1
set sv_maxclients 3
set g_inactivity 0
set sv_maxRate 10000
set g_allowvote 0
set timelimit 4
set capturelimit 20
set g_autoMapCycle 1
set g_gametype 3
set g_duelWeaponDisable 65531
set g_forcepowerDisable 32741
set g_weaponDisable 65531
set g_maxForceRank 6
set g_saberLocking 1
set g_friendlySaber 1
set g_autoMapCycle 1
set duel_fraglimit 10
set fraglimit 1
map duel_pit
How did you get the Linux Dedicated Server working with 4.8?
Jedi Academy just hangs for me.
What does your startup command look like?
Mine just hangs everytime I start the program.
Please see this thread:
http://forums.ravensoft.com/ib/ikonboard.pl?act=ST;f=21;t=25075)
Thank you. :)