UPDATED SEPT. 08, 2004
:lightning AIOFPM version 3.0.1 :lightning
NEW AUTHORS + custom description (.tlk file) + automatic installer!
All-in-one Force powers mod v.3.0.1
-------------------------------------------------------------------
by Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr
NEW! (sept. 08 -2004) Custom install option!
With the permission of their authors, the following mods are included in the present All-in-one force powers mod:
- Gameunlimited's Force Power Replication Mod
- tk102's Darkside Choker Armband
- tk102's Flame Thrower Armband
- Darth333's Force Power Mind Trick (icon by svцsh)
- tk102's VFX armband (visual effects)
- Darth Khasei's Dark Lords Force Powers
- Darth333's Easy Warping Armband
- Darth Khasei's Spawn Enemies on Demand Armband (original mod, scripts by Darth Khasei assembled in an Armband by Darth333)
- Andargor's Holowan Extradimensional Emporium
NEW!- Beancounter's's Balance Pack - Blasters/NPC's v 1.00
NEW!- KnightFxr's's Invisibility/Sanctuary/Meditation Mods
NEW!- Separate Force Whirlwind - idea by Beancounter - made by Darth333
source code included!
DOWNLOAD:
http://xfer.lfnetwork.com/starwarsknights.com/AIOFPM3.0.1.zip)
Force powers are accessible via the level up screen during normal level up .
The armbands and items can be obtained either by cheat or during normal gameplay: see readme.
Installation:
1. Go to your SWKotOR directory and your make a backup copy of the dialog.TLK file or rename it to dialog1.TLK.
2. Just in case, backup your saved games (you should do this everytime you install a mod)
3. Run the installer - you will have the option to install some components or not if you chose the custom installation option.
Removal:
You can remove this mod by either deleting the files form your override folder or by using the add/remove programs function in your control panel (NOTE: make sure you have a backup of your dialog.tlk file!!!)
NOTICE: This mod adds 30 new rows (132 to 161) to the spells.2da table
This mod WILL conflict with any mod that changes the spells.2da, baseitems.2da and weapondischarges.2da.
This mod WIll also conflict with any other mods using the dan_weapon.utm file (merchant on Dantoine).
In any event, read the Readme.html included in package. readme also lso contains a full description of each power (and some warnings ;) ).
(KISS could not be used with this mod due to the fact that spells.2da refers to custom scripts)
PLEASE! Report any bugs if you find some. It should be bug free but...(In any event, can't be worse than windows :D ).
Sample Screenshots:
http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0004.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0015.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0014.jpg)
http://img47.photobucket.com/albums/v144/Darth333/mindtrickvfx.jpg)
http://img47.photobucket.com/albums/v144/Darth333/explosionvfx1.jpg)
http://img47.photobucket.com/albums/v144/Darth333/flamevfx1.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0013.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0011.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0009.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0008.jpg)
(Sorry Mono_Giganto this will conflict with the tach morphing FP but i will send you a new version tomorrow ;) )
It's great to be able to read what the force powers do now. :)
Originally posted by Darth333
:lightning AIOFPM version 3.0 :lightning
NEW AUTHORS + custom description (.tlk file) + automatic installer!
All-in-one Force powers mod
--------------------------------------------------------------------------
by Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr v.3.0
With the permission of their authors, the following mods are included in the present All-in-one force powers mod:
- Gameunlimited's Force Power Replication Mod
- tk102's Darkside Choker Armband
- tk102's Flame Thrower Armband
- Darth333's Force Power Mind Trick (icon by svцsh)
- tk102's VFX armband (visual effects)
- Darth Khasei's Dark Lords Force Powers
- Darth333's Easy Warping Armband
- Darth Khasei's Spawn Enemies on Demand Armband (original mod, scripts by Darth Khasei assembled in an Armband by Darth333)
- Andargor's Holowan Extradimensional Emporium
NEW!- Beancounter's's Balance Pack - Blasters/NPC's v 1.00
NEW!- KnightFxr's's Invisibility/Sanctuary/Meditation Mods
NEW!- Separate Force Whirlwind - idea by Beancounter
source code included!
DOWNLOAD:
http://www.pcgamemods.com/7260/)
Force powers are accessible via the level up screen during normal level up .
The armbands and items can be obtained either by cheat or during normal gameplay: see readme.
Installation:
1. Go to your SWKotOR directory and your make a backup copy of the dialog.TLK file or rename it to dialog1.TLK.
2. Run the installer - you will have the option to install some components or not if you chose the custom installation option.
NOTICE: This mod adds 30 new rows (132 to 161) to the spells.2da table
This mod WILL conflict with any mod that changes the spells.2da, baseitems.2da and weapondischarges.2da.
This mod WIll also conflict with any other mods using the dan_weapon.utm file (merchant on Dantoine).
In any event, read the Readme.html included in package. readme also lso contains a full description of each power (and some warnings ;) ).
(KISS could not be used with this mod due to the fact that spells.2da refers to custom scripts)
PLEASE! Report any bugs if you find some. It should be bug free but...(In any event, can't be worse than windows :D ).
Sample Screenshots:
http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0004.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0016.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0015.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0014.jpg)
http://img47.photobucket.com/albums/v144/Darth333/mindtrickvfx.jpg)
http://img47.photobucket.com/albums/v144/Darth333/explosionvfx1.jpg)
http://img47.photobucket.com/albums/v144/Darth333/flamevfx1.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0013.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0011.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0009.jpg)
http://img47.photobucket.com/albums/v144/Darth333/KotOR0008.jpg)
(Sorry Mono_Giganto this will conflict with the tach morphing FP but i will send you a new version tomorrow ;) )
Awesome, and to the side note, awesome. :)
Oops! Sorry Mono_Giganto! I edited your post by mistake: I wanted to edit my own post to fix a broken link and edited the quote in yours instead. I noticed that when I checked the changes in my own post and they weren't there. That is the only change. :rolleyes: and thanks for the comments :D - Darth333
Thanks for putting this all together Darth!
...although it may have been a tad hasty. I'm just about a release a new set of force powers. I should be done early tomorrow...
But thanks for the compilation! :D :deathstar
Nice...one question tho....where are you in the screenies? :confused: I would like to go there? and how did you get those enemies... :eek:
tell me cause id like to know :)
Oh and a gain AWSOME
That's great Darth333! I was wondering if you thought of making so you could do a custom install? So like if you have the plug-in installed you could choose that modified baseitems 2da. I was just wondering no big problem for me personally since adding things to the 2da's is simple for me, but I'm sure there are some people that can't install kotor tool for some reason and they wouldn't be able to do that themselves.
Originally posted by En liten mus
Nice...one question tho....where are you in the screenies? :confused: I would like to go there? and how did you get those enemies... :eek:
tell me cause id like to know :)
Oh and a gain AWSOME
That is the Mysterious Box level if I'm not mistaken. :D
Originally posted by KnightFxr
Thanks for putting this all together Darth!
...although it may have been a tad hasty. I'm just about a release a new set of force powers. I should be done early
Thanks for the feedback!
No problem, I will repack everything tonight or tomorrow and add more options for the installation - will add the possibility to install or not the baseitems.2da file. *EDIT: DONE in version 3.0.1!*
Also, as proposed by Nodakrattler and t7 via PM I would like to add possibility to install or not the tlk file since it can cause language problems :rolleyes: *EDIT: DONE in version 3.0.1!*
@ En liten mus: this is a custom level I made very quickly a long time ago to test some mods. I stipped everything out of the Rakatan box and added a ton of npcs without caring to much about their stats...I even ended up an unbeatable Deaeye Duncan :D
You think you can send it to me...but not by e-mail...for some reason my virus program just dlets all attachments :D
Do you have msn? if so could you maby send it by that way :)
it looks cool....plz can i have it if its not for download.
If it is can someone direct me in that direction? :D :D
Its been a while since I posted because of work and other projects. Darth333 is a wonderful contributor to this community and I want to thank you for everything you have done for the mods.
Great job Darth333, as usual :D
Keep up the good works :p :cool:
This is great but I was wondering if you could get the newforce powers seperately?
Originally posted by MTV2
This is great but I was wondering if you could get the newforce powers seperately?
How so, the idea of this mos is to get them together, or do you mean with out the dialog.tlk? Well aparently there's gonna be a version without that.
First of all, thanks again for the feed back everyone :)
Originally posted by MTV2
This is great but I was wondering if you could get the newforce powers seperately?
Yes it is possible. However, if you chose to install any of those mods separately, you can only install one at a time or they will conflict with each other. Editing spells.2da will not be sufficient. You will have to edit the source code, and for itmes, the .uti file.
Also, most of the force powers will not include a description.
If you donиt want the items, don't buy them or even better, those that are placed into your inventory sell for a very good price, if I remember well :D
Just to let you know that your pc will not automatically have all those new force powers. It only add more options to the level up screen. If you don't want them, you don' t need to select them when you level up.
Also, as suggested by some people, I will add the option to install or not the baseitems.2da and the dialog.tlk files in another version (probably this evening). *EDIT: DONE in version 3.0.1!*
Here are the links to the separate force powers - note: some of them may be slightly different to what is included in the package - all modifications in the package have been brought with the full consent of the authors - :
Easy warping armband:
http://www.pcgamemods.com/6831/)
Mind trick force power:
http://www.pcgamemods.com/5904/)
Darth Khasei's Force powers:
http://www.sunstarentertainmentinc.com/kotor1.html)
Darkside choker:
http://www.pcgamemods.com/5271/)
VFX armband:
http://www.pcgamemods.com/5896/)
FlameThrower armband:
http://www.pcgamemods.com/5280/)
Force replication:
http://alvin777t.tripod.com/)
Holowan Emporium:
http://andargor.com/)
Blaster Balance pack:
http://www.pcgamemods.com/u/4563/)
Invisibility mod:
http://www.pcgamemods.com/7070/)
Originally posted by Darth333
First of all, thanks again for the feed back everyone :)
Yes it is possible. However, if you chose to install any of those mods separately, you can only install one at a time or they will conflict with each other. Editing spells.2da will not be sufficient. You will have to edit the source code, and for itmes, the .uti file.
Also, most of the force powers will not include a description.
If you donиt want the items, don't buy them or even better, those that are placed into your inventory sell for a very good price, if I remember well :D
Just to let you know that your pc will not automatically have all those new force powers. It only add more options to the level up screen. If you don't want them, you don' t need to select them when you level up.
Also, as suggested by some people, I will add the option to install or not the baseitems.2da and the dialog.tlk files in another version (probably this evening).
Here are the links to the separate force powers - note: some of them may be slightly different to what is included in the package - all modifications in the package have been brought with the full consent of the authors - :
Easy warping armband:
http://www.pcgamemods.com/6831/)
Mind trick force power:
http://www.pcgamemods.com/5904/)
Darth Khasei's Force powers:
http://www.sunstarentertainmentinc.com/kotor1.html)
Darkside choker:
http://www.pcgamemods.com/5271/)
VFX armband:
http://www.pcgamemods.com/5896/)
FlameThrower armband:
http://www.pcgamemods.com/5280/)
Force replication:
http://alvin777t.tripod.com/)
Holowan Emporium:
http://andargor.com/)
Blaster Balance pack:
http://www.pcgamemods.com/u/4563/)
Invisibility mod:
http://www.pcgamemods.com/7070/)
And my sig has the Tach power. :D
Originally posted by Darth333
First of all, thanks again for the feed back everyone :)
Yes it is possible. However, if you chose to install any of those mods separately, you can only install one at a time or they will conflict with each other. Editing spells.2da will not be sufficient. You will have to edit the source code, and for itmes, the .uti file.
Also, most of the force powers will not include a description.
If you donиt want the items, don't buy them or even better, those that are placed into your inventory sell for a very good price, if I remember well :D
Just to let you know that your pc will not automatically have all those new force powers. It only add more options to the level up screen. If you don't want them, you don' t need to select them when you level up.
Also, as suggested by some people, I will add the option to install or not the baseitems.2da and the dialog.tlk files in another version (probably this evening).
Here are the links to the separate force powers - note: some of them may be slightly different to what is included in the package - all modifications in the package have been brought with the full consent of the authors - :
Easy warping armband:
http://www.pcgamemods.com/6831/)
Mind trick force power:
http://www.pcgamemods.com/5904/)
Darth Khasei's Force powers:
http://www.sunstarentertainmentinc.com/kotor1.html)
Darkside choker:
http://www.pcgamemods.com/5271/)
VFX armband:
http://www.pcgamemods.com/5896/)
FlameThrower armband:
http://www.pcgamemods.com/5280/)
Force replication:
http://alvin777t.tripod.com/)
Holowan Emporium:
http://andargor.com/)
Blaster Balance pack:
http://www.pcgamemods.com/u/4563/)
Invisibility mod:
http://www.pcgamemods.com/7070/)
Cool, Thnx alot
Originally posted by Darth333
:lightning AIOFPM version 3.0 :lightning
NEW AUTHORS + custom description (.tlk file) + automatic installer!
All-in-one Force powers mod v.3.0
-------------------------------------------------------------------
by Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr
With the permission of their authors, the following mods are included in the present All-in-one force powers mod:
- Gameunlimited's Force Power Replication Mod
- tk102's Darkside Choker Armband
- tk102's Flame Thrower Armband
- Darth333's Force Power Mind Trick (icon by svцsh)
- tk102's VFX armband (visual effects)
- Darth Khasei's Dark Lords Force Powers
- Darth333's Easy Warping Armband
- Darth Khasei's Spawn Enemies on Demand Armband (original mod, scripts by Darth Khasei assembled in an Armband by Darth333)
- Andargor's Holowan Extradimensional Emporium
NEW!- Beancounter's's Balance Pack - Blasters/NPC's v 1.00
NEW!- KnightFxr's's Invisibility/Sanctuary/Meditation Mods
NEW!- Separate Force Whirlwind - idea by Beancounter
source code included!
As usual great work - I knew it took a lot of work on your part to get this compliation mod togther. :)
In case anyone was wondering, the seperate Force Whirlwind allows you to cast Force Wave & Force Whirlwind. You do not lose the ability to cast Whirlwind when you upgrade the power to Wave.
Originally posted by beancounter
As usual great work - I knew it took a lot of work on your part to get this compliation mod togther. :)
In case anyone was wondering, the seperate Force Whirlwind allows you to cast Force Wave & Force Whirlwind. You do not lose the ability to cast Whirlwind when you upgrade the power to Wave.
Hey! You are one of the co-authors so great work you too ! :)(apart from my own mods I just made very slight modifications!) I think many people here awaited for something like your blaster pack balance, incorporated in this package, since a very loooong time! ( In fact, I should be the one thanking people like you and tk102 for showing me the path of the light - or should I say dark side? :D I was a complete noob not too long ago :D)
You did a great job Beancounter!
btw, it's 9:30 PM and just came back from work so new version with will probably come out tomorrow :rolleyes: - for those who are still at shool, i will repeat it once more although you can't believe it - enjoy it while you can :D !
Originally posted by Darth333
Thanks for the feedback!
No problem, I will repack everything tonight or tomorrow and add more options for the installation - will add the possibility to install or not the baseitems.2da file.
Also, as proposed by Nodakrattler and t7 via PM I would like to add possibility to install or not the tlk file since it can cause language problems :rolleyes:
Well thank you for taking my proposition into consideration.
Version 3.0.1 is out!!!! - see first post -
New features: possibility to select custom install option!
You can now select to install or not the following files:
- dialog.tlk - useful for game verison other than English - however you will not experience the forcepowers descriptions without this file.
- dantoine merchant
- baseitems.2da (blaster range modification)
btw, it is never too late to make recommendations or requests :)
* EDIT* Mono: I'll take care of the tach_morphing force power tomorrow to make sure it is compatible :D
can you send me that Box mod that you did... i would like to have it. But if it is somthing in game can you tell me where? :( :(
(Your mod thing. The place in the screenies)
Originally posted by En liten mus
can you send me that Box mod that you did... i would like to have it. But if it is somthing in game can you tell me where? :( :(
(Your mod thing. The place in the screenies)
I'll verify if I still have it when I get home.
But just to let you know, I was wrong when I told you the screenshotshave been taken in the custom module. I had these screenshots in mind when I answered earlier:
http://img47.photobucket.com/albums/v144/Darth333/tuiles.jpg) and it's not in the list of screenshots above.
The screenshots above were taken by simply warping to the Rakatan box with my warping armband and testing the force powers: there is an armband called "Sith training device" in the mod to which I attached Darth Khasei's spawn ennemies on demand mod ;) Simply equip the armband, select your ennemies and fight!
If you still want the other module, just send me a PM.
Judging from what I've been reading here at the Holowan - and what I've noticed in perusing the mods over @ pcgamemods...I think I can safely say that Thursday the 9th report on the Holowan Laboratories will be a big one - I'll be including your "Force Power Tach Morphing" mod - as well as this mod - in that report:-)
I'm just waiting for the next Holowan PlugIn3 mod before I start another KotOR game - can't wait to check out all these great works of art you all have been doing ingame.
Originally posted by CDRSeadog
Judging from what I've been reading here at the Holowan - and what I've noticed in perusing the mods over @ pcgamemods...I think I can safely say that Thursday the 9th report on the Holowan Laboratories will be a big one - I'll be including your "Force Power Tach Morphing" mod - as well as this mod - in that report:-)
I'm just waiting for the next Holowan PlugIn3 mod before I start another KotOR game - can't wait to check out all these great works of art you all have been doing ingame.
Haha how awesome!
I think a nice mod to incorperate into the next version would be this (
http://www.pcgamemods.com/5366/)
which allows you to wear armor and use force powers at one time. It is made by somebody called Tarados Qeng.
I am not sure about this one. I prefer to make changes the player is not obliged to use. Per example, if you don't want to use one of the armbands, you can sell it or simply leave it in your inventory. Same thing with force powers: if you don't want them, you don't have to select them when you level up.
What I could do is to have two versions of the mod (or four versions since I am making one with a spells.2da file that will use references to the existing .tlk file instead of a custom .tlk table for users that have a non-english version of the game). I could make two separate downloads that would use an installer. I don't know...if people have suggestions or preferences, please post them...
Its like this... This mod makes me unable to play swkotor!!!
Ok...i Installed this mod and a couple of others i found on pcgamemods.com.
I start swkotor...It says the game isnt properly installed!
I check some things and then reinstall the game, i can play it again, once again, i install this mod and the other ones, i cant play it anymore!
Then i delete all of the other mods i found, it still doesnt work, im now sure this mod sadly somehow made it impossible for me to play swkotor!
Now i gotta dl and install all powers.
Power by power...
Wich takes a hell lot of time, i just wanted to tell you this, maybe its a bug or its my computer...dunno, but PLEASE respond!
:( :( :( :( :( :(
New: But that doesnt work either, the mods conflict with eachother.
I tested this mod more than one time one two computers and others tested it too. You probably have some incompatible mods and it resulted in a corrupted saved game. What other mods are you trying to combine with this one?
And what are you trying to do here? Now i gotta dl and install all powers.
Power by power... You have to install all the force powers, not only a few ones. They use spells.2da: if you don't install all the force powers then you will see little dots in your level up screen instead of force powers (if you don't want them then don't select them when you level up). You can chose custom installation if you wish not to install baseitems.2da.
I cant start the game at all, what has that to do with the save games?
Originally posted by TheKnife
I cant start the game at all, what has that to do with the save games?
What other mods do you have? the problem could be there as well.
Did you read the notice that appears on the installation screen concerning the .tlk file and other non-English versions of the game? It says "STOP! Before installing, go to your sw-kotor directory and make a backup of your .tlk file blahblah..." ( I know some French and Spanish guys using the mod without any problam however...) If you installed the tlk file and then removed the mod with the automatic uninstaller, did you renamed your old .tlk file?
Force pike, Redhawkes elder merchant mod, new malak11, new
fempc_0.8, Achilles robe mod, romance mod, silver hk47, new sith tomb items and svцsh mods, and yes! I did rename the tlk blah blah file...
As I said, I am using this mod witthout any probelms: it is either a conflict or a file contained in one of the other mods that ^revents you from starting a game.
The only thing I can see with the AIOFPM is if one of other mods you are using has a baseitems.2da file. If yes you can chose not to install this file in the AIOFPM.
ummmm.......why can't i access the site to dowload this?
just downloaded the mod recently and found the new forces to be really cool. I think the mod could've been better, however, with the following adjustments:
Make force clones (Projection) not hurt your enemies, they are only illusions afterall. Plus they shouldn't fool droids.
Make Force Mind Trick only work on the weak minded. Jedi should not be affected by it for example.
The Arch Angel force while cool is a bit unbalanced. I spawned the guy and he beat up the end-game Malak.
Make invisibility-meditation-sanctuary not work on the strong minded. You should not be able to become invisible to a strong minded enemy such as a Jedi/Sith or Boss - Calo Nord, Bandon, Malak
Make the other forces not work so easily on powerful enemies. They should be saved as easily as other force powers. E.g. why would I use kill when I can use that awsome death ray thing that will even work on Malak?
Ultimately tho, the mod is great if a little unbalanced. If no one minds I might effect these changes myself when I finish my difficulty mod. I'm kinda partial to having lots of cool new force powers .
Originally posted by MightyM
just downloaded the mod recently and found the new forces to be really cool. I think the mod could've been better, however, with the following adjustments:
Make force clones (Projection) not hurt your enemies, they are only illusions afterall. Plus they shouldn't fool droids.
Make Force Mind Trick only work on the weak minded. Jedi should not be affected by it for example.
The Arch Angel force while cool is a bit unbalanced. I spawned the guy and he beat up the end-game Malak.
Make invisibility-meditation-sanctuary not work on the strong minded. You should not be able to become invisible to a strong minded enemy such as a Jedi/Sith or Boss - Calo Nord, Bandon, Malak
Make the other forces not work so easily on powerful enemies. They should be saved as easily as other force powers. E.g. why would I use kill when I can use that awsome death ray thing that will even work on Malak?
I am planning to make a new version of the mod before Christmas. I want to review a few things in the mod and add a few new mods.
I also want to make an "international" version of the mod. I mean a version that would use existing entries in the .tlk file (as it was in the first versions of the mod) because people who have a game in a language other than English, will see all the text replaced. (I will also release a version with a .tlk table).
While modifying the Mind trick force power is not a problem since I am the author, It may not be the case for the other force powers since most of the authors have left the boards. I like to let the authors decide what they want to do with their mods and even if I got permission to use their mods I wouldn't bring any modifications without specific permission.
For the mind trick, I do not really wish to exclude Dark Jedi completely. However, I could make it harder to use on Dark Jedi and make it only possible, let's say if you are a consular.
For the mind trick, I do not really wish to exclude Dark Jedi completely. However, I could make it harder to use on Dark Jedi and make it only possible, let's say if you are a consular.
Maybe do a hit dice check between your character and others too.
You could do a check against the target's charisma or somthing. So that you can't mind trick someone with a higher charisma than you.... or maybe you could factor in the persuade skill. That'd be cool.
Technically if you want to be true to Star Wars, Jedi can't be tricked period, unless they're really weak by comparison.
Its easier to defend against a mind trick than it is to persuade someone with it.
Originally posted by MightyM
You could do a check against the target's charisma or somthing. So that you can't mind trick someone with a higher charisma than you.... or maybe you could factor in the persuade skill. That'd be cool. That's what I had in mind and I could combine it with what tk102 suggested.
Technically if you want to be true to Star Wars, Jedi can't be tricked period, unless they're really weak by comparison. That's true but I just like to see the Dark jedi fight each other ...but that was before Prime released his Stormtroopers :D
MightyM just wondering when Calo became a so strong minded that he couldn’t be tricked ? It’s his Armour that adds the ьber modifier to him [ Immunity Mind-Affecting ] . Besides Dominant mind can force persuade sith, and aren’t some of our crazy mods about having fun :confused:
I can’t believe it took me so long to try this, but making mods will do that :( ..I haven't actually played the game since June :eek:, but Big belated Congrats
:sheepdanc :guitar1 :guitar2 :cowdance :band1 to Darth333, Darth Khasei, Gameunlimited, TK102, Andargor, Beancounter and KnightFxr This is this mod is beyond fantastic and in my opinion nothing should be changed. Congrats to all the talented people that took the time to make it for us, we should just be Thankful they made these mods in the first place.
svцsh
...and svцsh this is your mod too... you made the Mind Trick icon ;) :p
After whapping some of my other modding enough for this mod to work right, this is great :) I'm looking forward to seeing the new version as well :)
I was playing through on a test run with expanded spellgain table, to see all the new powers, and ran into a problem. When there were no new ones to add, it kept claiming I had to add more anyway.
When I opened up KSE, it returned an error mentioning the new FP 'Sanctuary' as having a bug somewhere in the lines. Which was making KSE claim that you didn't have /any/ force powers, and the game do that. I was able to fudge it sorta by removing/re-adding powers with KSE, but I figured you all should know about this problem.
I'll run through it again to see if I can get the exact wording, but the problem was essentially the same every time.
Jennaida,
If you can forward the exact message to me perhaps I can help troubleshoot. My email is at the bottom of the kse-readme.txt.
I'll see if I can get the message to come up *plays through again*
I think I may have found part of what caused it, though...
in spells.2da, Meditation and Sanctuary were both named Sanctuary in the 'label' list of the file... could this have caused some kind of error, since they all seem to have unique names?
I'm going to test this as well, I renamed it in spells.2da this round, so they're named right.
Also, do I dare suggest an addition to AIOFPM? Achilles' extended time force power mod doesn't conflict with the current one, any chance of something like that with the new version, if it comes? Force Armor and Valor are finally useful, with that! :)