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What extra classes do you think should be added to STBF III

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 RC-1183
07-27-2008, 3:47 AM
#1
1. Commando Class
2. Arc Trooper Class
3. Null Trooper Class
4. Others any ideas?
5. All of the above


I would chose 5 i think that would be awesome with those classes of course you would have to earn the some how.
 darkjedimonkey
07-27-2008, 5:00 PM
#2
ARC trooper definitely
 RC-1183
07-27-2008, 6:11 PM
#3
cool but would u want the regular batch of ARCs or the Nulls??? also how do u thik they should put it like should they have it to were u have to buy it or do sumthing special to earn it or just give it to you???
 darkjedimonkey
07-28-2008, 4:44 PM
#4
regular ARC
 GeneralPloKoon
07-30-2008, 4:33 PM
#5
ARC, no Commandos!
 shukkoku
07-31-2008, 8:55 PM
#6
I think you should be able to customize the units you can use.
like choosing what kind of rifles, sniper-rifles, rocket-launchers, shotguns, etc
as in having a tropper with a light rapid firing rifle with a larger clip and fully automatic side arm, and mines.
or
having a sniper with a semi automatic sniper and a disrupter pistol, and electromagnetic grenades.

see what im getting at?
 Bs|Rogue52
07-31-2008, 9:57 PM
#7
I think you already said this but these are my $.02 on it. ^^

I agree that fully customizable units is not a good thing. unless the four core classes remain the same but you can use different variations of equipment within the four core classes.

Such as more nades for the heavy instead of mines, or giving the sniper the option to switch to dual pistols as a secondary instead of two nades.

Then off course offering different variations of nades to equip with such as stun, detonation on impact but with a reduced damage radius, and the standard nades used currently in BFII.

Nothing should alter the units abilities overall though such as armor, and speed.
 RC-1183
08-11-2008, 8:45 AM
#8
true but i have a questtion why did most everyone chooseing reagular ARC troopers and is like anti-commando???
 Bs|Rogue52
08-11-2008, 10:29 AM
#9
I doubt they know the difference, i don't.
 RC-1183
08-11-2008, 10:37 AM
#10
o well ya true i forgot that most of the people on this one wouldnt but if u want to find out just read the Republic Commando books they r awesome but just so u know the Nulls are Kal Skirata's "sons" and they r faster stronger smarter and have perfect recall they r much better than the reg ARCs
 jawathehutt
08-11-2008, 11:41 AM
#11
This isnt an RC game however, its a battlefront game, where the premise was to play as a grunt. Not as an obscenely overpowered jedi, or just as over powered commando type unit.
 RC-1183
08-11-2008, 2:31 PM
#12
true sorry i like commandos and the fact ive been reading the books doesnt really help wat i say when i go to sections that dont invovle RCs but i still think it would be cool in a way but then again if everyone started picking commandoes and Nulls and ARCs then everything else would be obsolete
 GeneralPloKoon
08-11-2008, 6:57 PM
#13
Remember special classes have a limit!
 RC-1183
08-12-2008, 11:43 AM
#14
yea true
 LordOfTheFish
08-12-2008, 11:57 AM
#15
Dude.....If you took BF3, and put commando's in it, that would be awesome. Even ARC's would be cool too.

Like jawathehutt said, it isn't a RC game. And i think if you put ARC's and Commando's as regular choices, it would be an easy game, if they stuck to there superiority to the reg's.
 RC-1183
08-12-2008, 12:22 PM
#16
exactly i said that like 3-4 posts ago but its still true unless......... unless u could only unlock them if u had like 3-1 odds against you
 jawathehutt
08-12-2008, 8:46 PM
#17
How does the game tell something like that, it would take a huge amount of time and work to make a system that would analize every factor in a match to determn if an advantage that powerful was needed on a certain side, time that would be put to better use on other things like gameplay.
 RC-1183
08-12-2008, 8:52 PM
#18
all they would have to do would make it know if 1 side was outnumbered 10 to 50 then they would give it to them
 GeneralPloKoon
08-12-2008, 9:45 PM
#19
Still commandos are a RC thing, plus in a way they are stealthy assassin troopers, not normal soldiers.
 jawathehutt
08-13-2008, 1:25 AM
#20
all they would have to do would make it know if 1 side was outnumbered 10 to 50 then they would give it to them

but then what if 3 more people show up and 2 of them happen to be gods at the game, then you have 2 great players plus someone with an extremely overpowered unit, the balance will be shifted completely
 RC-1183
08-13-2008, 10:27 AM
#21
well computers cant judge skill so i would say that they just run out of luck and got screwed
 jawathehutt
08-13-2008, 11:28 AM
#22
And to avoid that, they should could just not put in commandos
 RC-1183
08-13-2008, 11:51 AM
#23
but then again how many times would that happen not that offten
 Darth Eclipse
09-24-2008, 1:17 PM
#24
I think that they should add as many more cool classes as possible.
 M@RS
09-24-2008, 2:00 PM
#25
I'd like to be able to customize the armor... Like in Halo 3. And be able to pick up peoples weapons when they die, or switch weapons with one of your team mates like in Halo 2...
 Darth Eclipse
10-01-2008, 7:59 PM
#26
They should add the classes that are in The Force Unleashed. Such as: Incinerator Trooper, Shadow Trooper, Etc.
 LordOfTheFish
10-03-2008, 11:10 PM
#27
Thats not a half bad idea. Maybe add a shadow guard as a villain.
 GeneralPloKoon
10-04-2008, 12:52 PM
#28
I would like the TFU classes, maybe for certain timeframes.
 LordOfTheFish
10-04-2008, 3:16 PM
#29
Thats what Darth Eclipse was saying.
 Bokken
10-04-2008, 3:39 PM
#30
By time frames, did you mean for certain eras or for short periods of time?
 Darth Eclipse
10-04-2008, 5:43 PM
#31
Certain eras, I think.
 GeneralPloKoon
10-04-2008, 6:51 PM
#32
By time frames, did you mean for certain eras or for short periods of time?
Example:
Level-Bespin Cloud City
Era-Glactic Civil War
Timeframes avaliable
-New Imperial Order(The Force Unleashed)
-Rebellion(episodes IV,V,VI)
-The New Republic(The Thrawn and Daala campaigns)

Does that help?
Each timeframe would have similar but a different set of classes.
 Bokken
10-04-2008, 7:17 PM
#33
Yep, eras. Yeah, I can see that working. Kind of like the Conversion pack.
 Henz
10-28-2008, 3:21 PM
#34
I don't really think we need more, just more refined choices so each really has advantages and disadvantages.

Heroes need to be a lot less prominant: Used when relevent in campaign, and optional in free play - randomly selected by era to remove the problems with allocating heroes to levels. And for the love of god take the shotgun down a notch. I'll never use any other class again lol
 Bokken
10-28-2008, 5:00 PM
#35
I don't really think we need more; just more refined choices so each really has advantages and disadvantages.

That is genius. I'm serious. As it is, the sides are essentially completely the same except for the special classes.
 Redtech
10-31-2008, 6:30 PM
#36
And that's a problem how? If they're refined you can begine to muck with variety IN THE DETAILS. The biggest problem with the previous BFs is that as Star Wars games they're alright, but as shooters they're rather *blargh.* I'd rather gameplay was a lot more like Republic Commando's taken to an extreme.

Oh yeah, hello, not a newbie!
 Bokken
11-01-2008, 4:01 PM
#37
I'd say that *blargh* is a very good description of them as shooters. Not sure whether RC taken to an extreme would be ideal, but it's definitely in the general direction. And variety sounds really good right about now. The only variety I can get for SWBF2 is in mod maps, and with those they have to be in the same class as Battle of the Titans.
 jawathehutt
11-08-2008, 8:16 PM
#38
And that's a problem how? If they're refined you can begine to muck with variety IN THE DETAILS. The biggest problem with the previous BFs is that as Star Wars games they're alright, but as shooters they're rather *blargh.* I'd rather gameplay was a lot more like Republic Commando's taken to an extreme.

Oh yeah, hello, not a newbie!

Well theres a face I haven't seen in forever!
 Nietzsche's God
01-26-2009, 10:30 PM
#39
Each factions should have at least the generic classes such as: Sniper, Regular Trooper, Heavy Trooper, and Engineer. I don't know about the Pilot, but at least give them something unique that will give them the advantages while driving a space craft. I am out of ideas of what it shall be.

The rest should be something of course unique for each of the factions. I hope the number can be something like 4.
 shukkoku
02-02-2009, 12:24 AM
#40
keep in mind this is only republic, or it looks like it anyway. What about other factions?
 NomCarver
02-03-2009, 12:32 PM
#41
They should add the classes that are in The Force Unleashed. Such as: Incinerator Trooper, Shadow Trooper, Etc.

Troopers from TFU were some of the most inventive of all SW games. Some of them would make great additions.
 LordJhredmo
03-05-2009, 9:58 AM
#42
I agree, shukkoku. We should keep all factions and their equivalents in mind. Don't stack ideas for the Republic just because it's uber-rawkzorz.

As for customization. I love the idea, but the problem is, as many have already stated, it's not the place, and I agree. I just wish that the Republic Commando vibrowristblade would be there for basic infantry Clones and Stormtroopers, instead of pistol, and fist slamming (Republic Commando) for Super Battle Droids, then I guess Rebels would have to use their bare fists... Degenerates... :xp:
 Redtech
03-05-2009, 2:19 PM
#43
*Pistol whips LordJhredmo*

Hey! I didn't use my fists, did I? :P
 LordJhredmo
03-05-2009, 2:50 PM
#44
No... apparently not.

Who needs whips made of pistols when you have this?

*Pulls out a Z-6 rotary*

http://images1.wikia.nocookie.net/starwars/images/6/68/Z-6.jpg)
 GeneralPloKoon
03-05-2009, 8:43 PM
#45
^Ah, the good Clone Wars series! :p
 LordJhredmo
03-05-2009, 11:27 PM
#46
I agree. At least it followed and connected the canon storyline. Whereas, this pathetic excuse for a depiction of the Clone Wars (utterly insulting) causes many changes to be made to the canon for the sake of not exploding into oblivion.

The five minute run-time was annoying at best, but the animation was good and the story flowed without overdoing it or overloading the story with canon-conflicting material.

The "good" one? The only one, as far as I'm concerned. :¬:
-Evix
 Redtech
03-06-2009, 2:28 PM
#47
I rather like the CGI series. Even if it sounded like HK47 voiced Grievous in the cartoon. Anyway, that rotary cannon is well better than the BF2 bazooka-cannon-thing...what the hell was that about?
 Bokken
03-06-2009, 3:45 PM
#48
Um...bazooka-cannon-thing? The Clone Commander uses a Z-6 Rotary :D
 LordJhredmo
03-06-2009, 4:07 PM
#49
Except on his shoulder. That's another thing... I wish the Clone Commanders were actually captured in a Clone Commander model and not the Galactic Marines. They just don't look right. What I'd like to see in BFIII is ARC Troopers as Clone Commanders armed appropriately.

I don't think customization really has a place on the battlefront. Not when troops are armed with standard equipment. It isn't a commando theme anyway. It's for the best, I'm sure.

-Evix
 Redtech
03-06-2009, 5:07 PM
#50
Customisation is better for FFA games, it could make it hard to tell classes apart if they were too varied, and this is crucial in a class based game since you need to know who exactly you are facing and who has your back.
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