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Star Wars Battlefront Wishlist

Page: 5 of 5
 ShadowMarth03
07-24-2004, 4:40 PM
#201
Found it! Here's the link http://gamesdomain.yahoo.com/preview/31412)

Here's the paragraph
"Up to 32 players can join a server on the consoles, while support for more is likely on the PC version.
 THE BADGER:
07-24-2004, 7:29 PM
#202
Yeah everyone says "upto". Its 32 players on a LAN connection, 16 online.
 joesdomain
07-26-2004, 4:38 AM
#203
Background creatures like Wampas that attack anyone that comes near would be cool!
 The Air
07-26-2004, 1:20 PM
#204
okay heres my wishlist:

1.lots of diverse maps.
2.creatures that attack both teams.
3.decent vehicle controls, espeicially for aircraft. :x-wing:
4.shooting jar-jar.
5.parachute or somthing for pilots. if they can eject from a ship, whats the point if they splatter all over the ground?
6.fast speeder bikes.
7.interactive enviroment such as moving machinery and falling trees.
8. better than BF1942.
 THE BADGER:
07-26-2004, 5:35 PM
#205
1. agree
2. already in game
3. agree
4. I want to shoot ewoks more.LOL
5. agree
6. I sure they will be.
7. Yes very important.
8. It will be!
 ShadowMarth03
07-26-2004, 5:46 PM
#206
One of the reviews I read said that they looked forward to the new and never before feature...............SHOOTING EWOKS
 ps2gamer42
07-30-2004, 10:36 PM
#207
i just hope the developers can get 60fps on the single player mode on the ps2 version, i mean, the ps2 is capable, if you know what you are doing.
 DallasDawg
07-31-2004, 12:05 AM
#208
Yea I would like more players, 16 gives me my Socom 2 fix. But When playing BF 1942 the games werent really exciting unless their was at least 24max players. Hopefully well get that with a dedicated server.
 headofdog
07-31-2004, 3:27 PM
#209
Running with the Bounty Hunter idea:

What if a team was getting was getting kicked really hard in the jawas, and at a trigger point in ticket loss, the team has the ability to summon a bounty hunter who spawns and promptly nukes the opposite side’s best player (the one with the most kills)

This could simulate a desperate, last ditch effort by the loser to save themselves.
 DallasDawg
07-31-2004, 5:02 PM
#210
THATS STUPID....

that would throw off the balance in the game 10 times fold. I hope ure wish stays in ure head and doesnt end up in this game.
Keep ure day job.

Now wat i want is interactive enviroments i.e. houses and buildings u can hide and battle inside
 Ice Demon44
07-31-2004, 5:28 PM
#211
I want destructable environments. I don't like the summon character idea. That just takes a little more out of the fun. I also want a better vehicle destruction system i dont want to see things smoke then blow up, I want them to react to where they are hit and show damage accordingly.
 reelguy227
08-01-2004, 12:02 AM
#212
Originally posted by DallasDawg
THATS STUPID....


Now wat i want is interactive enviroments i.e. houses and buildings u can hide and battle inside

that and destructible environments is what i would love also.
 ShadowMarth03
08-02-2004, 10:39 PM
#213
Destructible environments are a must, but don't expect too much from the vehicle destructability. I'm really waiting for the system requirements. been thinking about replacing my older RAM card, this might be a good excuse....
 Ice Demon44
08-02-2004, 10:44 PM
#214
Don't replace it just add another.
 reelguy227
08-02-2004, 10:49 PM
#215
another thing on my wish list ,is for the devs to bring back the bothan spy unit and the imp officer ,they looked so cool ,those uniques would put some unique into the phrase unique unit for the rebels . i just dont think the rebel smuggler is a good choice for the rebel unique .please devs read this wishlist ,and bring back our unique units please . thanks
 ShadowMarth03
08-02-2004, 10:57 PM
#216
I only have 3 RAM card slots, but luckily the other two are pretty new, the older is (don't laugh) 8 by 8.
And excellent idea about the bothan spy.
 reelguy227
08-02-2004, 11:11 PM
#217
Originally posted by ShadowMarth03
I only have 3 RAM card slots, but luckily the other two are pretty new, the older is (don't laugh) 8 by 8.
And excellent idea about the bothan spy.

thank you ,thank you ,thank you ,shadow marth ,another person who agrees with me about the bothan spy unit issue.i really really hope the devs read this ,the rebels need that bothan spy unit for their unique rather than the smuggler .by the way ,do the devs ever read these threads anyways?and whoever agrees with me post their agreement and thoughts on the issue in my thread titled ,"the bothan spy unit". thank you
 ShadowMarth03
08-03-2004, 6:18 PM
#218
I think it is too cheap just to give desguise kits to marksman and replace with wookies of all things! Replace the smartest of all units with the head ripping idiots!
 ShadowMarth03
08-03-2004, 6:26 PM
#219
I just discovered battlefront a few weeks ago, but on a review of it,I found a little paragraphabout the bothan spy. It seemed it would have been good...
Sorry, it would not let me just edit my last post.
 reelguy227
08-03-2004, 8:22 PM
#220
ya the bothan spy would have been good ,i dont know why the devs took him out.
 yaebginn
08-03-2004, 8:25 PM
#221
the wookiee was always there. they just took the spy out. they just limited it to 5
 reelguy227
08-03-2004, 8:28 PM
#222
ya but the wookie is pointless ,since when do smugglers set time bombs in sw? come to think of it ,time bombs arent even in sw are they? i really think there isnt a point to the smuggler ,hes just like the rebel soldier ,why not just use the soldier instead.
 ShadowMarth03
08-03-2004, 9:15 PM
#223
I guess it was sort of a balancer to them, give the role of the spies to marksman, and let the wookies add a little extra power to the line up. Didn't they use time bombs to destroy the DS2 Sheild generator? Or did they use detanators?
 TK-8252
08-03-2004, 9:37 PM
#224
They used proton grenades. These things:

http://massassi.yavin4.com/sw/g_grenad.htm)
 reelguy227
08-04-2004, 12:00 AM
#225
ok thats all cool ,but did they ever have time bombs in sw? and since when are smugglers sent in to blow stuff up ,they are suppost to smuggles stuff,lol.
 yaebginn
08-04-2004, 12:12 AM
#226
well, proton grenades are time bombs in a sense, because they have a timed charge setting and they are bombs.
 reelguy227
08-04-2004, 12:14 AM
#227
again .....since when do smugglers go in and set bombs ,isnt that what a demolitions guy is for ,or a rebel commando,what would have been cool is if the rebel smuggler got some sort of thing to like hack into computer systems or open locked doors or something ,ya know ,something dirty ,something a smuggler would do .
 Alegis
08-04-2004, 5:06 AM
#228
my latest wish is that some kind of table in the game (main menu, server lit) where "LEC/Pandemic recommends". They said they're gonnamake everything very moddable, but usually great stuff doesn't get spread well. With a "recommend" table it does
 ShadowMarth03
08-04-2004, 5:06 PM
#229
This all sounds like stuff spies should have done. Setting bombs quitely and carefully, hacking, opening doors, and of course disguising themselves for covert operations. Besides, if they removed the imperial officer, they had to remove the spy. It was supposed to be the only one to detect it.
 DallasDawg
08-04-2004, 5:19 PM
#230
Ok that makes sense. see folks everything has balance.
 ShadowMarth03
08-04-2004, 5:47 PM
#231
What I don't get is how they will be able to detect marksmen with disguise kits now......
 TK-8252
08-04-2004, 5:49 PM
#232
Originally posted by ShadowMarth03
What I don't get is how they will be able to detect marksmen with disguise kits now......

Uh... no unit uses disguise kits now. All Scouts have Recon Droids now.
 ShadowMarth03
08-04-2004, 5:53 PM
#233
untrue. lucasarts.com "Rebel Disguise Kit
Although Bothans are typically called upon for intelligence gathering, Rebel marksmen have been known to carry disguise kits containing tools, equipment and clothing for clandestine command post infiltration. "
 reelguy227
08-04-2004, 7:31 PM
#234
Originally posted by ShadowMarth03
untrue. lucasarts.com "Rebel Disguise Kit
Although Bothans are typically called upon for intelligence gathering, Rebel marksmen have been known to carry disguise kits containing tools, equipment and clothing for clandestine command post infiltration. "

i thought they took the disguise out ,is shadowmatrth right ,or ,did lucasarts forget to take that out of the website everybody?
 ShadowMarth03
08-04-2004, 7:36 PM
#235
That would explain it, but the rebels would be a bit more boring withought disguises of some sort....
 reelguy227
08-04-2004, 7:41 PM
#236
ya they would be more boring shadow ,finally someone who agrees with me on the rebels being boring ,without the disguise kit ,do you think that the rebel smuggler unit is kinda dumb? there is nothing really unique or cool about him ,so hes got a timed bomb ,wow ,since when do smugglers blow stuff up in sw ? the rebel vanguard has proximity mines thats the same thing as a time bomb almost ,just not timed ,lol .i think the rebel smuggler is just like another foot soldier,just with a bomb .
 TK-8252
08-04-2004, 7:47 PM
#237
If you bothered to see the IGN movie which shows the most up-to-date Rebel, Separatist, and Imperial classes, you'll see that they have given the Rebel Marksman as well as all Scout classes the Recon Droids now.
 reelguy227
08-04-2004, 7:52 PM
#238
tk , were yu talking to me or shadow?
 ShadowMarth03
08-04-2004, 7:57 PM
#239
Does it matter?
 TK-8252
08-04-2004, 8:38 PM
#240
Doesn't really matter, but I was responding to Shadow.
 reelguy227
08-04-2004, 9:11 PM
#241
what does the recon droid do anyways ?is it like the remote in A New Hope ,or the seeker assasin droids the empire uses?
 ShadowMarth03
08-04-2004, 9:21 PM
#242
Using a droid is like calling down a tactical orbital strike.
 TK-8252
08-04-2004, 9:32 PM
#243
I think it has a built-in blaster, and it can drop beacons that call down an orbital strike.
 reelguy227
08-04-2004, 9:41 PM
#244
since when were "orbital strikes" in sw? it sounds more like modern warfare to me ,than sw warfare. ya know ,where they call the b -52 s or helicopters to carpet bomb the place .thats a much dumber idea than letting the scout have the disguise kit ,orbital strikes arent even sw,i mean c'mon, think of something more original!!!!!
 RoxStar
08-05-2004, 12:15 AM
#245
Orbital Strike meaning call in reinforcements or Rogue Squadron. The rogue Squadron tidbit would be a cool addition as well as remind me of that great game.
 ShadowMarth03
08-05-2004, 4:46 PM
#246
The new lucasarts site update confirms no disguise kit, and I think they added a grenade launcher to the wookie, or was that there before? I think they pumped up the pilot a bit too. I've picked my favorite unit.
 TK-8252
08-05-2004, 4:53 PM
#247
The Wookiee did not have the grenade launcher before... he used to have thermal detonators, which have since been replaced by the launcher.

And actually they took away the thermal detonators from the Pilot. They didn't add anything in replace of the detonators either.
 ShadowMarth03
08-05-2004, 4:55 PM
#248
Hey, there are only 4 separatist units now! The "recon" droid is now the "assassin" droid. They gave the droid pilot a better weapon too, a grenade launcher.... Hey, check out the vehicle section! Finally, some specific vehicle stuff. There are no land vehicles yet.
 Mango Fett
08-06-2004, 12:00 PM
#249
Yeah there is. The Separatists have an AAT in the game so far. They might put in STAPS or MTTs also.:bdroid2:
 ShadowMarth03
08-06-2004, 12:30 PM
#250
I mean in the updated version of the lucasarts.com battlefront site. The vehicles section shows no land vehicles, just some fighters, other stuff, and of course the clone transport. (which has only 3 gunners? )
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