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Malak Facemask CM_Baremetal

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 MdKnightR
01-29-2007, 12:11 AM
#1
I know it has been addressed a thousand times, but I guess I need it explained to me as if I was a 3 year old. Specifically, I am attempting to make Malak's facemask/jaw more reflective. I have his envmap set the CM_Baremetal in the appearance.2da and even place a .txi file named N_DarthMalakh01.txi in the override folder, but I can't seem to manipulate in Photoshop and make it do anything but wind up opaque. Can someone please help me?
 Kristy Kistic
01-29-2007, 12:50 AM
#2
You need to darken the jaw areas in the alpha channel. Since the original head already contains an alpha channel I wouldn't think you'd need the txi.
 MdKnightR
01-29-2007, 12:50 AM
#3
Okay, dummy me. I figured it out. When all else fails, do the opposite of what hasn't been working, right?
 SithRevan
01-29-2007, 1:23 AM
#4
Okay, dummy me. I figured it out. When all else fails, do the opposite of what hasn't been working, right?

Yup, that is how it usually works.:lol: Also here is another suggestion/idea if you are up for it... try making the makings on his head look a little more link they are armor like LORD SPARTAN did with his "Malak fan of Vader" mod. That looked really cool. Anyway good luck!;)
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