Very nice miro42. In particular an excellent texture, although sadly you really can't fully appreciate good saber textures in KOTOR.
There are a couple of technical inaccuracies. I'm not sure how concerned you are with those. I gather that some at least are due to modelling constraints, however there is also some minor missing detail from the texture. I don't want to be nitpicky though so I won't harp on about that. I do tend to be a bit anal about those sorts of things.
One comment I would pass on though is that, opening your model in GMax, there seems to be a UV error. It's something that commonly happens during the conversion to a binary model. Here's a pic:
http://i374.photobucket.com/albums/oo185/DarthParametric/th_Screwy-UVMap.jpg) (
http://i374.photobucket.com/albums/oo185/DarthParametric/Screwy-UVMap.jpg)
Did you detach all your faces? I know this sort of thing was the bane of my early saber-making experience.
Hey coolbeans. No I don't think I detached the faces so hopefully that is the problem. Just to clarify, you're talking about detaching the faces on the model itself, not in the UVMap, correct?