Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Vehicle Spawning

Page: 1 of 1
 mikenike07054
01-14-2005, 2:46 PM
#1
Hey i had a question concerning Vehicles. One person was very nice and gave me a good URl for Spawning vehicles, im having a few roblems though. Everything is fine except for the NPC_Target, and Targetname slots. The example they showed was for a swoop and in both boxes it said swoop1. I dont need to respawn a swoop, so could some one tell me what it would be for a X-wing or tie, or how to find out what it is? thanks alot, if you have no idea what im talking bout, then go to this link and look in NPC_target and Targetname..

http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm)
 Nokill
01-15-2005, 12:23 AM
#2
erm X_wing?
 mikenike07054
01-15-2005, 12:05 PM
#3
yea i tried that, and i also tried x_wing1, but they both didnot work, thanks though
 demo
01-17-2005, 4:24 PM
#4
x-wing:D
 mikenike07054
01-18-2005, 6:11 AM
#5
ok thanks ill try
 demo
01-18-2005, 5:04 PM
#6
heres some more:)

atst_vehicle
swoop_mp
tauntaun
x-wing
tie-bomber
z-95
yt-1300
wampa_vehicle
rancor_vehicle
swoop_mp2
 mikenike07054
01-25-2005, 6:26 AM
#7
No, those are the NPC_type names. I need the NPC_Target and Targetname values, like for the x-wing its spawn_xwing1 for both Targetname and NPC_target keys. But i dont know what to put for the other ships
Page: 1 of 1