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The Return of Kick (among other things)

Page: 5 of 5
 fk | screed
09-22-2003, 6:40 PM
#201
al just stfu
-noide
 Spider AL
09-22-2003, 10:43 PM
#202
Verbose as ever, Scrood. Spam. ;)

Like I said, I'm not going to go tell the guys in image (former Dsbr members) how to play all weapons CTF, so why are you here lecturing us on our game type?You really aren't paying any attention at all, wiener. I haven't told you or ANYONE how to play diddly squat. I haven't commented on the mechanics of NG CTF, I haven't debated whether NG CTF could be improved by kicking or not. Because, wait for it, here it comes again, blink and you'll miss it... :rolleyes:

That's all irrelevant. I've said it before and I'll say it again, what's RELEVANT is that you're asking for a rushjob patch. It doesn't matter WHAT's in it, all previous patches that were rushed out in the spectrum of games, Tribes, JO, etcetera, all those patches alienated a HUGE portion of the community, and the competitive community. Sure, a patch might make you personally very happy, just as there were those who loved 1.03. But that doesn't matter, does it. What matters is the larger community.

Look at the bigger picture for a change.

This is neither your field nor area of expertise, yet you try to tell the people who have mastered this field that you know more about it than they do.What? Not only are you wrong, you're wrong at the top of your voice. I've maintained that though I've played it, I've purposely AVOIDED competitive NG CTF throughout my JO "career" for want of a better word. How is that claiming that I know more about NG CTF than they do?

Ehh you're just full of rubbish tbh Wiener. You've said NOTHING pertinent in any of your posts, just pointless flame fests trying to get a rise out of people you're incapable of debating with rationally. :rolleyes:

You don't want kicks (for whatever reasons, your not good enough to use them, evade them, counter them etc.),Actually I used to quite like kicks. I was the proverbial kickwhore! I won most of my games using kick. I was what many people called a "lamer". I won though, in the final analysis.

Kick is irrelevant. What's relevant is that the premature patching that you're trying to force through could SERIOUSLY DAMAGE THE GAME. Open your eyes. Think 1.03.

But who are you to decide whether people want them or not anyway?Who are you to decide whether the game MUST BE PATCHED or not? Who are you to risk fragmenting the game the way 1.03 fragmented JO? It's a lot you take on yourself, isn't it. The fact is that you just don't care about anything except what happens to YOUR little corner.

Don't accuse others of hypocrisy if you're going to be guilty of multiple counts of it. Premature patching is stupid. It's a stupid idea, and it's damaging to game communities. This fact is well known and was established back in the days of 1.03 beyond the shadow of a doubt. It's not an ISSUE for you to debate. It's a historical and actual fact. Ask players from the days of 1.02. Ask players from the tribes community. Ask COMPETITIVE players. Ask old DSbr members how the rushed out 1.03 ruined their CTF. It ALIENATES people. It drives people, good people, SKILLED people, AWAY! It's not worth damaging the rest of the community in a blind attempt to improve the lot of your little clique.

Open. Your. Eyes.
 g//plaZma
09-23-2003, 12:47 AM
#203
Originally posted by Spider AL
Who are you to decide whether the game MUST BE PATCHED or not? Who are you to risk fragmenting the game the way 1.03 fragmented JO? It's a lot you take on yourself, isn't it. The fact is that you just don't care about anything except what happens to YOUR little corner.

Hmmm... Weiner is not the only one who wants the game patched. The whole damn ff/so CTF community wants it patched. Look at all threads and posts that had to deal with how ff/so CTF is not playable.

Don't accuse others of hypocrisy if you're going to be guilty of multiple counts of it. Premature patching is stupid. It's a stupid idea, and it's damaging to game communities. This fact is well known and was established back in the days of 1.03 beyond the shadow of a doubt. It's not an ISSUE for you to debate. It's a historical and actual fact. Ask players from the days of 1.02. Ask players from the tribes community. Ask COMPETITIVE players. Ask old DSbr members how the rushed out 1.03 ruined their CTF. It ALIENATES people. It drives people, good people, SKILLED people, AWAY! It's not worth damaging the rest of the community in a blind attempt to improve the lot of your little clique.

Open. Your. Eyes.

How will patching CTF and CTF only affect other gametypes? We're not asking Raven to do anything to duel, FFA, TFFA or any other gametype besides CTF because at this moment, ff/so CTF is not playable.
 Spider AL
09-23-2003, 12:57 AM
#204
Hmmm... Weiner is not the only one who wants the game patched.That paragraph wasn't directed towards wiener. Please read more carefully.

How will patching CTF and CTF only affect other gametypes? We're not asking Raven to do anything to duel, FFA, TFFA or any other gametype besides CTF because at this moment, ff/so CTF is not playable.What these fellows are asking for isn't a CTF specific patch, let alone a NG CTF specific patch. They're asking for kick to be toggleable. Now that's a gameplay change, and gameplay changes when released prematurely, ie less than a month after the game's been released, are likely to RUIN the game. Plus, if Raven were to patch this request, they'd patch to cater to others too. This suggestion has its flaws, but it's not as silly as some other suggestions I've seen. Raven aren't expert players as far as I'm aware, they don't have time to waste becoming leet. So they can't make the same distinctions between bad suggestions and good suggestions that the more experienced players can.

So they'd patch em all in, or at least some of them. 1.03 once again. Unacceptable, I'm afraid.

If you were all lobbying for a No Guns CTF only patch, with emphasis on only, and if it only a: slowed the person down when they pick up the flag or b: added kick, I wouldn't even be here. It's the fact that this request would affect ALL game modes that makes it bad, that and the fact that if catered to, it would open the floodgates to even worse requests, as I previously stated.
 dyehead
09-23-2003, 1:38 AM
#205
OK, I've had just about enough.

I have read through 4 and a half pages of this thread, and here's what I've figured out.

Al has absolutely no need to be posting in this thread. If you don't like sabers only CTF, then please, find an all weapons forum to post in, your opinion really doesn't matter. If my grasp of the english language teaches me anything, it's that this thread is a plea to Raven to give server administrators the option of enabling kick on their server.

I, being a server administrator (LKM818.com Sabers only CTF 66.159.234.202) would love to have kick enabled on my server, because I have run around chasing the fc for 15 minutes while he absorbs and bounces from health pak to health pak.

I disabled all pickups, but that does not seem to be enough, with healers/energizers about to help him.

Once again, Al, you seem to have half a brain, but I believe your so-called 'non-existent' sabers only community seems to have at least 30 or so people telling you to go away. How does it feel to be hated? :eek:

If people don't like sabers only CTF, how come my server has been full from 8am to 3am every single day since wednesday when I got my pre-order copy of the game? How come nobody who has come to my server has said "bring back the guns!?" I'm afraid you've mistaken us for people who care about guns, or care about you. You make lots of nice posts, but to us, they're just wasted bytes, fractions of pennies wasted by your ISP by allowing you to upload information.

Jedi Academy was not designed to be completely separate from Jedi Outcast. Raven wanted to make money, so they made a new game for people to buy, to revive the old community with a new jedi game.

Kick is definitely a necessary tool for sabers only CTF. We would like the option for it.

If you don't agree, that's fine, great, we don't care. This thread is not for you, just like spandex is not for you. Go deepen the groove in your favorite bar of soap while dreaming of wookie bowcasters, but leave our S/O CTF discussions to those that play S/O CTF. kthx.

-=DyeHead
 dyehead
09-23-2003, 2:13 AM
#206
Oh yeah, forgot to say some other stuff.

Suiciding is lame, that is something that Raven did NOT put in the game for CTF abuse. I did post the IP of my server, if I see people suiciding in-game, they will be kicked after 1 warning. As soon as a mod comes out to police suiciding, it will be installed.

FK was mentioned earlier by a div3rse member. A member of FK was notorious for suiciding in my presence all the time, because he feared me, and did not want me to get stat points for killing him. out of all of his deaths, 90% of them were suicides. gg.

I'd like to see suiciding as a server side option as well, along with kick.

If you want to get in a flame war with me, I'm all for it, but do it on my forums at http://lkm818.com/phpbb2) as to keep the little kiddies from being offended.
 [div3rse.syn]
09-23-2003, 2:16 AM
#207
couldn't have said it better myself.

And stop your bitching AL. If people enable kick in other game types, that's their own choice.
 FlashRam
09-23-2003, 2:20 AM
#208
Dyehead, your comment on suiciding in a CTF match shows that you are a complete newb who couldn't possibly stand up to an FK member. Every single serious CTF clan suicides in CTF. In EVERY SINGLE ladder or tornament for CTF, full weapon or saber only, suicide is allowed. Please sit down newbie, and go back to your newb server.
 Side
09-23-2003, 2:25 AM
#209
Originally posted by dyehead
Oh yeah, forgot to say some other stuff.

Suiciding is lame, that is something that Raven did NOT put in the game for CTF abuse. I did post the IP of my server, if I see people suiciding in-game, they will be kicked after 1 warning. As soon as a mod comes out to police suiciding, it will be installed.

FK was mentioned earlier by a div3rse member. A member of FK was notorious for suiciding in my presence all the time, because he feared me, and did not want me to get stat points for killing him. out of all of his deaths, 90% of them were suicides. gg.

I'd like to see suiciding as a server side option as well, along with kick.

If you want to get in a flame war with me, I'm all for it, but do it on my forums at http://lkm818.com/phpbb2) as to keep the little kiddies from being offended.

Well i never found suiciding lame in CTF(and hell suicide added sum strat for CTF)im not saying it a "total must" 3 guys still can energize each others they dont need suicide,but it just speed up thing with suicide
But it ur server so i wont tell u how to run ur server so it a great idea to toggle suicide on/off
 dyehead
09-23-2003, 2:26 AM
#210
LMFAO...

Suiciding is nub. If you can't get back to your base fast enough, that's your own fault.

If I grip you while you're speed raging, and you suicide, aww too bad, take it and come back for more.

If you're too nub to stay on platforms and fall to your doom, you deserve to listen to yourself yodel down the crevice.

I had JO before it was officially released, and was #1 for 5 months straight on the first real sabers only ctf server (Matrix CPA) so eat me, nub. I have logged more JO hours than you, I can guarantee.

FK banned me from their server within 15 minutes for calling their leader a wuss for suiciding. Needless to say, he won't be playing on mine.

Suiciding = wussy, no matter how you slice it.
 Side
09-23-2003, 2:29 AM
#211
dude dont push it
Suicide isnt for wuss,u got that logic from duel

while ur playing ctf'ing ur goal isnt to kill sum ramdom guys jesus
ur not dueling
 dyehead
09-23-2003, 2:32 AM
#212
Originally posted by Side
Well i never found suiciding lame in CTF(and hell suicide added sum strat for CTF)im not saying it a "total must" 3 guys still can energize each others they dont need suicide,but it just speed up thing with suicide
But it ur server so i wont tell u how to run ur server so it a great idea to toggle suicide on/off

Strategy? I appreciate the civil response, Side, so I will reply civilly as well :)

I don't see binding a key to warp you back to base with full health/armor 'strategy,' I call it taking the cheap and easy way out of a bad situation. If you're down to 15 health, jump off a high ledge onto the ground and die. Fall down a hole, go try and stop a capper and die with some sort of honor... but warping back to base, man that's just cheap.
 Side
09-23-2003, 2:34 AM
#213
Honor?...ok i wont even reply to that
but again if u dont like suicide it ur opinion but going telling us it for wuss....
 Mordred
09-23-2003, 2:38 AM
#214
Originally posted by dyehead
If you're down to 15 health, jump off a high ledge onto the ground and die. Fall down a hole,

how is that really any different to /kill???

it's the same thing u, u killed your self, ok the /kill a few seconds faster but thats it
 dyehead
09-23-2003, 2:38 AM
#215
omg, I didn't notice before, hey side remember me? :) Senator Palpafag etc -=DyeHead=- :)

When I play CTF, I don't personally cap well. I go after the capper, or stop people from getting to my capper.

Fallen would come try to get my capper, and I'd grip him as he speed raged, he'd suicide, come back, rinse, repeat.

I realize that for those of you who are just zooming around the map, that suicide allows you to not have to run back and forth as much, as I imagine you do that plenty anyway, but isn't that kind of the point of the game? To run back and forth?
 dyehead
09-23-2003, 2:40 AM
#216
Originally posted by Mordred
how is that really any different to /kill???

it's the same thing u, u killed your self, ok the /kill a few seconds faster but thats it

Because Raven put that command to get you out being stuck, not being close to death or far from the flag carrier.

If you ask someone from Raven if suicide was meant for the purposes that people use it for, what do you think they will say?
 [div3rse.jello]
09-23-2003, 2:41 AM
#217
haha a dik
 [div3rse.syn]
09-23-2003, 2:42 AM
#218
if you don't want suicide fine, but it definately adds strategy to CTF. Why? Well, what if you notice that your FC's health is starting to get perilously low, he's calling for help, and nobody his helping? Suicide, rush to his aid, and go on your way. Ever play in a match as a returner? Then you should know the common situation when you finally do kill a FC, if the other team is any good, another player will IMMEDIATELY grab the flag. If you don't get back to your base almost INSTANTLY, you'll lose out on the chance to kill the fc while he's running (and hence most vulnerable). What if you have zero force, low hp, and need to get back to the flag platform asap? Granted its your own fault for getting in that situation, but you have to suicide and get back to the plat...

it adds a layer of strategy.
 Side
09-23-2003, 2:46 AM
#219
Originally posted by dyehead
omg, I didn't notice before, hey side remember me? :) Senator Palpafag etc -=DyeHead=- :)[/i]
Yea i remember u,u accused me of scripting when i was using rage+dfa and i taught u how to do it as well lol,and i also remember u teaching zen how to "pull-kick" hehe
Originally posted by dyehead
When I play CTF, I don't personally cap well. I go after the capper, or stop people from getting to my capper.

Fallen would come try to get my capper, and I'd grip him as he speed raged, he'd suicide, come back, rinse, repeat.

I realize that for those of you who are just zooming around the map, that suicide allows you to not have to run back and forth as much, as I imagine you do that plenty anyway, but isn't that kind of the point of the game? To run back and forth?

Yea i do it plenty,and it proven to be very useful but like mordred says it kinda the same as using /kill u still spawn ramdomly across the map with full force+health

and btw =x= mod kinda fixed that,when u throw someone down a hole if he ever suicide ul still get point from killing that guy
instead of having a msg like "[div3rse.side] killed himself"
ul get a msg like this "[div3rse.side] was killed by =DyeHead=" so it pretty good for people that realy get piss off by people suiciding and u dont get point from killing him(again my apologize for my english grammar)
 dyehead
09-23-2003, 2:47 AM
#220
Originally posted by [div3rse.syn]
Granted its your own fault for getting in that situation


My point exactly. You are taking the cheap way out.

You don't see a defensive player in football suiciding and reappearing in front of the wide receiver, do you? They have to run their ass off and catch up to him.

Work your ass off to, the reward will be sweeter, because you will be l33ter.
 [div3rse.syn]
09-23-2003, 2:49 AM
#221
because it increases the intensity of the game, increases the pressure you're under, and makes it more fun to play.
 dyehead
09-23-2003, 2:50 AM
#222
Yeah! I remember you teaching me rage dfa, I used that a lot, it rocked.

At least we know that I don't suck though, *phew*

I think you were one of the first I saw using rage dfa..

Yeah I taught most people how to kick lol! I remember teaching Zen DFA back in 1.02.. man oh man.. just ask him :) He and I spent hours in duel servers, I taught him so much stuff..

i was dissapointed to see him binding a key to yaw with backstab though.. those were sad days..

Say hi to him for me!
 BigFurryWhale
09-23-2003, 3:13 AM
#223
Please bring kick back to ctf. k thx.
 FlashRam
09-23-2003, 3:24 AM
#224
Dyehead, while we are on the subject of honor, why don't you bow before engaging the FC? Then you can show him that you are a TRUE jedi with TRUE jedi honor.
 [div3rse.syn]
09-23-2003, 3:54 AM
#225
honor has no place in any sort of competition. It's not "what team comes out feeling fresh and shiny", it's "what team scores more points in the least amount of time". To think otherwise is to miss the point of gaming. Somtimes I wish this was just some random companys game that called light sabers "energy swords" and didn't assosciate itself with the Star Wars universe because it seems like this game is plagued more than any other game by people claiming some sort of honor system...
 dyehead
09-23-2003, 3:54 AM
#226
lol how can he see me while his back is facing me and he's bouncing around :)
 fk | screed
09-23-2003, 3:58 AM
#227
Originally posted by dyehead
LMFAO...

Suiciding is nub. If you can't get back to your base fast enough, that's your own fault.



You sir obviously never played CTF with any one that was worth a damn. I am a returner, after I kill the flag carrier USUALLY theres someone there to recap it. Sooooooo what I do is /kill respawn at the base and try to stop the enemy flag carrier from getting back to his base. Also, I can defend that flag I just returned alot easier than running ALL the way back to my base.
 dyehead
09-23-2003, 4:24 AM
#228
Yes, I know all of the reasons to suicide, and I still have no desire to do it, nor do I accept the reasons to suicide as valid reasons to abuse a command used to solve a bug issue.

I played CTF with every major clan you can name.. div3rse, FK, =X=, NJA, you name it, I killed those people.

I suppose I could also be called a returner, but I also intercepted returners, and cappers along the way. Not once did I use suicide, and I was successful at what I did.

I am not calling anyone that suicides a newb, or stupid, I'm just saying that I consider it cowardice in the situations that I mentioned.
 the weiner dog!
09-23-2003, 4:26 AM
#229
screed I think that whole suicide rant was a joke.

At least I hope it was since /kill has been used in every single game of CTF going all the way back to quake 1...

Then again this is the world of star wars people, lots of weird things happen when they are around.

:eek:
 dyehead
09-23-2003, 4:28 AM
#230
Actually I am quite serious about it, Weiner Dog. If there is a way to disable it on my server, I will do so.
 Rumor
09-23-2003, 4:38 AM
#231
Originally posted by dyehead
Yes, I know all of the reasons to suicide, and I still have no desire to do it, nor do I accept the reasons to suicide as valid reasons to abuse a command used to solve a bug issue.

I played CTF with every major clan you can name.. div3rse, FK, =X=, NJA, you name it, I killed those people.

I suppose I could also be called a returner, but I also intercepted returners, and cappers along the way. Not once did I use suicide, and I was successful at what I did.

I am not calling anyone that suicides a newb, or stupid, I'm just saying that I consider it cowardice in the situations that I mentioned.

cowardice? in a game? yeah, maybe if someone just hides so they can't be killed...but killing THEMSELVES so they can do their job better? :rolleyes:
 dyehead
09-23-2003, 4:41 AM
#232
If you read the situations I posted earlier, such as gripping a speed rager, or when I would knock someone down and be 1/2 second from my DFA contacting their torso, they suicide.

My problem has mainly always been with one person, who most people really dislike, who would suicide whenever he came within range of me. I suppose that left a rather terrible taste in my mouth.

No one has answered the question as to what a raven developer would say that /kill should be used for.
 the weiner dog!
09-23-2003, 4:45 AM
#233
heh

To each their own I guess.

I guess it can be "abused" to some degree.

I've been kicked a couple of times and banned a while back but in all fairness to the server I was on, I abused the hell out of it and played like a bastard so I probably would have kicked myself too.

I am primarily a 1v1 player and as most of us do, I have a "by any means necessary" mentality when it comes to winning (hacking not included of course).

To me:

/kill
Drain a back up capper waiting for a grab
/kill
Repeat
/kill
Repeat
Watch him get pissed off because he has to roll back to the base (no gas for speed or absorb)
Watch him get gang banged by our guys who just respawned

is a perfectly acceptable tactic.

The way I look at it, if a capper has the grapefruits to wait in our base and stand on our flag stand, he better be ready for some nasty treatment.

But I know not everyone sees things like this.

In games like RTCW ET spawn camping is a big unwritten no-no but I do it and have 0 problems with people who do it to me.

I guess it just all boils down to how cheap and hardcore you want to get when you play.

Duels are a lot like this too.
Some people look at players who strafe jump around maps and use level 2 lightning as their only form of attack as being "gay" or cheap, but in reality it's pretty clever.

It's a perfectly sound strategy and if you can't adapt to it, you really can't criticize it but that's just how I look at things.

I know others don't see it that way though.


:mad:

The thing is while in "pub" matches I can agree with maybe not being a total bastard with the way you play, in ladder matches you better not screw around or expect any slack.

When I used to pub duel we would not "whore" all the time but in official matches all the nice guy crap went out the window.
 [div3rse.jello]
09-23-2003, 4:46 AM
#234
to go into spectate mode or change teams

if they really cared about it theyd fix it up in ja
 FlashRam
09-23-2003, 4:47 AM
#235
waaa waaa I didn't get the 1 point for the kill because he suicided!!!!!111111 COWARD!!!!111111
 Pyro
09-23-2003, 4:51 AM
#236
OH MY GAWDS WUT WOUD THE RAVEN DEVLPER SAY WUT WOUDK HE SAY AOBUT PTK OR THE LAME DRAIN WHORAGE OR RAGING DFA IN FFA OR DIREFCTUIONAL KICK OR... STFU WHO CAREAS WUT RAVEN DEVELOPER WOUJDKO SAY ACTUALY WHO CARES WAT U SAY STOP INSERTING NONSECNSCIAL ARGUMENTS THAT HAFNVE NO BERAJING ON QUESTION AT HAND A GAME IS WAHT THE GAMERS MADE IT ARE YOU TELLING ME THAT RAVEN COULED HVE FORESEN 95% OF TACTICES USED BY PEOPLE THAT HAVE PLAYED JO ALMSOT *TWO YEARS* AFTER RAVEN MADE IT? R U SERRIOUS? U THINK THEYD LOOK AT A DEMO OF ME FF DUELING AND SAY "OH I PREDICTED MOST OF MOVES HE IS DOING"? IF ITS IN THE GAME AND THEY DIDNT TAKE IT OUT LETS JUST ASSUME THAT ITS OK
 the weiner dog!
09-23-2003, 4:51 AM
#237
oh and /kill was in every quake based engine since well, quake 1.

(not sure if it was in doom).

for an "official" answer you would need to go to someone other than Raven, like John Carmack from id software.

in a nutshell it is there if you get stuck in a map and can't get out without a respawn.

it's also accepted as a bread and butter tactic in every quake engine based game of CTF man, sorry but it is looked at as being just part of the game like strafe jumping.

People did it in all 3 quakes, they did it in RTCW, EF, you name it.
 dyehead
09-23-2003, 4:51 AM
#238
Yeah well I have very strict rules on my server re: respect, language, racism, etc..

I can see where in a real match such strategy might be important, but on my server, I'd prefer it to be a fun-for-all kinda thing. No one cheaping someone else because they CAN.. know what I mean?
 [div3rse.jello]
09-23-2003, 4:56 AM
#239
omg do u slap ppl with academy mod for saying "fag" !1!1
 Side
09-23-2003, 4:58 AM
#240
Man this thread is so off topic now =/
but i seriously dont see why suicide is a coward act in s/o CTF(even in guns?)but again it ur server so u can do as u please
 Rumor
09-23-2003, 5:01 AM
#241
well that is your perogative. you try to provide a family atmosphere.

plus, its your server.
 dyehead
09-23-2003, 5:06 AM
#242
Thanks for understanding, guys.

Now let's get back on topic.

BRING BACK KICK!
*holds picket sign*
 [D]Fugs
09-23-2003, 5:30 AM
#243
Oh my word I've never heard so much claptrap in all my time. Spider AL, you are the biggest excuse for a competitive player I have ever had the misfortune to address. Any good/high level player wants MORE - more options, more features, more opponents. I think you just don't want kick because it will cramp your specific playing style.

Your few, repetitive, shallow points are based not on fact, as you would have us believe, but on your own, poorly rationalised personal opinion. Ordinarily, I wouldn't be here to indulge your drivvle, as it was becoming quite tedious, but we are discussing a game I love and many people here, including some of the cream of the JK2 community, are trying to be constructive for the good of the software, the community, and ultimately the developers. Your continued torrent of verbal diarrhea not only jeopordises the effectiveness of this thread, and hence the success of Jedi Academy itself, which still has a great potential, but I felt a personal urge to speak up because, quite frankly, I think you're an extremely poor ambassador for our country. In fact I'll go so far as to say you're a twit, and I have no wish for you to be associated with myself or the rest of the UK Jedi Knight community.

Intelligent, skilled gameplayers are trying to indicate actual specifics in current JA gameplay many offering solutions off-hand, mainly (not surpisingly due to the title of the thread) the return of kick. As an option. Now I just cannot believe for the life of me why people would be so opposed to an option being introduced into a new videogame. Arguments like "splitting the community" are ridiculous when compared to alternatives like creating mods, and if you think this game doesn't need a patch for one reason or another than you're very much mistaken. As good as Raven are at balancing, they're not stupid, and they realise that they cannot attain a perfect result first time, which if you think they have, are even more of a fool than you seem.

So please, enough with your completely irrelevant Quake1 axe analogies, or pie-in-the-sky suggestions, like "..updated engine.." or "..new effect of weapons.." What weapons exactly? What effects, specifically? A fifteen meter saber? There are NO NEW FORCE POWERS in this game, what the top players are telling you on this thread may be derived from 18 months play in a "different" game, but the experience is gained from a scenario with the same combat system: virtually identical weaponry and force powers and very similar saber moves. Your "adapt and overcome" argument is inadequate.

Now I didn't actually make this post just to get Spider to shut the smeg up; I wouldn't set myself such a fruitless task. I'd like to vouch for the return or kick, as it instantly add's to the game, it's a much loved move, it solves the CTF Flag Carrier problem, (for saber only and guns - why should we have to use guns to frag the flag carrier it's Jedi and I have a saber) and it will further incorporate the new "kill the enemy on the ground" moves, and the 3 different ways to get up from the knockdown.

So, maybe we should continue this discussion, in which your not welcome Spider AL, and try and find out why people don't like kick in Jedi Outcast, or don't like the idea of it in Jedi Academy. If it's because people found it difficult to do, and therefore could not compete with other players, maybe we should make it easier, like it is in JA SP. Here you don't need a double tap just hold direction and jump exactly like the wall grab, it's a less elitist skill but can be used to perform some brilliantly timed long range aerial attacks.

I'm sure a few will say "it's not in the movies" but hey, neither are the kata's and I don't see Obi Wan running along walls, or sideflippin' them for that matter. Then if we find out why the masses don't like the move (yeah ok we know they got owned by it all the time) then maybe we could change it a bit so it suits all our needs better. 1 health damage, 10% chance of knockdown, headshot required; whatever, you can see where I'm going with this.

Oh, and I expect we'll get the gun users complaining too, like Spider guy here, who's probably as happy as a pig in **** now he can run around with absorb and speed on, lobbing grenades at people with no virtually no chance of getting sabered apart from the odd thrown one.

:jawa
 the weiner dog!
09-23-2003, 5:39 AM
#244
Ouch, Al just got slapped with a large trout.

Serious though, this guy does make very valid (and well written) points.


I'm glad people do understand where all this is coming from and it's nice to see that some people are actually reading what is being posted rather than just skimming and spitting out old recycled responses from a year ago that have no bearing on this issue.

And Al, this guy admitted it, we all have said it, hell even Cjas admitted it, Jedi Academy is only a "new game" in name.

The overwhelming majority of the games content and game play dynamics are an identical port of Jedi Outcast, it's not just similar in the play structure but it's the exact same code.

1 new gun.
2 new stances with a few swings.
some nerfing on a lot of the old stuff.
new maps.
wall walk moves.

that's it man, nothing more.
rest is all Jedi Outcast ported over.

Time to join the rest of the real world and admit it in public as well, I know it's going to be hard to swallow your pride but I'm sure you can do it.
 dyehead
09-23-2003, 5:50 AM
#245
His pride is more like a horse-pill, though.. hehe
 Gabrobot
09-23-2003, 6:37 AM
#246
Originally posted by the weiner dog!
And Al, this guy admitted it, we all have said it, hell even Cjas admitted it, Jedi Academy is only a "new game" in name.

The overwhelming majority of the games content and game play dynamics are an identical port of Jedi Outcast, it's not just similar in the play structure but it's the exact same code.

1 new gun.
2 new stances with a few swings.
some nerfing on a lot of the old stuff.
new maps.
wall walk moves.

that's it man, nothing more.
rest is all Jedi Outcast ported over.

Time to join the rest of the real world and admit it in public as well, I know it's going to be hard to swallow your pride but I'm sure you can do it.

Wow, nice...you throw a huge insult at Raven, and yet you expect them to release a patch for you...have you considered why Mike decided not to post on this thread?
 Rumor
09-23-2003, 7:01 AM
#247
insult? where? i don't see him saying this game sucks.
 Gabrobot
09-23-2003, 7:13 AM
#248
Raven spent the last year putting a large amount of effort into making JA, and then you call it a mod for JO...that is one of the worst insults you could say to a developer.
 Side
09-23-2003, 7:18 AM
#249
Effort? where u saw the effort from Raven?

Originally posted by the weiner dog!
The overwhelming majority of the games content and game play dynamics are an identical port of Jedi Outcast, it's not just similar in the play structure but it's the exact same code.

1 new gun.
2 new stances with a few swings.
some nerfing on a lot of the old stuff.
new maps.
wall walk moves.

that's it man, nothing more.
rest is all Jedi Outcast ported over.
 Gabrobot
09-23-2003, 7:44 AM
#250
Well, there are many things but I think I'll focus on the multiplayer engine differences, since you seem to be under the misconception that it's 80% the same as that of Jedi Outcast.

Some things which come to mind are:

It has a shader limit 16 times higher than that of Jedi Outcast. This probably means nothing to you as you aren't an editor...

The ICARUS 2 scripting engine has been implemented in Jedi Academy multiplayer. This probably means nothing to you as you aren't an editor...

There is now the ability to have vehicles in JA MP (at least in Siege...but it's still part of the JA MP code). It means that you can pilot an AT-ST, ride a Taun-Taun (and a speeder, a Rancor, a Wampa, and any animals/ridable things which people make) and you can fly X-wings/Tie fighters. Not all of these are actually used in the levels, but the functionality is there to be used in custom levels.


Those are some very big changes, but are hardly the only ones. I'm too tired to go into more detail, and a Raven person would be able to go into the changes best, anyway.
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