Longer game, sure! I want maximum fun for the money I know I'm going to pay for the game.
I'd like more planets, more sidequests, more PC/NPC interactions, more PC/party member interactions, more party members who make quips like Jolee and HK, more cantina entertainment....
What I don't want is running around a lot on my own. I hate questing alone.
I'm sure none of us here is going to say: "I want a shorter game and less fun for my money!" ;)
Remember that longer != better.
Remember that longer != better.
That's true, but I'm working with the assumption that the devs would like to put out a high quality game no matter what the length is. :)
what would be cool is KOTOR MMORPG. kick ass.
They won't do a KotOR MMO. They already hav SW: Galaxies so they won't make a KotOR MMO.
I didn't read the whole thread and frankly don't want to.
KotOR has always been a long, highly immersive plot. In short, if they keep the immersiveness of the plot, I see no problem with longer games. After all, I'm pretty sure that TSL was about 1.5 times the length of KotOR 1. :)
How long do I want KotOR III?
... as long as the story needs it to be.
Yes, of course I'd like to play it forever and ever, but only if my fascination and attention are drawn to it.
If the story is poor, it won't matter how long it is.
That's true, but I'm working with the assumption that the devs would like to put out a high quality game no matter what the length is. :)They may want to, but a longer game means less effort on each individual piece.
They may want to, but a longer game means less effort on each individual piece.
Couldn't a longer game mean more time and attention to be spent on each individual piece?
I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.
I'm not a specialist on game development, but I do understand that everything is time & money.
I would like the game to be longer than TSL, but not just because you are dong worthless stuff. The additional time would need to be spent advancing the story or providing additional role play. Just sitting at the work bench wading through additional possibilities for upgrading equipment or hacking and slashing through an additional 4 rooms to every level would not add to the game. Here's my list of suggestions to make KOTOR 3 longer, but not boring:
1) More opportunities for role playing. I want more conversations that really matter. However, please do not make 15 minute conversations. It was really irritating in TSL when I would be playing late at night and I could not end the game and get to sleep because I was stuck in an interminable conversation.
2) I would like to see a mix of side quests involving party members (like K1) and nonparty members (like K2).
3) A few more planets would be great, both for side quests and the main quest. I would like the main quest to be a bit longer, but not just because you add more pieces to the puzzle. Adding another star map to find in K1 would not have been so great, but adding something else that would enable you to get to the Star Forge would have been good.
4) Please, let there be no level cap! I don't want to sit in the Korriban tomb for hours exploiting the unlimited experience glitch so I can level up to infinity, but I would like to see how high I can go if I take advantage of every opportunity for xp I can find. I'm sure the devs can make it so the game knows how to make the bosses match your level when you come to fight them.
FWIW
1. I would also like to see more quest where you get called in by denziens of plantes or communitys to solve crimes or be an arbiter.
2. Also, maybe have a larger party, but enable it so you can send like half off to do other missions, like kotor II where they go off on dxun while you go to battle in onderon.
3. Who cares if any of the original members come back!! just ask the questions like in the beggining of kotor II when exile meets Atton and then they can say what happened, like revan was actually the sith wearing the mask in kotor II and they shot the exile out a torpedo tube because he caused all that trouble.
4. have some serious customization abbilities, go to a tailor and have them make you robes, be able to search more caves on different planets for crystals or hunt Krayt dragons, no more being able to buy them.
Any of these ideas sound good??
They won't do a KotOR MMO. They already hav SW: Galaxies so they won't make a KotOR MMO.
i can dream...
Couldn't a longer game mean more time and attention to be spent on each individual piece?
I'm guessing this would increase development time, but wouldn't that be their goal? or isn't that feasible? I mean, we've waited this long, might as well wait a little longer for a good product.
I'm not a specialist on game development, but I do understand that everything is time & money.You got it. :)
Time costs money. Ultimately the decision is this: does extending the development time (and therefore spending more money) to create a long game game of the same quality result in enough additional sales to recover that cost.
Also, often in the case of a liscenced game like Star Wars, the devs will negotiate the time up front, and other issues are taken into account.
i can dream...
You can also pray or sign useless petitions. :xp:
I usually finish the KOTOR games in about 40 hours. Maybe some hours more, but if it is to long, then the story will be to lengthy.
So i would say a planet more :)
ye thats about right what i'd like
You can also pray or sign useless petitions. :xp:
already have :sbdance
yes, i deffinately want a longer game. more plot, and side quest that you could do after the primary plot. and lots more planets, not nessisarily in the main game, but premade so editing the code would open them....
i take it all back, i just want MORE.
Of course. As long as none of the quests get repetitive, by having to kill off some bad guys or save someone from a bounty.
SInce the game will most likely be for pc/xbox360 and possibly ps3
then it would be longer and with more stuff.
Kotor I and II were not as long cause of the limits the xbox had
already have
well all we have to do wait then if there are results. :xp:
Kotor I and II were not as long cause of the limits the xbox hadI'm not sure if that is true.
Kotor 3 should definatly be a longer game. They can lenghthen the game with more side quest, longer misssions, more planets and more sophisticated flight system. Id say there should be no less then 20 worlds in kotor 3. Each complete with side quest and a long main plot line. maby they should even add planets for you to have the option to go to with no connection to the plot just for the sake of exploring on your own time. also you should have the ability to continue playing after the game is over. the flight system should be able to dock the ebon hawk manualy(optional),take off and fly it through space and even engage in combat. All of these would add to the thength of the game.
Yes, Kotor I and II each took 30-40 hours. Elder Scrolls III: Morrowind takes 3 years to complete! I'd like to see a Kotor game that long. The best way to do this would be to have an unbelievably complicated story, huge areas, huge quests, thousands of NPCs to talk to, ten times as many planets as before, and graphics so good you waste 75% of your time admiring them instead of actually getting anywhere in the game.
I definitely would like a huge KOTOR game with a timeless quality, with lots of sidequests. And graphics like alkonium mentioned!
Yes and No.
I’d rather a game with fewer, more developed and expansive planets than loads of deserted ones. I want more Taris-like locations. I also think they should include at least 1 planet from the films cos it would be nice to have some familiarity like KOTOR 1 had (Mustafar anyone?).
Also, for christ sake, I want a city that’s THRIVING! Less ****-box planets please I want a busy city that’s not about to go under. Screw Dantooine this time how about the Jedi academy on Coruscaunt?
Heh. They'd have to make the Jedi inexplicably come back and thrive again. But what fun would there be in that? Either you help restore the Jedi or you just crush them again. Sounds like K1 and K2 combined...
A thriving city doesn't have to have a single Jedi in it. How many Jedi you think are in L.A. right now? And don't count people who THINK they're jedi.. :nut:
Well, he said Jedi Academy on Coruscant...
after adding the main missions, side missions, and gambling I would usually finish the game in about 16 hours. I would like the game to be extended to about 36 hours at least, so that will be at least 12-16 planets.
Ah, I missed the jedi acadamy bit. Mea culpa. I'm guessing, though, that Coruscant would thrive with or without the jedi. Wouldn't mind rifling through the archives of that "abandoned" acadamy, though.
Id just like to add that the next kotor will definetly, without a doubt, contain dantooine , thats where the new jedi order is going to be setup, SO SHUT UP ABOUT IT!!!!!
Corascant would only realy work, if you had some kind of mofia or if they let you get into politics. Getting involved in dirty politics would be a good sub plot for corascant, as the dark side of course, but you could still be involved in "clean" politics as the light side. Although this is a scary idea because LA would probably include there own political values in the game, which would piss people off.
Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity.
I think they should also include more then one port in a system. Like an orbital space station or small moon. This would be a cool touch and would give you a reason to explore some.
There should also be more side quest for travel. Such as smuggling missions, bounty hunting, scouting, and legal cargo. A great deal of missions should be inter system or at the very least, inter planetary. This would be realy fun, give you alot of excusses to use your ship,actualy fly your ship (hopefully), and would greatly lengthen the game.
Planetary main quests should have more to them and should involve other planets. This would make planets take longer, adding to the length of the game.
The AI of the common NPC should be alot better. They should have there own homes, they should sleep, eat and entertain when they want. They should also have alot more diolouge options. They should have a like/dislike meter and you should be able to make ally and enemys among the populace. This would give you a chance to inter mingle with the populace and would add to the general length of the game.
Planets should have there own economy and prices should vary between shops, this would give the player a chance to spend some time trading. There should also be a trade/commerce skill that you can increase and more reasons to use money, so you actualy need it.
Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity. I really hated that thing LA implemented on SW: Galaxies. It made the game suck.
SO SHUT UP ABOUT IT!!!!!Not necessary.
Heh. They'd have to make the Jedi inexplicably come back and thrive again. But what fun would there be in that? Either you help restore the Jedi or you just crush them again. Sounds like K1 and K2 combined...
I never mentioned Jedi. Who knows what has happened to the temple since the Jedi were slaughtered? That place just looks cool and could be explored. I only said about the temple cos' I rather be at that one than the dantooine one again. Bastilla could coincedentally be visiting there for some reason too. And interesting plot points could be discovered in the achieves or survailence...
Mustafar, you will probably go to because of the HK-47 plot, but i cant see anything you could realy do there, unless it is a hide out for the true sith, which is a possiblity.
I dunno why, but I always thought it could be home to a cool new crystal cave. Maybe just because I really don't want ot see dantooine again.
In the case of a game as great as kotor, the longer the better...within reason. If they can maintain the game's quality throughout, hells yeah, if not, then no. That's all it boils down to
I havn't read the whole thread (there are a lot of posts) so excuse me if I'm repeating what someone else has already posted... But.
If the game is the regular 30-50hr formula I'd like to see some kind of reward for replaying it. Or some extra quest (not just LS vs. DS) thingy perhaps. Hell, even just some extra costume for the PC would be nice (like you got in Metal Gear Solid on PS if you played it a third time).
i wish they will put more time in the stablility of the game not like kotor 2 whos so unstable .
kotor 1 was alright , but kotor 2 is a mess keep crashing , plenty of bugs . and horrible frame rate , i have more frame rate playing oblivion that kotor 2.
well usually if its a longer game u kinda lose heart like half way through then come back in a couple of years lol
I already said some time ago that KOTOR 3 should definitely be longer, what I want to say now is - I just don't unnderstand why everyone is so convinced that the Jedi were exterminated in TSL, that is not true. Just because the academy on Dantooine is destroyed and those four masters (counting Atris) dead doesn't mean the entire order is destroyed. There are a lot of them who are in hiding, the Jedi Masters said so themselves. This is why I'm representing a completely different view of KoTOR 3, I'm expecting to see the renewed Jedi Order in their temple on Coruscant, lead most likely by Bastila and a few other Jedi party members from the previous two games. In this version of events your task will be to find the True Sith, either because you're in the role of Revan again (I hope this will be the case), or because you are a new character looking for Revan, or the Ebon Hawk for some reason.
I absolutely want it to be longer.
The KOTOR style is all I'll play anymore.
I'd like nearly ten planets, with possible expansion planets for later download.
Yes, definitely longer, just so long as it's good. I don't think anybody wants a bunch of "fluff n stuff" as chainz puts it. I mean, I'd rather have a short storyline that's pure gold than a really long one with lots of filler.
You know, third time's the charm, maybe we get another planet in K3! :)
And yes, the game should be just a tad longer, maybe with more playable areas, i don't know....we'll see though, when the time comes!
K2 felt a little "recycled" with 2 of the same planets (korriban was a letdown BTW) so i would like planets such as Corellia or Kuat
list of star wars planets:
http://www.answers.com/topic/raxus-prime)
Basically, how long do you want KOTOR 3 to be? Do you want it to be the same format and length as the other two (around 7 planets), or do you want it to be a lot longer since it is the end of the trilogy?
What do you mean the end of the trilogy? The thing is how do you know is going to be a trilogy why not a quad or maybe just 2 becasue it gave you answers on 2 i think they have finshed the Kotor games anyways i wish they havntt but the truth is there is no flipping turth of a Kotor 3
The longer the better. But no cut content or rushed ending, thank you very much.
It seems like there's always another planet planned, and then cut. It's practically like a ritual. So, what I want is no planets cut (which would subsequently make the game longer). That, and perhaps a more in-depth end sequence. Both with KotOR I and II the final level has just been hack and slash. So maybe 45-55 hours total?
The downside to having a longer game is that it takes longer to make. I don't think a KotOR sequel coming out in 2008, 2009 would be appealing to anyone.
It seems like there's always another planet planned, and then cut. It's practically like a ritual. So, what I want is no planets cut (which would subsequently make the game longer). That, and perhaps a more in-depth end sequence. Both with KotOR I and II the final level has just been hack and slash. So maybe 45-55 hours total?
The downside to having a longer game is that it takes longer to make. I don't think a KotOR sequel coming out in 2008, 2009 would be appealing to anyone.
Yeah, 2008 would be a bit much. But hey, I'd take a 2008 release with a good ending over a 2007 release with an ending like TSL =\
It gets tiresome. Rushing a release and just butchering the content isn't what I'd call a good way to make games.
It should be defintley longer, I always think the game should go on so like on kotor one you can become a sith lord & then thats it. I ALWAYS WANTEED TO CARRY ON!
Yeah, 2008 would be a bit much. But hey, I'd take a 2008 release with a good ending over a 2007 release with an ending like TSL =\
Same here! :)
I think kotor 3 should be longer plus i also think that reven should return from beyond the outer rim . After all it was reven who started it all so maybe he should return to finish it ( with new items and powers ofcourse ) learned from the true sith masters as he killed them all with the exile. It would answer alot of unanswered questions
i would think it would probley be good to have about 14 or 19 planets and possibley a trip to anthor system outside repblic space amd way way more badies and a tricker end with all the party members from kotor 1 and 2 and a lot more people and a bigger ship