Alright, time to start quoting half of the thread:
Maybe then we'll get some nice dismemberment mods to make up for it lacking in the game. Unfortunately, that kind of mod would be extremely hard (or most likely completely impossible) to make.
Unless the game has had such a function during production that got cut out somewhere along the road, it'd basically be outside the realm of what's possible especially without an SDK (and with no multiplayer options, it's quite obvious a game like this would never get an SDK released to modders).
The reason Jedi Outcast and Jedi Academy had it was because they basically built the way models, animations and saber hit collision work in a way that allows it (which is why they tested the feature in Jedi Outcast, but cut it out during production. They actually implemented it in Jedi Academy though.)
I'm a huge SW fan and own every Star Wars game there is...Last time I checked, there are a bunch of console exclusive Star Wars games. Do you even have all the Star Wars games there is for PC? Including Rebel Assault 1&2, Yoda Adventures and all of the different X-wing/Tie fighter games? (just picked some oldies straight out of memory. Gotta love Yoda Adventures =D)
(and I dont normally "purchase" my games so that says something about how I feel for SW)To be honest, I think that says more about your values than it says about your feelings for Star Wars.
Let's not make a big argument about that in this thread though. If anything, please yell at me through Personal Messages instead.
Its PC that brought them the money they have earned. Its PC that the fans like. And yet, they won't make a PC port of the game...It has already been said but I'll say it too:
PC isn't behind mostof their sales, the franchise is. Especially those movies. You know, that first trilogy? The one that begins at Episode 4? =)
All of their fans aren't PC players either. It's best not to make such claims when there's really no information to back it up. Logic can only say that there are both Console and PC players in their fanbase.
We'd need to make a massive investigation of all of Lucasart's sales figures for all their games on all platforms to be able to say anything other than that....And I highly doubt anyone, including Lucasarts themselves, would want to go through such a statistical hell (imagine the insane amounts of work and data to gather ^^; )
I voted yes. The reason why, it would be nice to see some mods and improved graphics and game play that only PC can hardly :lol:I'm going assume by "hardly", you meant "handle".
If you did, then this sentence contains three things that I would call common misconceptions regarding Console to PC ports ^^;
Usually, a console to PC port would be focused on getting the game running well on a wide range of PCs rather than changing the way the game is coded to add in mod support.
Since there is no realistic need for mod support on consoles, there's no need to adapt the game to allow it. Many multiplayer games do it to allow for more content that'll keep the community attached to the game live longer.
Singleplayer games don't have that luxury as creating new levels is really hard if you're not the actual creators of the game.
Furthermore, it's not guaranteed that a PC version of a console game will have improved graphics.
People too often assume that PCs can easily handle the same graphics that consoles can and would have little problem supporting even higher levels of graphics.
The fact that this isn't really true is the reason this game isn't getting a PC port at all.
Games optimized for consoles is a whole different thing compared to games optimized for PCs. I go deeper into that later in this post though ^^;
Last is the strangest of them all:
Why would a PC be able to handle better gameplay? Why is there gameplay that only a PC could handle?
"Shooters! Mouse and keyboard!" people say. Yet Halo is one of the most popular shooters out there with over a million people (
http://www.informationweek.com/news/internet/showArticle.jhtml?articleID=202102318) playing Halo 3 online in the first 20 hours after release. Its current sales figures are almost equal to the population of my entire country (Sweden.)
Not forgetting Call of Duty 4, people obviously like console shooters.
They say mouse and keyboard gives superior precision. The mouse may do as such, but the almost always present auto aim functionality solves that pretty well. Just look at the targeting system in GTA IV. That kind of targeting system would actually be harder to pull off on a PC (and I wouldn't be surprised if the upcoming PC version of the game removes it completely)
The keyboard definitely isn't as precise as the sticks on a controller though.
A button on a keyboard is binary in nature, only on and off available. A stick allows precision control of movement.
You could say it's a tie between PC and Console in that regard really ; P
This game is definitely not a shooter though.
Unfortunately, that doesn't exactly make life easier for anyone who'd attempt designing the control scheme for a PC version of it.
First of all, people would complain about just walking around. On a keyboard, you've only got 8 possible directions (by combining the four movement buttons you'd be given) to walk. That removes a lot of the smoothness and precision you'd get from a thumbstick.
I have no doubt that all of the different actions could be mapped out to buttons that are easily accessed using the common WASD movement layout, but there is one thing in the game that definitely couldn't.
Unfortunately, that is one of the main mechanics of this game.
Force Grip allows smooth and (once you've gotten used to its finer details) intuitive movements in all directions on the PS360 version of the game.
A mouse could do this if you throw in the mouse wheel like Psi-ops did, yes. Unfortunately, that isn't very intuitive in nature (especially since you'd have to lift your mouse all the time to make longer movements with the carried object) and throwing an object diagonally up or down would just be a crazy feat of dexterity (at least looking from the perspective of all but the most seasoned gamers.)
This was the part in writing this that I remembered what I was actually replying to. Sorry about that ^^;
Basically, PC and Consoles both work well for different kinds of gameplay.
Games like Endwar and Halo Wars show that consoles definitely can adjust to the gameplay of PC-dominant titles, but these are games that were built and designed to pull of that feat.
Simply adapting a game for that purpose is extremely hard, as many design choices in games are made taking the target platform into consideration.
What...? Thats complete rubbish. They are scaling it down for the PS2 and Wii, but not the PC? that completely invalidates that entire reason, IMO.As has already been said, the PS2 and Wii versions aren't downscaled, they're completely remade only retaining some of the design choices, the story and the basic concept behind the game (that would be the whole "Unleashed" thing which is the reason this game is being made at all)[/quote]
im not going to go fork out $300+ for a stupid console, when I have a perfectly fine gaming computer right here that can easily handle this game.Before I say any further, I'll just clarify that I did read the specs you wrote. I'm just quoting this post because it's earlier in the topic ^^;
So, here's the thing. If they were to fully bring over the full PS360 experience to PC...Your computer wouldn't be able to handle it. Not many computers would be able to.
The reason is the exact thing Lucasarts themselves said, which brings us to the next and (thankfully) last thing I was going to quote:
That said we're definitely not out of the PC market. It's just with our choice for this game, with the known quantity for the consoles, and every console is the same with the same processing power, it made sense for us to develop for those consoles.
What..?
PS2 does not have the same processing power of the PS3, or Xbox360, same for the wii. Another BS response.
The least they could do is give us a GOOD reason, not this crap.You are completely misunderstanding what the guy said.
He didn't say PS2, PS3, 360 and Wii have the same processing power.
He said that every PS2, every PS3, every 360 and every Wii has the same processing power (and reading deeper, it is obvious that he meant that their hardware is the same for every console in terms of system specs.)
So here comes the thing that makes me doubt that your system could fully handle this game had it been ported to PC.
Optimization is the word and it is quite important (heck, it's also related to why PS3 games have installations while 360 games don't. The "Loading times" excuse is definitely not the main reason ^^)
If you know that every 360 will behave the same, then it's quite easy to optimize the game. You only need to get it right once and then it'll work just as well on every other 360. Same with PS3, Wii and PS2.
PC is a whole different matter though.
Let's not forget that they are using the all new DMM technology and the possibly yet-to-be-perfected Euphoria technology here.
What this means is that they right off the bat get at least one new challenge when needing to optimize DMM to run well on the PS360s.
Not only is the technology new, it's also advanced and no doubt heavy on performance.
You have no idea how much work has gone into making the game run at a constant smooth framerate, despite all the massive havoc you can cause with a charged force push into a room full of rebels and explosives.
If they were to bring this straight over to PC, it seriously only would run that well on these high end 4000$ systems the developers are pointing at.
They would have to spend tons of work on optimizing it to run on a wide range of systems yet if they were to keep the full simulation aspect of TFU for this PC version, only high end systems would be able to play it well.
They wouldn't really be able to water it down either though.
Since the game is designed around the use of these technologies to the extent they are used, any watering down would be easily spotted. Just imagine if force pushing open the doors would look exactly the same no matter what direction you push from. Anyone who has read about the game would notice that it had been removed.
Same with Euphoria. If they were to remove it, it'd be clear as day that they had as soon as you'd start using Force Grip.
If they only were to remove certain things from these technologies, they would probably appear unfinished or glitchy at times and that would, again, make people complain.
Considering that these technologies are bound to put a heavy strain on CPU use, they wouldn't be able to make it run on low- to mid-end systems without doing changes like these and that's what they decided they wouldn't do.
Either low end users are given the finger and mid end users complain about heavy performance demands or the high end users are given the finger and the mid end users complain about the downscaling of the game.
Making an entire new version for PC in the same spirit as the Wii, PS2 and handheld versions would also be crazy.
If anything, those versions can exist because their production values instantly are way lower than the PS360 version.
They have the story ready for them, they have several design choices ready for them and they don't have to go out of their way to pull off combining new and advanced technologies with each others like the PS360 version.
There aren't tons of low-budged PS2 games for no reason and imagine if the storyline, music, voice acting and visual design is all finished for you?
If the PC version was any less than the PS360 version though, people would complain and most would tell others to not buy the PC version.
The PC version would become the bullied middle brother between the PS360 game that is superior in production values and quality and the PS2/Wii/Portable games that are great for their own platforms.
Does this make the lack of a PC version more justified perhaps?
I kinda went into rant-mode. I would kill somebody if this post suddenly disappeared right now xD
I hope nobody was offended by anything I said. I apologize if you were and promptly hide between the rarely accepted excuse that is "It's in the middle of the night" ^^
(Yes, I probably need a life. Or sleep. Or both.)
Edit: Oh, I'm sorry. Did I say "Quote half of the thread"? I meant "Fill up one fourth of it" =D