Originally posted by friss
Hi peeps, i was reading a thread on the forum b4,it inspired me somewhat.
So i started to mess about with the sabers file's, ive seen a lot of posts asking for twin saber staffs so without further a do here's how:
Open up the assets 1 pk3 (maybe 0 i cant rember coz mine are both open), go into ext data then open "single_9" with notepad & change the txt so it reads:
single_9
{
name @MENUS_SINGLE_HILT9
saberType SABER_STAFF
saberModel "models/weapons2/saber_dual_1/saber_dual_1.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 25
saberColor random
numBlades 2
twoHanded 0
}
Save it then go have fun with your new dual saber staff's
If you change "single_1" the computer seems to always have saberstaff's & make a horrible noise, if you change "single_9" they dont :p
It also lets you have a single saberstaff from the start if you choose hilt 9 (or whatever number you edited), when you get to the point where you can choose to have two saber's, chose hilt 9 (or the number) for both saber's & you can have twin saberstaff's in the one player too!!
If any modder wants to try and sort this out into a proper mod it would be soooo much easier to do than messin bout with the pk3's.
nb: (9 = hilt number, if editing "single_1" change 9 to 1)
For the non-believer's out there some pics at:
http://www.geocities.com/team_gkh/twinsabers)
Hi can you make .pk3 mod file to make dual blade two saber ?
I dont want to messup my .pk3 files and I cant anyways so..:( :rolleyes: