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I be's a 'Skinnin' Fool'

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 Darth Evol Baby
04-06-2004, 4:43 AM
#1
Okay so now I'm getting the hang of skins. I'm a professional animator/cartoonist and am finding the joy of making skins. I'm making skins of me and my friends who play MP mostly.

Yet I'm having the idea that in SP we can hex edit the game files and modify existing character skins? Maybe I'm ahead of myself but it seems feasible.

Let's say I made a skin of Saddam Hussein and replaced all my stormtroopers. Then playing in SP all the stormtroopers look like him? Possible?
 Pnut_Man
04-06-2004, 4:47 AM
#2
Aye, replacing current skins in SP is easily done.

Just requires you create a .skin with /models/players/stormtrooper (for stormtrooper to saddam--ex).

Do enough fooling around with the system, and you'll get the hang of it in no time ;)
 TK-8252
04-06-2004, 6:52 AM
#3
Replacements are messy, I find it much better to just edit the NPC file.

Using your example, here's what you could do to change Stormtroopers into Saddam Hussein. This is the Stormtrooper's original NPC:

StormTrooper
{
playerModel stormtrooper
weapon WP_BLASTER
health 30
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 64
crouchheight 38
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

Change the bolded text to the following:

StormTrooper
{
playerModel saddam
weapon WP_BLASTER
health 30
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 64
crouchheight 38
walkSpeed 51
runSpeed 200
snd saddam
sndcombat saddam
sndextra saddam
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

BTW, this isn't the best forum for this. Try the General Editing (http://www.lucasforums.com/forumdisplay.php?s=&daysprune=30&forumid=156) forum.
 Darth Evol Baby
04-06-2004, 9:04 AM
#4
Oh I'm in the zone now!

You mean I can edit/modify?

What if the skins I d/load that only show up in MP? Can I edit my files so that those skins show up in SP?

We can also modify dismembered parts?

JOY!

I'll take the topic to the other forum. Sorry I didn't see it.
 TK-8252
04-06-2004, 9:13 AM
#5
You can do a whole lot messing around with NPC files. Change their appearance, what they sound like, their combat performance, even how often heads get chopped off. ;)

Here's something interesting:

For an NPC to use dual blaster pistols like the CultistCommando (see screenshot below), set its class to CLASS_REBORN, weapon to WP_BLASTER_PISTOL, and rank to ltcomm, commander, or captain.

http://www.jedimovesfiles.com/site/files/center/console/cultistcommando.jpg)

Here's his NPC file:

cultistcommando
{
playerModel cultist
weapon WP_BLASTER_PISTOL
FP_LEVITATION 2
rank ltcomm
reactions 5
aim 5
move 5
aggression 5
evasion 4
intelligence 5
hfov 160
vfov 160
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// class CLASS_COMMANDO
class CLASS_REBORN
snd cultist3
sndcombat cultist3
sndextra cultist3
yawSpeed 140
walkSpeed 55
runSpeed 200
health 250
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}

Note that the CLASS_COMMANDO line has those // marks before it. This means that there is no CLASS_COMMANDO, so pay no attention to it.
 Darth Evol Baby
04-06-2004, 5:28 PM
#6
TK you ROCK!!!

I should have figured so. I had been so busy editing my Starfleet Command III game I didn't focus on editing JA.

I'm a bit rusty I guess! :)

So now I can go hog wild!

So again, the question is if I've d/loaded skins that only show up in MP, can I edit so that the skins show up in SP as either playermodel or other characters? ( I'm figuring yes. )
 TK-8252
04-06-2004, 7:01 PM
#7
Yes, you can put any multiplayer skin or model into single player by changing the playermodel and snd (sound) lines in an NPC file.

I highly recommend this program for NPC mods: http://pcgamemods.com/3648)
 Darth Evol Baby
04-06-2004, 7:06 PM
#8
Originally posted by TK-8252
Yes, you can put any multiplayer skin or model into single player by changing the playermodel and snd (sound) lines in an NPC file.

I highly recommend this program for NPC mods: http://pcgamemods.com/3648)


YESSSS!!

I'm catching on quick! Thanks to you TK and the rest for rekindling my pc game editing.

I'm already designing new skins and models and maps. I'ld like to do a 'Brady Bunch' map with all the mods of the Brady Bunch. Would be a riot to see Alice the maid with a lightsaber.

Then it's on to Star Trek characters and maybe even a Bettie Page mod. ( nude at that ) :)

My masterpiece will be redoing the mutant rancor with an 'Alien' skin.
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