I read in a review that we can customize ships in Empire At War. But to what extent?
In Ground Control, prior to each mission, you give every squad a configuration, for example "Defencive, "Recon", or "Balanced". This affected their attack power, armour, speed, and range, but that was it (although it of course made a pretty big difference). You could also give them special weapons and equipment as said things became available, like I've stated on these forums a dozen times already. For example, infantry could carry anti-tank rocket launchers (3 shots), terradynes (AFVs) could carry and deploy automated AA tri-pod guns (1 each squad), and so on. Would be interesting, really, choosing whether to give your storm trooper squad a deployable E-Web, a deployable sensor, or a deployable projectile launcher of some kind, or choosing if your TIE Bombers should carry missiles or torpedoes.
But my dream, unlikely to be implemented as it happens to be, is the ability to give ships components from the bottom up:
http://www.starbasedelta.com/img/ss/shipdes5.jpg)
(The UI actually looked a bit better in the original Stars!, as parts then were shown directly on the ship itself).
What parts a ship has affects its performance and cost, and, of course, its stats and abilities. For example, only ships with lasers can fire lasers in battle.
For example, the Z-95 could have 1 Fighter Engine slot, 4 beam weapon slots, 2 warhead slots, 1 shield slot, 1 electronics slot (for a jammer or targetting computer or something), and 2 armour slots.
But it probably won't be quite that customizable. And I fear this "customization" is just a matter of "you can put Vader on your ship to make it fight better!", only said in a more interesting way:(. In which case I shall subject Petroglyph to unpleasant growling from my doggie over the phone come the days after I try EaW for the first time.
Your thoughts? I don't hold my breath, to put it that way:p.