Clearly it was a lie on my part about taking screens yesterday. I did it today.
http://img339.imageshack.us/img339/6683/revf.th.jpg) (
http://img339.imageshack.us/i/revf.jpg/)
This is the best I've got.
Also, Geth Pulse Rifle would be fairly interesting. Especially for HK. /hinthintnudgenudge.
That's awesome! I'll get right to modifying the gun to be more accurate. I didn't remember the red bits actually sticking out like that.
Edit: Only had a short chance to work on it a little bit tonight. Needed to change the color the make it a little bit more visible. I figured you'd all like it this way.
http://i14.photobucket.com/albums/a322/inyri/Mods/revenant-render-new.jpg)
Bit of an update guys. Haven't done any more work on the Revenant since the last update (sorry, things have been busy) but I did get the hand cannon together for release. K1 and K2 versions available on my website. K1 version is up on KotORFiles and K2 version has been submitted. Enjoy!
http://lucasforums.com/showthread.php?t=204605)
However I am still looking for ideas on where to place these four weapons in-game for both K1 and K2 that are practical and have as little conflict with other mods as possible. Still taking suggestions.
Easy way for K1 - Yavin Station. Suvam has rather unique gear, and I don't know of any mods that change his store, so these would fit.
For K2, Telos TSF Station locker maybe. Or Samhan's 'special goods'.
Those are actually some pretty good ideas. I'm still open to others (or if anyone knows mods that would conflict with any of those merchants, let me know).
Or you could have them sold by Mika Dorin, since he has rare goods.
http://i14.photobucket.com/albums/a322/inyri/Mods/revenant-render-new-1.jpg)
I think I was done with the model before I touched it today, but this should be about the final iteration. Next comes texturing, which is my favorite part, but for some reason I really don't want to do this one lol. UV mapping is just so boring... but so necessary. >.>
Anyway, still accepting suggestions for where to place these in-game. I also need suggestions for stats. I'd like them usable, but they shouldn't be hideously overpowered. ...unless you would like them hideously overpowered.
Well, I think you shouldn't make them hideously overpowered, that can just throw away the game balance, if someone want them overpowered, they can just open Kotor Tool, and edit it (like me, but i'm a special case... all the items on my game are overpowered, I changed the balance to a more dangerous one...).
This one could be find on a HK type droid in K2, since they really like the sniper type weapons, and in K1, you could just replace the sith sniper rifle.
The Widow will replace the sniper rifle. The Revenant is a heavy assault rifle, not a sniper type of weapons.
Heavy Assault Rifle has me thinking Mandalorian, and wasn't there a Trandoshan rifle you could get in a store on Manaan?(Or is that a mod?)
Maybe Sherruk the Mandalorian on Dantooine can be weilding the revanent. As far as replacement goes, maybe the blaster carbine or something because it just sucks. Also want to say I've never been interested in this thread because I'm not a ME guy, but that revanent is just so cool that I have to get my hands on it.
Revenant for Canderous. Just cause he's awesome enough to have it.
Widow for HK for same reasons.
Carnifex x2 for Carth. He's a whiner but hey, we need someone with two pistols.
Managed to find some time to finish compiling the widow.
Release thread here:
http://lucasforums.com/showthread.php?p=2739527)
Enjoy! Revenant may still take a while. Haven't found time to unmap it yet.
The Widow will replace the sniper rifle. The Revenant is a heavy assault rifle, not a sniper type of weapons.
Widow is cool the way you already released it ... :)
About replacement, I'd like to see in TSL the Revenant instead some of these, although I dunno how many utis will be affected by a single mdl/mdx overwrite (listed in order):
1. Combat Enforcer w_brifle_16 (model sucks)
2. Onderon Repeating Carbine w_brifle_26
3. Heavy Repeating Rifle w_brifle_22
4. Heavy Repeating Carbine w_brifle_17
5. Arkanian Blaster Rifle w_brifle_12
6. Repeating Blaster Carbine w_brifle_06
hope that helps :thmbup1:
Is it bad juju to resurrect my own thread? Anybody want to put this in-game since I haven't done it in 4 years and can't remember how...?
http://i.imgur.com/m3dTmg4.png)
Jeez, is that the Valiant? Hell yes, I'd like-it! Though I personnally doesn't have any experience doing that, I can't help but wonder if you have any other in the oven? I think sith specter had a mod for kotor1 that made crazy explosions too, with a missile launcher. I wonder if one could start from the explosion effect and make the M-920 Cain?
I've been working on an updated Carnifex off an on, since I have a better reference.
Think I might relearn how to get these in-game. Hopefully it's like riding a bike.
Looks awesome!
I should be able to get them in-game - though I'd have no idea what to do with a 3ds file or anything of that sort.
I remembered how to do it, I just forgot how much a pain in the butt it is. >:[
Revenant is a yes. So what about the Cerberus Talon and the Cerberus Harrier of the ME3 fame?
Here's what I've got so far. Next step is to tweak the texture. Don't mind the clipping. Seems to only happen when he runs.
http://i.imgur.com/OY7umND.jpg)
Superb work, as always! Looking forward to see what other weapons are up your sleeve. I'm a pretty big fan of the Vindicator.
Or the Revenant.
This is increasing my urge to play all of Mass Effect again. :D So glad I grabbed the Trilogy Pack for my birthday last year and played it for a week straight! Awesome stuff Inyri! Are you gonna make the Silenced Carnifex (M-11 Suppressor)?
http://img2.wikia.nocookie.net/__cb20130227094606/masseffect/images/8/84/ME3_Suppressor.png)
I'm already working on an updated version of the Carnifex I already made. Adding a silencer to it wouldn't be much of an extra time expenditure. It's the updated texture that would take the longest.
As the Star Wars universe uses Aurebesh (
http://starwars.wikia.com/wiki/Aurebesh) instead of any standard Earth alphabet, had you any plans to create alternate skins for your Mass Effect weapons to better fit into the KOTOR Universe? If I'm not mistaken, you've done this with at least one of your guns before.
I suppose I could. Writing is minimal on them anyway.
Download me (
http://www.nexusmods.com/kotor/mods/18/?). Sith Holocron, will try and remember to look into the aurebesh this weekend.
Thanks. Take your time Inyri, as I'm not near my computer this week.
Heh, I love your new banner, Mel! I think I'm going to get one just like that :P
This is probably a dumb question but is the N7 Valiant weapon usable in TSL as well?
Download me (
http://www.nexusmods.com/kotor/mods/18/?). Sith Holocron, will try and remember to look into the aurebesh this weekend.
oh my my ... Inyri is back ... :woo:
looks outstanding as usual. And I do agree about replacing the 2nd blaster carbine model ... good choice.
Carth/Canderous will be thanking you more than me :lol: ... thx a lot :nod:
well ... considering I wasn't about to replace my Sith Assault Gun replaced model ... I replaced the 4th blaster carbine model instead of the 2nd. Worked like a charm ... :brow:
except that that's Jurgan Kalta's blaster carbine ... and that's an extremely rare piece of weaponry in Kotor. Not even this "guy" from Yavin 4 space station have it in its inventory on a single interaction ... that said; to cheat Jurgan Kalta's carbine to inventory call cheat console and type giveitem g_w_blstrcrbn004 and ENTER.
That's it ... oh, and I also replaced the 7th blaster carbine model ... that however (g_w_blstrcarbn007) is NOT being added to inventory by cheating for some reason. That's another version of Jurgan Kalta's carbine, never understood or took a serious 'look' on HOW these different variants of the same weapon work in-game :raise:
bye :thmbup1:
well ... considering I wasn't about to replace my Sith Assault Gun replaced model ... I replaced the 4th blaster carbine model instead of the 2nd. Worked like a charm ... :brow:
except that that's Jurgan Kalta's blaster carbine ... and that's an extremely rare piece of weaponry in Kotor. Not even this "guy" from Yavin 4 space station have it in its inventory on a single interaction ... that said; to cheat Jurgan Kalta's carbine to inventory call cheat console and type giveitem g_w_blstrcrbn004 and ENTER.
That's it ... oh, and I also replaced the 7th blaster carbine model ... that however (g_w_blstrcarbn007) is NOT being added to inventory by cheating for some reason. That's another version of Jurgan Kalta's carbine, never understood or took a serious 'look' on HOW these different variants of the same weapon work in-game :raise:
bye :thmbup1:
The different variants are because of the item upgrades placed inside, at least going by the other weapons, like Yusani's Ritual Brand...
The different variants are because of the item upgrades placed inside, at least going by the other weapons, like Yusani's Ritual Brand ...
thx a lot. Yes, that should explain why cheating the 007 'version' doesn't work while 004 is properly added to inventory ;)
First question is for anyone that can answer it: Might anyone know what the sound file for the gun that the M-8 Assault Rifle is a replacement for? (I have an idea for a sound file replacement for own personal usage but I'd need to know the name of the original sound file first.)
Second question is for Inyri Forge and there's no rush on the answer: might you have idea how close to release you might be for the Mass Effect Revenant and Valiant models you've created?
First question is for anyone that can answer it: Might anyone know what the sound file for the gun that the M-8 Assault Rifle is a replacement for? (I have an idea for a sound file replacement for own personal usage but I'd need to know the name of the original sound file first.)
Second question is for Inyri Forge and there's no rush on the answer: might you have idea how close to release you might be for the Mass Effect Revenant and Valiant models you've created?
looks like Inyri is gone ... for a short while, hopefully?? :cry8:
I may or may not be.
Revenant is a loss and I don't feel like remodeling it.
As far as the Valiant goes, I released that in June, I just forgot to put it on my own website (lol). There's a link to it in post # 129.
I may or may not be.
Revenant is a loss and I don't feel like remodeling it.
As far as the Valiant goes, I released that in June, I just forgot to put it on my own website (lol). There's a link to it in post # 129.
oh well ... no N7 Hurricane or Acolyte then?? :roleyess:
u didn't start with those did u?? :raise:
good to hear from ya again :)
P.D. Carth/Canderous r givin' heck of a use to that N7 Valiant sniper u know :animelol:
I'm not really sure what will be next, if anything. My interest in modding has been pretty minimal for a couple years now.
Edit: Couple things. One, this should be up on DeadlyStream soon(ish). Two, after following this GamerGate fiasco for a couple weeks now I am dedicated to making a mod or two more just to spite all those *******s. If anybody has any particular requests from Mass Effect that they want to see most lay them on me, otherwise I'll probably just pick something I want to see.
Decided I needed to get back into things a little slowly, so I'm going to make something stupidly simple: Kai Leng's/Phantom's sword.
http://img849.imageshack.us/img849/7802/image04310.jpg)
Shooting for the model/texture done by tomorrow. We know how that usually works out though.
Decided I needed to get back into things a little slowly, so I'm going to make something stupidly simple: Kai Leng's/Phantom's sword.
http://img849.imageshack.us/img849/7802/image04310.jpg)
Shooting for the model/texture done by tomorrow. We know how that usually works out though.
stupidly simple?? for you that is ... :lol:
Kai Leng's? never heard of it. It has "some" resemblance to a simple katana ... doesn't it? :raise:
P.D. almost forgot ... PLEASE as new weapon when it's done ... not just a replacer. I have EVERYTHING replaced u know ... really :xp:
Well... yeah. Simple for me. :D Swords are my thing. All the phantoms use this sword too.
Making some progress. This isn't even CLOSE to done - mostly I have just focused on the hilt, and only one side of it at that. Was hoping to finish soon but I'm much too easily distracted.
http://i.imgur.com/bagyuOD.png)
This is what the actual texture for the front of the hilt looks like. Only 8 layers! I'm getting more efficient! All hand painted. No photosourcing beyond looking at the reference.
http://i.imgur.com/mMoXHyq.jpg)
Also I realize that gold looked a lot golder on my other monitor. It'll get tweaked as I go.
This is the ref I was working from (click for a GIGANTIC view of it):
http://i.imgur.com/q7fDhUql.jpg) (
http://fc04.deviantart.net/fs71/f/2012/304/a/3/mass_effect_3__sword_reference__by_troodon80-d5jjch0.jpg)
Last note for those that understand what this means: this model is 100% fully self-lit.
it would be cool if it was possible for you to be able to make a Cerberus Armor similar to Kai Leng's Cerberus Armor to match the swords.
Well... yeah. Simple for me. :D Swords are my thing. All the phantoms use this sword too.
Making some progress. This isn't even CLOSE to done - mostly I have just focused on the hilt, and only one side of it at that. Was hoping to finish soon but I'm much too easily distracted.
http://i.imgur.com/bagyuOD.png)
This is what the actual texture for the front of the hilt looks like. Only 8 layers! I'm getting more efficient! All hand painted. No photosourcing beyond looking at the reference.
http://i.imgur.com/mMoXHyq.jpg)
Also I realize that gold looked a lot golder on my other monitor. It'll get tweaked as I go.
This is the ref I was working from (click for a GIGANTIC view of it):
http://i.imgur.com/q7fDhUql.jpg) (
http://fc04.deviantart.net/fs71/f/2012/304/a/3/mass_effect_3__sword_reference__by_troodon80-d5jjch0.jpg)
Last note for those that understand what this means: this model is 100% fully self-lit.
100% fully self-lit? that means it will shine in the dark like inside caves?? :roleyess:
lol no it just means none of the shading in the image is from the renderer and it's all from the texture.
lol no it just means none of the shading in the image is from the renderer and it's all from the texture.
haha ha ha :newbie: (laughing of myself) ... :rofl:
P.D. well maybe I'm not THAT newbie ...
valliant is only in k1 version for now?
Self illuminated swords looking good keep up the great modding...remember if burn-out happens take month or two off....thats how i make it through all this texturing i do.