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Canderous Glory mod now in progress

Page: 2 of 2
 none223
01-20-2010, 8:12 PM
#51
Thats good!

I didn't know anyone else here could model areas except Quanon and Disbeliever.....
 Trench
01-20-2010, 8:17 PM
#52
Awesome work on the factory Canderis! :D I've got a bit of a suggestion for the texture if you like. PM me of you're interested.
 TriggerGod
01-20-2010, 9:16 PM
#53
Thats good!

I didn't know anyone else here could model areas except Quanon and Disbeliever.....

Anyone can model an area, as long as you have the skills to model it, texture it, export it, and have the patience to do it 20 other times.

I've started modeling several areas long ago... but stopped because I'm a lazy bastard lol.
 Canderis
01-20-2010, 9:20 PM
#54
Anyone can model an area, as long as you have the skills to model it, texture it, export it, and have the patience to do it 20 other times.


I have a short attention span. But I am persistent. I kept coming back and doing a bit at a time.


I'm a lazy bastard lol.

Yes. Yes you are. :¬:
 Quanon
01-21-2010, 11:00 AM
#55
Updated factory. Still need to texture it but you get the point

http://i.imagehost.org/0366/new_factory_1.jpg)

A nice update, the factory looks more interesting now. :)
Is going to be a nice excercise to texture the thing.
 Canderis
01-30-2010, 12:43 PM
#56
 none223
01-30-2010, 1:00 PM
#57
Those look great!

Now..what is that supposed to be, and is there a skybox?
 Canderis
01-30-2010, 1:05 PM
#58
This is the city of Keldabe. The skybox is just a moon. I could add stars and stuff, but once the lighting is done, you wouldn't be able to see them.
 Rinku
01-31-2010, 3:54 PM
#59
Very nice job so far Canderis :D.
 Quanon
01-31-2010, 4:03 PM
#60
Looks promosing Canderis :)

Though, your floor texture, the grass, is very tiled. I mean its very visible. You can't escape that its a tiled texture, but I think it could use a tweak... Unless, it's less visible when you walk about with a character?

And you do need a skybox, a black sky is so freaking unnaturale :lol:
But, yeah this is still WIP :p

Really cool, to see you progress :)

EDIT: On the skybox thing: don't forget to put the Self illumination to full white == 100% ON. Like that other lighting will have no effects on it.
It's what makes every sky bright in the game. This also gets used on lights and all.

EDIT2: Also use the Self Illum on your moon!

You can set the Self. Illum in the AuraroTrimesh modifier. ;)
 Lord of Hunger
01-31-2010, 5:30 PM
#61
As a member of Team Hssiss, I have been testing Keldable for Canderis. Here is a quick 3-4 minute preview of the module that I recorded.

http://www.youtube.com/watch?v=FPzYTa89lhU)
 Queen of Night
01-31-2010, 6:08 PM
#62
The Video is very nice. I'm looking forward to further material.
 none223
01-31-2010, 8:10 PM
#63
Yeah...even if the lighting will make no stars visible, i appears as if you are walking on a platform in space. is there nothing you can do to make the background more planet-like?
 Canderis
01-31-2010, 8:15 PM
#64
I will. its a WIP
 Quanon
02-01-2010, 7:08 AM
#65
I'm sure progress will go swiftly now. Once a model is like "done", you can fill it in with NPCs and other smaller details. Though that doesn't stop Candy :xp: to further tweak the model.

Like adding a sky of his liking or adjust the textures :D
Looking forward to more updates!
 Canderis
03-08-2010, 10:05 PM
#66
This is more of a progress report than an update. Sorry no new screenies...
Got Jax's head working, finally. (had to learn the hard way that you cannot break texture verts)

I am adding dialog to the first module now to complete it and start the quest for the mod. YAY!!!!
 redrob41
03-10-2010, 10:30 AM
#67
Though, your floor texture, the grass, is very tiled. I mean its very visible. You can't escape that its a tiled texture, but I think it could use a tweak... Unless, it's less visible when you walk about with a character?

Maybe you could make it look like it was intentionally a grid, sorta like astroturf?

And here's a tut I found: http://www.tutorialwiz.com/grass_texture/)
 Canderis
04-21-2010, 4:08 PM
#68
Well this is more of an update to say this isn't dead. I am working on finalizing the model and HarIII has done some placing. I foresee new screenshots by this weekend.
 Nick Vader
04-25-2010, 1:04 PM
#69
Wow... The new module looks greeaaattt!!!

So many projects being worked on right now. I think we're going to see some fine results for the modding community. Keep up the good work!:thmbup1:
 SimonKTemplar
04-25-2010, 1:29 PM
#70
I did a sort of 'prequel armor' for Canderous in my upcoming equipment mod (K1)... The Mandalorian Shadow Armor (https://docs.google.com/leaf?id=0B1F5_DAHbWwBYzFkOTM2OGMtOTQwZS00MjkxLWEyY) TUtZjc2ZDA4NjhjNjY3&hl=en_GB)

When I'm done making my mod, I might consider sharing the texture ;)
 Canderis
04-25-2010, 1:35 PM
#71
We already have our plan for the armor. Thanks for the offer though.
 SimonKTemplar
04-25-2010, 1:38 PM
#72
No problem :)
 Canderis
04-25-2010, 2:03 PM
#73
 SimonKTemplar
04-25-2010, 3:18 PM
#74
That ground texture is pretty seamless? What'd you use, Offset+Healing Brush?
 Canderis
04-25-2010, 3:30 PM
#75
ultra high res images and the seamless filter on gimp
 SimonKTemplar
04-25-2010, 3:34 PM
#76
I'd like to give the former technique a shot. Could you link me to the image you used?
 Queen of Night
04-25-2010, 3:36 PM
#77
What can I say about the pictures? So it looks great.
 Canderis
04-25-2010, 3:40 PM
#78
I need some feedback as what should be modified, changed, or improved.
 redrob41
04-25-2010, 4:15 PM
#79
you've still got a little bit of banding going on. On one side of the ground texture, the value is a little lighter than the other side. The seam is also still a bit noticeable, where the lines of the shadows don't match up.
 SimonKTemplar
04-25-2010, 4:31 PM
#80
There is a way of mixing in several tiled textures onto one plane (your ground mesh)... i remember there was a technique in max, just have to find it. I'll see if it is compatible with the game engine. I'm saying this because it might help you add a variety to your ground texture to make it less repetitive and more natural-looking.
 Canderis
04-25-2010, 5:35 PM
#81
If you can find that, please do tell.
 LDR
04-28-2010, 5:40 PM
#82
Very very promising. Can I help with the character utcs?
 Canderis
04-28-2010, 6:24 PM
#83
I'll see.
 Zhaboka
04-28-2010, 11:09 PM
#84
Sorry if this has been asked, will you eventually want voice actors?
 Canderis
04-29-2010, 8:15 AM
#85
Yes I will. I will need people with deep voices.
 Blix
04-29-2010, 11:13 PM
#86
Jax's Battle Armor:
http://i313.photobucket.com/albums/ll378/canderis/jaxsBattleArmor.png)
The model has been changed a bit. I hope people notice it.

Dialog is being written for this and one of the main modules is in development.


:D

Looking pretty good, sorta Republic Commando-esque.
 LDR
05-01-2010, 8:51 PM
#87
Isn't Jax a Krogan in Mass Effect?
 Canderis
05-01-2010, 10:21 PM
#88
Jax is a very common name, I wouldnt be surprised.
 Zhaboka
05-06-2010, 12:54 AM
#89
Yes I will. I will need people with deep voices.

Hey, cool! I'm a bass with a range down to D2, if that means anything to you. And I'd love to voice act.
 Canderis
05-13-2010, 4:55 PM
#90
Ive decided to remodel the older aspects of this area. First in line is some random building!

http://i.imagehost.org/view/0986/keldabe_3)
 Canderis
05-19-2010, 4:58 PM
#91
New model for the cantina

http://h.imagehost.org/view/0136/keldabe3)
 Canderis
05-31-2010, 1:28 PM
#92
I am now re-texturing the model to make it look better in the game. Placing has also begun. Be prepared for a large gap between updates as the next screenshots will not come till the model is done, and new NPCs have been placed.

EDIT: If you still want to see production pictures through this time, join the Team Hssiss Public group found here:
http://www.lucasforums.com/group.php?groupid=161)
 Nick Vader
06-03-2010, 10:08 AM
#93
http://h.imagehost.org/view/0136/keldabe3)

The top of the skybox doesn't look good, but the rest of the cantina looks great!:thmbup1:

Great work on Jax's armour!
 Canderis
06-03-2010, 4:36 PM
#94
I know the top skybox is bad.
 Sith Holocron
07-28-2010, 6:18 PM
#95
THIS POST IS OLD. SEE NEXT PAGE

The first post in a thread should cover the mod's description, should it not?
 Canderis
07-28-2010, 6:22 PM
#96
Yea, im working on updating it.
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