Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Demo Bug Report - Captured base countdown doesn't reset when changing hands

Page: 1 of 1
 JediJoe
09-29-2001, 9:59 PM
#1
When the base in the center of the demo map changes hands, the counter doesn't reset.

Reproducible.

I'm assuming this isn't an intentional change from AoE, since it sets an absolute and short limit on remaining game time.

-- JediJoe
 Blamer
09-29-2001, 10:19 PM
#2
I thought it was intentional. Come on, what if you take back the monument with 10 days left and it resets to 500-whatever? Game would take hours...
 Captain Fett
09-30-2001, 11:12 AM
#3
Could you explain what the heck you are talking about? What base? What counter?
 EndSub
09-30-2001, 11:42 AM
#4
he means the ruins in MP........it is intentional.....it starts off where YOU left off.....

1)i capture ruins till 230
2)resets to 500.....he keeps them till 450..
3)i capture them and it stars on 230.....
4)he catures them and it start on 450.....
ect, ect

:)
 Imperial Jawa
09-30-2001, 11:49 AM
#5
no it goes from wherever the person who had it last was

if you capture when its less then 100, it goes to 100
 Sherack Nhar
09-30-2001, 7:48 PM
#6
Post GB-related topic in the Galactic Discussion Forum please.

FORCE MOVE TOPIC!!
 EndSub
10-01-2001, 1:46 AM
#7
Originally posted by Imperial Jawa
no it goes from wherever the person who had it last was

if you capture when its less then 100, it goes to 100


eh, even the best of us make mistakes :D
Page: 1 of 1