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Lightsaber model...but no blade?

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 DarthXANA
08-14-2008, 9:47 AM
#1
Hi, I'm having a problem with a lightsaber I'm making. The hilt and everything comes up in game, BUT THE BLADE ISN'T THERE!
I would like to get help with this asap as its for a mod team and they would like to get it working soon.

Please tell me what I've done wrong. Here is a link to the file:

http://files.filefront.com/wraidzip/.../fileinfo.html)

-DLX
 e-varmint
08-14-2008, 10:07 AM
#2
Hi, I'm having a problem with a lightsaber I'm making. The hilt and everything comes up in game, BUT THE BLADE ISN'T THERE!
I would like to get help with this asap as its for a mod team and they would like to get it working soon.

Please tell me what I've done wrong. Here is a link to the file:

http://files.filefront.com/wraidzip/.../fileinfo.html)

-DLX

If you follow the Replacer tutorial that comes with mdlops 5.0, the saber should work just fine. Merge-Align-EditableMesh-Resetxform-Link-SelectAll-Resetxform-Export.

Then, replace the hilt in a binary mdl with the one from your export.

-
 DarthXANA
08-14-2008, 11:10 AM
#3
i followed it step by step...the blade is now there but instead i have this issue...
not to mention the texture isnt there its just red for some reason...
http://www.fileden.com/files/2008/7/1/1984055/error.jpg)
 Marius Fett
08-14-2008, 11:20 AM
#4
Looks like you forgot to resetXforms. :)

Also, make sure your model is mesh not Poly.

Did you apply the texture correctly?
 DarthXANA
08-14-2008, 11:27 AM
#5
well i didnt forget...but i realized that after i hit it i had to fix the uv map..which required messing with the mesh..and i forgot to reset it again this probably caused it...ill try again and see
 Marius Fett
08-14-2008, 12:04 PM
#6
Good luck!
 DarthXANA
08-14-2008, 12:06 PM
#7
hmm...same issue..and i know i linked it and reset the x-form etc....the pivot point and everything is right..so this doesnt make sense
 Marius Fett
08-14-2008, 12:18 PM
#8
Did you link the hilt to the correct dummy?
 DarthXANA
08-14-2008, 12:18 PM
#9
there is only one dummy in the model to link it to..so i would assume so
 ChAiNz.2da
08-14-2008, 12:24 PM
#10
make sure when you export you're not overwriting the model you extracted from KotOR Tool. If you did, you can always extract again.

MDLOps needs a 'standard' saber to align and assign the helper values. (the MDLOps step you take after exporting from MAX). Make sure both .mdl and .mdx are in the same folder as your MAX export as well :)
 Marius Fett
08-14-2008, 12:25 PM
#11
Actually, there's two. ;)

I can't really think of anything else..

Try the whole export again to make sure you didn't miss anything else though.
 e-varmint
08-14-2008, 12:52 PM
#12
You could also try this, if you are not doing it already:

Merge your new hilt into an imported saber model, and position it in the exact same location as the original hilt before aligning. Just make sure the top edge is lined up if yours is longer or shorter. If you check the properties of the existing hilt, it will tell you the dummy name to link the new one to.

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 DarthXANA
08-14-2008, 1:14 PM
#13
yeah i have done that...but you guys said there was more than one dummy.. except i dont see how there can be .....
http://www.fileden.com/files/2008/7/1/1984055/objects.jpg)

the light saber is listed twice cause i have the original hilt with it

and no its not hidden i checked
 Marius Fett
08-14-2008, 1:23 PM
#14
It's named as a Plane instead of a Dummy for some reason..

Look in the Max scene and you'll find it.

At the top of the hilt. :)
 e-varmint
08-14-2008, 1:24 PM
#15
yeah i have done that...but you guys said there was more than one dummy.. except i dont see how there can be .....
http://www.fileden.com/files/2008/7/1/1984055/objects.jpg)

the light saber is listed twice cause i have the original hilt with it

and no its not hidden i checked

Well, other than renaming your new hilt something other than lshandle, I have no idea what else to do. I am officially stumped.....

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 DarthXANA
08-14-2008, 1:44 PM
#16
but dummy01 was what the original handle was linked to...why would it be one of the planes?
 oldflash
08-15-2008, 2:58 AM
#17
Let's see... You need to have in your scene one single mesh (your hilt). Import original model. Select you hilt, enter in edit mode sublevel vertex (default key 1) select all verticles and use move, resize and rotate to match yur hilt dimmension to original hilt.

Select original hilt and unlink-it. Again select you hilt and check button "affect pivots only" and align pivots after original hilts (possition and rotation x-y-z). Link your hilt to dummy, select all objects and reset xform.
Export mesh only and do all things in mdlops (you could try replace proccess with both msdops - v5 and v6).

In your picture: why do you have 4 meshes?
 DarthXANA
08-15-2008, 9:03 AM
#18
Oldflash I followed what you said to the letter....but ingame it still has the same issue....i dont get it....whats wrong?..those other meshes were left by accident when i took that screenshot...i removed them later

http://www.fileden.com/files/2008/7/1/1984055/error2.jpg)

this is the current list of objects
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