Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Star Destroyers

Page: 1 of 1
 toro45
01-30-2006, 6:19 PM
#1
Can you change how man tie fighter and bomer squardrons come out of the star destryoer??
 sherlockemery
01-31-2006, 12:01 AM
#2
I'm pretty sure you could do that in the spaceunitscapital.xml located in gamedata/data/xml folder, concentrating on these lines:

<!-- Set to spawn all units once and then not continue - no reserves -->
<Starting_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>TIE_Fighter_Squadron, 8</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>TIE_Bomber_Squadron, 4</Reserve_Spawned_Units_Tech_0>
 bigbigewok
01-31-2006, 2:08 AM
#3
yes you can.
and Sherlockermery
is telling you the right file.
 Slocket
01-31-2006, 3:02 AM
#4
yes, that is correct. Quite easy to do.
 toro45
01-31-2006, 5:23 PM
#5
ah ty
Page: 1 of 1