Hey everyone,
If you need help with organization,
First you need to determine who is the Leader of the project,
The leader will be the person who will be in charge of the organization, like a master list. This will allow one source or data bank to pull and compare what is done and allow you to shift material during production with the proper version of the module, skin, etc...
Also a must read is:
http://www.lucasforums.com/showthread.php?t=157396)
This help me so much i can not stop and tell you all the ways this kept my project from getting mixed up.
You should have 2-3 master folders,
1) Folder for visuals
--------Sub folders:
------------NPC skins
------------------Rodian09
------------------Stormbeast09
----------- Party members
------------------Kaila (final or version number)
------------------Uldir v1-3
----------------------Uldir final
------------Major/minor Character skins
------------------Sith Lord v2
------------Weapons/Armor,etc...
2)Folder for modules
---------Sub Folders
--------------Planet A
------------------Module cantina
----------------------Creatures
----------------------Dialogs
----------------------Doors
----------------------Module
----------------------Placeable
----------------------scripts
----------------------Sounds
----------------------Waypoints
----------------------Triggers
----------------------Re used Scripts from orig module
----------------------re-skin module
------------------------List the Tga files for the module which you want to change and the tgs files used to replace orig/ or alter to create new re-skin module
-----------------------------Test01 (This is the ver1 of the module- this goes in the over-ride folder
3)Folder for movies/ edit blink files
----------Title or description of each file
----------------Opening crawl v1
This is how my folders are setup, a lot of this comes from the link I posted above.
Also make a list of your globals, and also the names of the modules when they are in game- in notepad or Word.
I hope this helps with the organization.
Once this is setup then it is easier to send files to each other and know that each of you are working on the correct version number of the NPC or module, etc.
I plan later to post how to build these Modules faster. I'm close to have a set formula.
Always remember you are all a team with real lives so always be flexible in your production schedule, and as always the final due date is....:wid:
Any questions PM me,
Keep Modding!
Logan