Hey,
This is a nice tutorial about reskinning areas : CLICK (
http://www.lucasforums.com/showthread.php?t=175101)
This link are my own tutorials, they're not about area modelling and such, but they should give you some insight on how to do things, well mainly the exporting out of 3D Max/ G-Max.
I guess you'll find more about G-Max, because that is a FREE program.
Though G-Max is just an older version of 3D-Max. Their almost equal.
If you have some experience in 3D-Max, it shouldn't be that hard to follow a tutorial about G-Max. I use Max 9 and one of my pals uses Max 2008, NWmax works fine on these versions.
Anyway the link: CLICK (
http://www.lucasforums.com/showthread.php?t=184825)
Some tip on installing NWmax (version 0.8 b60):
- Install it to your desktop or some place easy to access.
- Once installed you'll just find the NWmax folder, in this folder are 2 more folders, Scripts and UI.
- Go to the directory where you installed 3D-Max/G-Max.
- Over there you should also find the Folders, Scripts and UI.
- Now its just copy and paste work from NWmax to the 3DMax folders.
- NWmax script folder contains also a Startup folder, again you should find that name in the 3D-Max script folder.
Handy thing about Startup is that NWmax will be loaded when 3D-Max starts up... obviously O_Q.
This thread talks about how to mix up two body models of Kotor/TSL.
Do know this is hard to do and its not possible to make NEW bodys or heads work in Kotor/TSL.
CLICK (
http://www.lucasforums.com/showthread.php?t=167221)
So far we don't have the tools to do this correctly. Plus the models seem to have their skeleton in place when you import them in 3D-MAX.( Skin modifier)
But like I said, MDLops our main compiling tool can't handle those.
It'll most likely make your game crash or you'll get weird results.
And for more info, I would use the Search funtion (advanced) of the boards.
You'll find it at top right of your screen.
Its easier to find some older threads about various subjects of modding.
You can find most anwsers here, you'll just need to some little digging sometimes ;)