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button question

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 Lightning
10-08-2004, 11:05 AM
#1
How do you make it so taht you have to use more then one button to get some thinbg like a door to work is stead of just one button?
 Nokill
10-08-2004, 1:15 PM
#2
you shoud read this
http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn7.html)

it is for JK2 but its almost the same as for JKA
read the rest of the toturials here
http://richdiesal.jedioutcastmaps.com/tutorials/)

Good luck ;)
 Lightning
10-08-2004, 1:22 PM
#3
Originally posted by Nokill
you shoud read this
http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn7.html)

it is for JK2 but its almost the same as for JKA
read the rest of the toturials here
http://richdiesal.jedioutcastmaps.com/tutorials/)

Good luck ;)

I didn't ask how to make a normal button i asked how to make it so you have to turn like 4 or 5 buttons on for it to trigger some thing is stead of using one normal button.
 Nokill
10-08-2004, 1:38 PM
#4
i know yust experiment whit it its multiple triggering
 lassev
10-09-2004, 12:46 AM
#5
Use target_counter. Target the triggers (or func_buttons if you prefer) to the target_counter instead of the door. Set the count value in the counter properties to correspond to the amount of trigger you want to use.

Now, the target_counter is a bit tricky entity. In theory it should work if you just target it to the door. However, you may find it's not so easily obedient. Thus, you can do a small trick, and target the counter to a trigger located inside a structure or some other place not accessible to the player. Then target this "extra" trigger to the door.
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