Welcome to the forums :)
I didn't check all the files but after a quick glimpse, i see two problems with the mod:
1- you seem to have forgotten a few files in your mod: k_inc_force.nss will have no effect at all on the game unless it is compiled with k_sp1_generic.nss (you'll get k_sp1_generic.ncs as k_inc_force is an included script) . The game uses k_sp1_generic.ncs to trigger the force powers.
2- n_darthsion002.utc does not have a unique tag : the tag is used by the following files ( I used tk102's findrefs
http://www.starwarsknights.com/tools.php) to find out) :
152HAR_s.rim n_darthsion001.utc Tag DarthSion
154HAR_s.rim n_darthsion001.utc Tag DarthSion
702KOR_s.rim n_darthsion001.utc Tag DarthSion
853NIH_s.rim n_darthsion001.utc Tag DarthSion
903MAL_s.rim n_darthsion001.utc Tag DarthSion
903MAL_s.rim n_darthsion002.utc Tag DarthSion
904MAL_s.rim n_darthsion001.utc Tag DarthSion
905MAL_s.rim n_darthsion001.utc Tag DarthSion
905MAL_s.rim n_darthsion002.utc Tag DarthSion
906MAL_s.rim n_darthsion001.utc Tag DarthSion
906MAL_s.rim n_darthsion002.utc Tag DarthSion
templates.bif n_darthsion.utc Tag DarthSion
Note that a few of these objects such as the sion files used in the cutscenes that have been turned into movies are not being used by the game.
This will cause problems when a script calls the object using the Darthsion tag. Your .utc file will be used instead of the intended .utc file and the game will likely freeze since the objects do not have the same scripts attached to them.