Originally posted by Majin Revan
Actually, don't you remember when you had to use the emplaced guns in the acid rain level? Kyle Katarn said something about going up there and using the turbolasers. Most turbolasers are green too anyway.
Technically, Kyle was wrong. When Raven Software was writing the lines for Kyle to say, they had no idea what to call the turret, so they just had him say "turbolaser." The Raven guys aren't exactly the biggest Star Wars experts out there (just look what they think Stormtroopers look like).
That "turbolaser" on the Vjun mission is just an emplaced turret.
And not all turbolasers are green... actually, the only green turbolasers were the ones on Imperial Star Destroyers. "Most" doesn't mean one kind of turbolaser. You know those big turrets on the Hoth siege? In your mind those are turbolasers, right? They shoot red lasers! :)
And the blasters on AT-ST and AT-AT walkers, that actually are turbolasers, shoot red lasers. Need I list more? :p
And, you also made multiplayer emplaced guns use green lasers too.
Ya know... these:
http://www.pcgamemods.com/acore/2589/5800/b19.jpg)
Those use the same blasters that ceiling turrets and sentry guns use. That is no turbolaser.
Originally posted by majinrevan
The Thermal Detonator's explosion is supposed to be ENORMOUS!!!! I made it bigger, now I'll make the damage extend farther too.
The thermal detonators in this game are Class-E. These have a small blast area. No, not all thermal detonator explosions are enormous. And you can't change the damage areas of thermal detonators in single player at all, and you can't in multiplayer unless you can do some C++ coding and find someone to compile it.
Originally posted by majinrevan
The sparks...yes...I'll fix that. I was trying to make the blood sparks be red, and the droid sparks be blue...it didn't turn out going to the flesh and droid impact, did it?
It seems like all sparks are red now.
But anyway, I got all the effects exactly as I want in my SWR - Star Wars Realism mod. :p