Who cares? If you don't like the 4th edition rules, play the rules you do like. Make up your own rules, if you like. That's what RPG's are about: your own creativity. The rules are just there to provide some kind of agreed-upon structure.
Jimbo, I liked the old name! :/
If it were as simple as that, I'd make snide remarks about 4e as a system and get bored with the topic after a week. Unfortunately, though, it's popular enough a lot of former designers for 3.5E have stopped making material for that edition. Which subsequently deprives me of new content (that comes from them at least) to have fun adding to NWN2. And while on the tangent of the NWNs, it's also pretty likely a NWN3 will use 4e for the combat system unless the new edition sells miserably. Thought that probably wouldn't stop me from buying the game, it would make the experience less fun.
(In short, I have grounds to whine about 4e over even if nothing will come of me doing so.)
You didn't specify 4e in your original post when you specified the PH, hence my question. Since it's only been out for about 2 weeks now, you assimilated that material rather quickly. :xp:
I don't claim to be able to use the mechanics effectively, but I do think I've got a rudimentary understanding of how they work. Enough to speak with some authority about its merits as a system anyways.
If it makes you feel any better, people have complained loudly every time a new edition has come out, but the game still goes on.
That it does, but not necessarily in a form that I may enjoy.
People thought 3e would fail, and obviously it didn't.
Apart from how it affects the future of the NWNs, I don't particularly care about the commercial success WotC gets from their products. Fans tend to write better material than they do anyways.
Since I have a ton of 3.5e materials, I'm sure we'll be playing that system for quite some time. We have to get through Ravenloft, you know.... :D
And Hell. Dicefreaks did oh so good a job fleshing out the Nine Hells. <_<
You're going to do all those things [typical dungeonering activities] whether it's 3.5e based or 4e based. In any CRPG, and really any table-top RPG, it's the story that's most important anyway.
I never took any issue with 4e keeping things like dungeon crawls and killing dragons, but rather the mechanics with which they proceeded to go about those things. Which despite their efficiency I prefer infinitely less to the previous edition.
I can't blame WotC for wanting to make the system more efficient and cut out the useless, poorly designed or redundant things.
At the cost of what, taking out everything interesting? A good deal of 3.5's mechanics, especially ones at higher levels (challenge ratings come first to mind) are horribly broken to be sure. But all the same, I think the generally more interesting rules that it had made it worth it. Compare these monsters, as it would take me a very long amount of time to type up all the things I dislike about 4e's mechanics:
3.5E Phane (
http://www.d20srd.org/srd/epic/monsters/abomination.htm#phane)
4E Phane (
http://www.wizards.com/default.asp?x=dnd/4ex/20080418b)
(Ignore the flavor and focus on the mechanics - or bash WotC for that too. Phanes were supposed to be the unwanted children of gods of time, quasi-deities in their own right, and now they're less powerful than pit fiends.)
I can't blame them for wanting to make a system that is more user-friendly mechanics-wise for both DMs and players--the easier they make the product to use, the more likely it will be played/purchased.
Again, could care less about how WotC as a company does. I'm irked there'll be less 3E material out, and knowing why that is won't alleviate anything.
With the point-based attribute system and the change that says you can assign attribute scores however you want, it doesn't matter anymore.
It never did matter, actually - if you don't like a mechanic then house-rule it out. I'd venture a guess as to how many groups chose to roll 3d6 six times and assign points to their ability scores arbitrarily, but I'm sure it would come out absurdly low. Consciously following a rule that has no impact upon the playability of the game but makes it less fun is stupid.
and how campaigns are designed now that level 30 is the new cap for the standard game instead of 20.
Actually, I think it'll just be larger numbers for the same things. Balors, pit fiends and tarrasques are level 30 monsters. Characters of said level are described as going on adventures involving ancient dragons and threats to whole worlds - sounds exactly like level 20 from 3.5e to me.
And on another tangent, if you went into epic levels 3.5 never had a level cap. Though granted, the system is sure to be completely unplayable at level 100. It's broken enough at 30.
Nope, no need for useless 'epic' levels with good ol AD&D.
Epic levels = levels above 20, not supported in the core rules. I recall BG2 having them, but as it and its expansions were released at the time 3E was out I assumed it was something homebrewed by the devs.
Add to it the people at WOTC didn't have a dictionary handy as to the definition of the word 'feat'. Weapon skills are not feats. Ambidexterity is a feat, two-weapon fighting or a proficiency or specialisation in bastard swords isn't.
Rename them 'special abilities', then? It's inaccurate terminology, but mechanically they were a great idea. They add much more customization than 2E provided classes with.
Let alone the fact that you have to multi-class to make an interesting character in D20 (due to restrictive rules set).
'Interesting' is subjective there, as I've played a number of pure-class characters and had fun with them. Multiclassing simply allows you to customize said characters to a greater degree. Typically that doesn't (and shouldn't) provide the same benefits that come with your starting class.
The system itself boggs you down and stunts your creativity at every turn. Even as a DM.
How so?
Is that all that irked you about AD&D 2e? Thac0?
Nope. That looks small enough it could probably be house-ruled out. You could probably even convert 2E's AC system to 3E's without much effort.