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Psychonauts glitches, easter eggs, etc! [spoilers]

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 zelda 41
02-28-2006, 6:46 PM
#51
I found that once and I didn't know I got it and I was like, " WTF was that"
 Gruducuuz
02-28-2006, 7:14 PM
#52
I found that once and I didn't know I got it and I was like, " WTF was that"

Um, if your referring to someone elses post, please use the quote button, because I honestly have no idea what your talking about.
 Ezekiel000
03-02-2006, 10:33 AM
#53
While watching the credits you can scroll up and down manually with the up & down key and use space bar to pause the credits
 ThunderPeel2001
03-04-2006, 7:58 PM
#54
Cool! It'd be nice to see the photos of everyone
 Haywire Mack
03-10-2006, 2:56 PM
#55
I'd love to know what part of the game these pictures are from.
http://xboxmedia.ign.com/xbox/image/psychonauts_053003_15.jpg)
http://xboxmedia.ign.com/xbox/image/psychonauts_053003_10.jpg)
http://www.tothegame.com/res/game/1601/feature/2003-06-24/screen1_large.jpg)
http://www.tgmonline.it/news/agosto2004/20040804224209/img13.jpg)

and I hope they load alright
now I thought that the game was the same olny just on a diffrent player.
Hang on, if you look at the background of third pic in there, it's definately the Brain Tumbler Experiment.
 Jintor
03-12-2006, 5:03 AM
#56
Looks like a projected (read: Planned) version of it.

Wait... let me pull up my e3 demo tape.

Hoi, it is. But wait... Raz was fighting Linda in there... that whole 'burning-eyed diver-helmet spitting demon' thing in the Brain Tumbler experiment must've been a proposed boss battle that got canned.

That last one might've been the rotating log puzzle of doom from Oleander's mind, especially considering that his mind would be a bunker... if it wasn't a meat factory.
 Smon
03-12-2006, 8:57 AM
#57
I think that last one was used by the DF Team for sound testing... based solely on this (http://www.doublefine.com/screenshots/SoundProof.jpg).
 Gruducuuz
03-12-2006, 12:51 PM
#58
I'd love to know what part of the game these pictures are from.
1. http://xboxmedia.ign.com/xbox/image/psychonauts_053003_15.jpg)
2. http://xboxmedia.ign.com/xbox/image/psychonauts_053003_10.jpg)
3. http://www.tothegame.com/res/game/1601/feature/2003-06-24/screen1_large.jpg)
4. http://www.tgmonline.it/news/agosto2004/20040804224209/img13.jpg)



1. Judging the fact that the cencors look the same in pics 1 and 3, I'd say those were early versions of what cencors looked like in Raz's brain, or maybe it was intended to be someone elses originally, I don't know.

2. Milla's, hands down. Remember all the TVs all over the place? I assume thos cameras would film Raz as he went through the level and put him on the TV screens as well.

3. Same as 1.

4. I assume this was part of the milkman conspiracy, and you were supposed to go through vents at some point in the book depository r the post office, and you would stumble into the vent pictured. Only a guess though.
 Thrik
03-12-2006, 12:58 PM
#59
I get the impression that there were originally plans to theme the censors for every single level — or at least, some of them — but at some point this was scrapped for whatever reason. It seems kind of odd that they evidently created them for the Brain Tumbler experiment but later removed them, though.

Perhaps it was a simple design decision to remove confusion, since at that point in the game you'd only just been introduced to censors by Sasha; it'd be fairly easy to think that those were something totally different. I think it'd have been better if they were themed to fit each mind, though. Censors in Waterloo dress code? Best ever. :)

As for those cameras in picture #3, that certainly does look like Milla's mind if the scenery is taken into account. I have to admit, though: I always thought they were from an early Boyd mind when I saw those images in the past — flying cameras watching your moves would fit in well with the general theme of that level.
 Klia
03-12-2006, 1:25 PM
#60
I always assumed number 4 was an early template of the ending of Basic Braining.
 Gruducuuz
03-12-2006, 7:34 PM
#61
Censors in Waterloo dress code? Best ever. :)

I'm not sure if your referring to them, or saing it would be awesome. If you are saying it would be awesome, well, they are themed, if I remeber correctly, they had little cap'n crunch hats on.
 Jintor
03-13-2006, 3:28 AM
#62
They were themed, just not super-extravagantly. I remember that Fred's had little Napoleon hats on, and Milla's had disco hats or something. Edgar's were in neon... and Gloria had a theme, but i can't put my finger on it.
 Smon
03-13-2006, 6:15 AM
#63
Oleander:Censorless
Sasha:Normal
Milla:Top Hats
Lungfish:Censorless
Boyd:Normal
Gloria:I don't know... will have to replay it.
Edgar:Neon
Fred:French General Hats
Meat Circus:Censorless(?)
 Jintor
03-14-2006, 3:06 AM
#64
I'd love to see meat censors. Or gigantic lungfish censors. Or censors that were even more official than they already were.
 Smon
03-14-2006, 7:35 AM
#65
Yeah... I really like the idea of Lungfish censors... like... Mothra-style.
 zelda 41
03-14-2006, 6:55 PM
#66
Oleanders could be little army people. or brains...
 Speckman
03-15-2006, 5:13 AM
#67
I like the idea of meat censors. They could be, like, made of pork, or something.

Also, I don't know if this counts, but I've found something. In the campfire area, there's a picture of a Bob Zanatto. Well... on the PS2 version, at least.
 zelda 41
03-15-2006, 8:14 PM
#68
It's on all of them.
 ThunderPeel2001
03-23-2006, 7:37 PM
#69
Who's Bob Zanatto?
 Gruducuuz
03-23-2006, 7:52 PM
#70
Who's Bob Zanatto?

Think, who is a main character in the game with the last name of Zanatto?
















HINT: think, girlfriend....











OMGWTFLOLBBQM8
 DarthAve
03-23-2006, 10:55 PM
#71
A relative of Lili's stupid. Probably a great grandpa or uncle or somthing.

Probably, Darth is an annoying conceited b----.
Bitch, please.
 ValeriePF
03-24-2006, 11:02 AM
#72
If you wait around long enough at the title screen, a slide will come up saying something like "Why aren't you pressing Start yet?"

So many little things. :( I wonder what else I could have not discovered yet.
 Thrik
03-24-2006, 1:14 PM
#73
Really? Didn't notice that!

If anybody is particularly bored, a screenshot would be great.
 Jintor
03-25-2006, 7:30 PM
#74
Holy crap. I should've spotted that.
 Gruducuuz
03-25-2006, 7:38 PM
#75
Really? Didn't notice that!

If anybody is particularly bored, a screenshot would be great.


Wish I could, but my demo ran out.
 BobbinT
03-30-2006, 10:33 PM
#76
In Napoleon's World if you get the task from the guard, then go onto the bridge at Napoleon's castle, go onto the left stool thingo where the cannon guy is. Then you'll see two gearts coming out of the castle. Jump onto them. Then "Get musket from building" will cross off your task list. This might only be in the PC version, but I'm unsure.
 BobbinT
03-31-2006, 11:59 PM
#77
The "Why aren't you pressing start" thing.

http://i6.photobucket.com/albums/y234/bobbinthreadbare/psi.png)
 ValeriePF
04-01-2006, 12:18 AM
#78
The "Why aren't you pressing start" thing.

YAY PICTURE

Awesome. I was going to just take a picture of it from my Xbox version, but this is far clearer (being from the comp) and pretty much shows the same thing. :) I have some other screenshots to put in here, though.
 BobbinT
04-03-2006, 9:23 AM
#79
There are some special figments around the game which are direct references to Double Fine. In the first floor of the first meat circus tent, there is a muscleman figment which is lifted directly from the original Double Fine Action Comic (http://www.doublefine.com/comics/scott_comic.php3?n=001). The Double Fine mascot and logo, "Two Headed Baby", also can be found as a figment in various places.

(if you can add extra information to this, please do!)
Yeah, knight is in the theatre level.

It says so here:
http://www.doublefine.com/comics/scott_comic.php3?n=175)
 lejabberwock
04-06-2006, 2:15 PM
#80
hasn't anyone noticed in the final cutscene, and possibly the long one where the asylum explodes the glitchs with the cruller model?
in the last cutscene you see him standing by the other councelors to the side without the psytanium rock on his back, then when he come up to give raz the jumpsuit he has it on
 KingCheez
04-06-2006, 9:46 PM
#81
Lejabberwock! Is that you from TechLinks man?

Yeah, there's a whole topic about that dude.
 BobbinT
04-07-2006, 12:35 PM
#82
hasn't anyone noticed in the final cutscene, and possibly the long one where the asylum explodes the glitchs with the cruller model?
in the last cutscene you see him standing by the other councelors to the side without the psytanium rock on his back, then when he come up to give raz the jumpsuit he has it on
http://www.lucasforums.com/showthread.php?t=163248)
We're discussing this ATM....-ish.
 assassin man
05-02-2006, 8:08 AM
#83
A neat trick to try is, when you're inside the asylum, enter either Gloria's or Edgar's mind, and go to either of the other two minds, beat the level and Raz will appear outside the mind that he beat, instead of where his body really is.

tickle Crispin with the feather, he laughs like the laugh in the cutscene, when Fred chases Crispin away.
 klaythan
05-18-2006, 7:27 AM
#84
I have some more, but im not sure what you would consider an egg, and Im not sure if they have been mentioned before...

In the brain tumbler experiement, once you walk inside the caravan and are trapped inside the egg, sooner or later it occurs to the player that they have to punch there way out. If you wait, Sasha will ask you if you feel trapped, etc, and then will ask you to try punch out a few times. After a few more lines of dialouge he will say 'Hurry Rasputin! This test is costing taxpayers alot of money!"

Also, it is possible to get to the Island that you fight Goggalor on. Even though the ball you hover with is disabled, a good run and jump, along with the boost from the hand trying to grab Rasputin is enough to just make it. It took me about 10 tries, so don't give up! If you climb the tower, then it will play the cutscene from the end of the battle and you will then be transported back to Linda. Even if Rasputin has lost his brain, he will be back in the real world. When you return to the Lungfishopolis level through the Collective unconsciousness, then you will be back on the island and there is no way (that i can see) to return to the rest of the level, so it is important to collect everything before you do this.

Also, i read on another site some funny stuff happens if you play the horn next to Dr Loboto, and some other funny stuff happens if you take Mr Pokeylope to the camp and interact with people while holding him. Unfortunately, my saved games arent anywhere near this events. Can anyone confirm?
 pyrohappygirl
05-24-2006, 2:15 AM
#85
ok, I was talking to Admiral Cruller, at the time when he says about how the canoes will be safe from all the hectic stuff happening. I walked away towards Bobby, and just before I reached him, I heard Cruller's voice come on. It was repeating the last couple of lines from the scene, but it was all slow and crazy. I was all like, "okay, that was freaky," Anyone else had this? It's crazy, yes, but cool.
 nitupzarazputin
06-22-2006, 8:25 PM
#86
ok weird thing. go invisible and then burn a squirle. what do you get you get this why you get a squirle roast dinner that's what you get: http://img.photobucket.com/albums/v215/screeniecodeforneo/weirdum.jpg)
 DarthAve
06-22-2006, 8:37 PM
#87
You get a squirrel roast dinner because it boost your health up some.
 klaythan
06-22-2006, 9:02 PM
#88
why do you have to be invisible?
 Thrik
06-22-2006, 9:42 PM
#89
You don't, but it sure makes it easier when they're not running away.
 pyrohappygirl
06-23-2006, 4:43 AM
#90
Sure does. Also, my thingummyjig glitchy thing above. Any ideas?
 Jintor
06-24-2006, 6:34 AM
#91
Oh, i had something like that. Elton going 'mff. mmfff. mfff' for a while. Weird.
 pyrohappygirl
06-24-2006, 7:53 PM
#92
Cept, my thing was really low and growling and... strange. maybe it's a lake problem.
 darlimondoll
07-18-2006, 3:03 AM
#93
In the Milkman Conspiracy, whenever I walk into the hedgetrimming area, they always say "Come work on the phonelines with us."
 DarthAve
07-18-2006, 3:17 AM
#94
You can do anything to the G-men(pyrp, TK, psi blast) when you're outside the yellow lines. but you get arrested once your inside.
 The Tingler
07-18-2006, 6:22 AM
#95
The hedgetrimmers are right next to the phone repairman. Could you be getting your wires crossed? :)
 pyrohappygirl
07-24-2006, 3:56 AM
#96
Hehe. Sound problems are funny... But also problematic. Once all my sound cut out in the middle of Gloria's theatre
 klaythan
07-27-2006, 5:49 AM
#97
Experienced a really weird glitch today.

I was doing the part where you have to stun the bull so that dog can finish the poster (first time i played I totally missed this part). Anyway, I threw a grenade and accidently stood in the way so the bull hit me and was pushing me like it does when it hits me, but then the game started playing the dialouge (not sure if it was the 'finished painting the poster' dialouge or not) but the camera remained focused on the ramapging bull instead of the other characters. When the dialouge stopped, the camera was left facing the bull on the angle that you see when it hits Raz, but Raz wasnt there and the bull kept running. It would run the length of the alley and then jump and return to the start of the alley and was stuck on a continous loop that I couldnt get out of.
 Tychondryus
07-27-2006, 9:18 PM
#98
I have a really wierd ,but funny glitch .When you are near the end and have beaten the den mother , then you have to get back to where the milkman stands and use the "look out of his eyes" ability on him .He will dissapear , and then no one will be there to stop the censors.Simply jump up on the house and wait.After a short time ,you will have a censor army.
 assassin man
08-05-2006, 6:07 PM
#99
here's an interesting easter egg. Use the bink and smacker tool to view the cutscenes going into Milla's mind and also being kicked out, and you'll see a bear hanging around the beach, even though no bears occupy the beach normally!

http://img358.imageshack.us/img358/1692/bearvl4.jpg) (http://imageshack.us)

also, one time I was trying to psi-pound a brain container to get the brain, and Raz got stuck in this position until I restarted the game: http://img60.imageshack.us/img60/7739/razol3.jpg) (http://imageshack.us)

(I made the color inverted so it would be easier to see)
 pyrohappygirl
08-05-2006, 10:57 PM
#100
WHAT THE HECK?!?!?

I gotta try see the bear...
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