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power duel suggestion

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 FK | unnamed
08-07-2003, 1:05 AM
#1
Ok I know the chances for this are slim due to legal/creative reasons (as in a developer taking ideas from players etc.) but I still want to suggest it.

Power duel sounds great and all, and as a No Force type of match I see it as being really fun.

However in a Full Force duel I see it as being nothing short of a nightmare unless the two man team is very unskilled.

Two guys just patiently whoring drain and chipping away at a defenseless opponent would be unstoppable even for the most skilled of players to deal with unless the one man “team” was given some extra advantage the two man team did not have (faster Force regen time etc.)

However a *very popular user created game mode played by full force players in jk2 is 2v2.

Granted we have to do it in a TeamFFA game type but think about this:



A team of two players faces another team of two players.

When a member of one team is eliminated he sits in “limbo” and does not respawn (ala Counter-Strike).

Once both members of a team are eliminated they go to the bottom of the “list” just like in normal duel mode and the next “team” waiting in line comes up to face the winning team.

10 wins = new map etc. just like duel mode.

2v2 is very popular (even more so than TeamFFA) among jk2 Full Force Saber only players and those of you who have played it know how much fun it is.

I know this probably could not make it into the 9/16 release but as an idea for a future patch addition I think it would be very well received by the JA community.

It really has a lot of potential for fun because you simply don’t know how it could turn out.

It may be a quick slaughter or it may come down to a 1v1 “last man standing” match.
 Obi-Wan X
08-07-2003, 1:30 AM
#2
EXCELLENT idea. This was exactly what I was thinking should happen in power duel.

Though to be honest, I think this will be included. Unless some "beta" source has already said otherwise ;) .

If they ONLY included 2 vs 1....then I really wouldn't even play the mode.
 FK | unnamed
08-07-2003, 2:00 AM
#3
Well we really can only guess what it (power duel) will be like until 9/16 so I’m basing my assumptions on the fact that it has been confirmed as being 2v1 dueling.

Like I said who knows if any “perks” will be given to the one man “team” but if it is pure base game play and if the confirmed returning powers like drain and lightning are available it’s going to have an incredibly high frustration factor for the single guy.

In No Force it could really shine if for no other reason than people can not heal them selves but Full Force is a totally different issue when (if drain is anything like it was in JK2) two guys can totally render a guy helpless and heal themselves at the same time while taking shots at him as well.

The reason 2v2 has always been so well received by JK2 players is it brings the “best” of duel and TeamFFA game types and eliminates he things people hate about them.

The chaotic “10 guys flying all over the place” nature that turns people off from TeamFFA is not there with just 4 people but the “20 minute stand offs” that make some people dislike dueling is not there either because people tend to “Rambo” when they have a partner backing them up.

Not just people in the saber community play 2v2, but a lot of gunners do it as well so it really has the potential to be a popular game type across the board.
 HertogJan
08-07-2003, 6:28 AM
#4
Yeah 2-2 is very popular, in my clan we mostly played 2-2 matches, sometimes 3-3, but we had to host the games ourselves on the Zone...

So pleeeeeease make a 2-2 dueling mode, it's all I'm asking for right now ;)
 Emon
08-07-2003, 6:35 AM
#5
I'm sure players don't respawn and keep going after the single enemy... In JO, you don't respawn in a duel unless the duel fraglimit is set higher, so I don't see why this should be different.

And about 2 vs 1 being such a challenge, well, duh, that's the whole idea. If Force spamming is a concern, just disable those powers...
 FK | unnamed
08-07-2003, 7:04 AM
#6
Originally posted by Emon
And about 2 vs 1 being such a challenge, well, duh, that's the whole idea. If Force spamming is a concern, just disable those powers...

:rolleyes:

Point I was trying to make is there is a very large community of players who do like Full Force (F.Y.I that means no powers disabled in case you needed that cleared up) and 2v1 while it may be played by some of the NF crowd, it will be shunned by the majority of Full Force players because of the frustration factor alone.

Reason being is not because it's a "challenge", it's because it's so utterly impossible to pull off if base settings are used across the board for both teams and if the powers are similar to JK2.

When something is challenging people will play it.
When something is frustrating they will avoid it.
CTY was a perfect example of that.


Ever been the Flag Carrier in a game of CTY?
In theory that game type sounded fun.

But in reality the guy who got stuck with the job of being FC got the living hell beat of him by an entire team who could use any force available while all he could do is trot along at a snails pace and swing a saber.

Back when there were CTY servers and I checked them out, it seemed like every two minutes the FC would get fed up and disconnect out of frustration. Someone else becomes FC, two minutes later another one leaves.

I never said remove power duel or even change it for that matter, all I suggested is the official implementation of a game type immensely popular with both the NF and FF community, that being 2v2 team dueling.
 Hibiki
08-07-2003, 8:53 AM
#7
Its prob gonna be like the lone person takes less damage and gives out more damage or something along the lines of that.
 Tarus
08-07-2003, 12:01 PM
#8
I still believe force powers are simply used way to often. Force should not work very often against another equallly skilled jedi. Thats why they use sabers and not force powered guns.
 txa1265
08-07-2003, 12:49 PM
#9
Originally posted by Tarus
I still believe force powers are simply used way to often. Force should not work very often against another equallly skilled jedi. Thats why they use sabers and not force powered guns. Actually, I think that has to do with honor and the elegance of the weapon, not the effectiveness of force powers. But that isn't the point. In movie combat they generally use the force as part of their saber combat, not as a secondary attack - which is why ObiWan was surprised by Maul's push in EP1.

Of course, we're not playing the movies, we're playing a game. I like seeing more options in all cases - make more people happy (or give more people something to complain about ... ).

Mike
 Mith[OmNi]
08-07-2003, 2:07 PM
#10
In a recent interview it was revealed that the single man in the power duel has some sort of advantage... force power etc...

However, if the 1 man team was using absorb than the 2 man team would be out of luck, wouldn't they... (Unless they were total force hogs [Force Hog: A person who uses Dark Side force powers and runs away at the sight of a saber])
 Blademaster_109
08-07-2003, 2:41 PM
#11
Originally posted by Mith[OmNi]
In a recent interview it was revealed that the single man in the power duel has some sort of advantage... force power etc...

However, if the 1 man team was using absorb than the 2 man team would be out of luck, wouldn't they... (Unless they were total force hogs [Force Hog: A person who uses Dark Side force powers and runs away at the sight of a saber])


good point.
 FK | unnamed
08-07-2003, 3:21 PM
#12
Originally posted by Mith[OmNi]
In a recent interview it was revealed that the single man in the power duel has some sort of advantage... force power etc...

However, if the 1 man team was using absorb than the 2 man team would be out of luck, wouldn't they... (Unless they were total force hogs [Force Hog: A person who uses Dark Side force powers and runs away at the sight of a saber])

uhh yeah ok...

absorb lasts 27 seconds?

wait 27 seconds and once it runs out, drain the hell out of him.

Back to original point, defenseless opponent.

Never mind, you guys go back to playing duel of the Jedi master wars and bowing to lord yoda or whatever the hell it is you people do and forget I mentioned anything.
 Luc Solar
08-07-2003, 3:27 PM
#13
Originally posted by Mith[OmNi]
However, if the 1 man team was using absorb than the 2 man team would be out of luck, wouldn't they...

Ummm..not exactly. They could wait for a few seconds so that the poor guy runs out of force and then completely destroy him.
 Obi-Wan X
08-07-2003, 3:29 PM
#14
To be quite honest 2 vs 1 gameplaying just really doesn't intrigue me, I mean it just doesn't seem to be much fun in my eyes. Don't get me wrong, I really do like a challenge when it comes to games but 2vs 1 really don't sound like much fun.

And certainly not enough fun to base a WHOLE new gameplay type on it. I think its safe to say that there will be an option for 2 vs 2, or 3 vs 3. And maybe unique maps as well.
 txa1265
08-07-2003, 4:07 PM
#15
Originally posted by Mith[OmNi]
In a recent interview it was revealed What interview was this ... ?

Mike
 Mith[OmNi]
08-07-2003, 4:10 PM
#16
Originally posted by txa1265
What interview was this ... ?

Mike

Don't remember which one, but I've read at least 15 in the past few weeks.
 FK | unnamed
08-07-2003, 4:19 PM
#17
Originally posted by Mith[OmNi]
I mentioned this before....

Yes... Absorb lasts 27 seconds. The Power Duel mode uses the Duel maps, so are you telling me those guys will be running away for 27 seconds until the time runs out? I just wouldn't play those guys.

Obviously you have never played a Full Force duel with anyone who knew what they were doing, and yes people do exactly that.

To beat a light sider you simple sit there and stare at your key board until the hum sound stops (obviously you need to evade any incoming attacks as well).

Once absorb runs out, “whoosh” one big drain blast and light side guy is totally defenseless.

Hold down the drain key for the rest of the match and he will never regenerate more than 4 Force points (points, not bars. 10 points being a single bar) and you will never have to worry about taking any damage because you will constantly be healing it back.

Now multiply that X 2 darks draining a single guy.
 Luc Solar
08-07-2003, 4:25 PM
#18
Originally posted by Mith[OmNi]
so are you telling me those guys will be running away for 27 seconds until the time runs out? I just wouldn't play those guys.

OMG!

I don't know what to say...

You "just wouldn't play those guys"? Like...because they "lame"?

I bet you don't play those guys who don't bow either. Or the guys who kick. Or the ones who don't do everything exactly as you think they should do, you know: the "honourable way" a.k.a let you win every time.

I'm sorry but... what you said was just stupid. OF COURSE THEY WILL WAIT UNTILL YOU RUN OUT OF FORCE! Wasting force on someone with absorb on is utterly stupid. Have you ever even played JO?

(Sorry, I'm on a bad mood. :( )
 FK | unnamed
08-07-2003, 4:56 PM
#19
Originally posted by Luc Solar

(Sorry, I'm on a bad mood. :( )

/gets very frustrated with them as well...

;)

Every get the feeling no matter what you say the only thing that will penetrate is "Ok remember in Episode 2 when Yoda..."

I do.
 GC256
08-07-2003, 5:06 PM
#20
There's a simple way to deal with the Drain thing. Kick them, swing while they're on the ground, put absorb on and repeat. Works every time. If they are being stubborn and running away, just use pull to bring them near you and start over again using heal when you get a chance.
 Emon
08-07-2003, 5:12 PM
#21
You could just wait and find out..
 FK | unnamed
08-07-2003, 5:42 PM
#22
Originally posted by GC256
There's a simple way to deal with the Drain thing. Kick them, swing while they're on the ground, put absorb on and repeat. Works every time. If they are being stubborn and running away, just use pull to bring them near you and start over again using heal when you get a chance.


#1 who says you will even land the kick (yes, they are easy to dodge)?

#2 what makes you think a knock down will result even if you do land it (yes they are randomly generated by the game)?

#3 kicking, activation of absorb and pulling all *deplete your force pool and put you exactly where they *want you to be.

Depleted and helpless.

I understand where you are coming from but that’s a FFA/CTF mentality you are using.
Duelers are *very patient and will simply wait you out and whore you to death with drain and “chip away” attacks if you even try playing light side at all.



#4 when is the match I challenged you to going to happen?

;)

All trash talk aside, I want to play you a in *friendly match and demo it to later be posted in this thread.

You use what you feel is a sound strategy (outlined above) and I will use exactly what I stated above and show you just how much of a massacre one guy (let alone two people) can cause if base settings are used across the board for both “teams" (my original point and reason for suggesting 2v2 be considered later on down the road).
 Master_Payne
08-07-2003, 6:06 PM
#23
2 vs 2 sound great, but just like a team ffa with 2 players per team...
I don't know how popular will be power duel, but I will play it a lot (its 3rd on my list with ffa and siege beeing the first 2).
I love unfair fights, of course being me on the small team, one thing I used to do on JO was fight against 4 or 6 at a time (most times I went to CTF get the flag and stay on enemy base repeling waves of enemies that respawn at your side all over agin).

That's a game you can't win, but it forces you to watch your force, develop evasing skills and you learn to hit your oponent without missing, as I said you can't win, but your "score" is how much you lasted against them.
6 mins without running and against 6 respawning enemies is my record, on minute 4 a guy apeared and start team healing me, the I let mysefl be killed because that was cheap.

hahahaha I'm a crazy guy that likes to play suicidal.

Power duel is going to be one of my favs modes.
 ryudom
08-07-2003, 7:36 PM
#24
2 vs 2 sound great, but just like a team ffa with 2 players per team...

no, the differance is you die and stay dead. this type of game type would rock, like last team standing. also, why limit the teams? any combination should be possible, 2 on 2, 3 on 3, 2 on 4 etc... maybe make an option where a server can lock team sizes, like 2 on 2
 FK | unnamed
08-07-2003, 7:58 PM
#25
Originally posted by ryudom
no, the differance is you die and stay dead. this type of game type would rock, like last team standing. also, why limit the teams? any combination should be possible, 2 on 2, 3 on 3, 2 on 4 etc... maybe make an option where a server can lock team sizes, like 2 on 2

well I would default it to 2v2 just because of the time factor but yeah, like anything give the option for expanding and changing via rcon cvars.

The thing is 2v2 is immensely popular with American and European clans but unfortunately I doubt Raven or most people outside of competitive circles know just how popular it is because the only way (currently) it can be done is if you have your own server/rcon of a server due to having to lock it down so people are not constantly joining.
 Kurgan
08-14-2003, 11:27 PM
#26
Ever been the Flag Carrier in a game of CTY?
In theory that game type sounded fun.

But in reality the guy who got stuck with the job of being FC got the living hell beat of him by an entire team who could use any force available while all he could do is trot along at a snails pace and swing a saber.

Back when there were CTY servers and I checked them out, it seemed like every two minutes the FC would get fed up and disconnect out of frustration. Someone else becomes FC, two minutes later another one leaves.

But people couldn't use Force powers directly ON the FC either, could they?

The idea behind CTY was to force a good team to work together to protect their FC and escort him back to base. I guess a lot of people didn't like to play that way, so it ended up being less popular than regular CTF. I wouldn't mind seeing it return as a mod though (but I'd still prefer MotS style KFY). A FC also wasn't limited to just the saber. He could always stock up on heavy weapons before he grabbed the slug, though I agree, he's a big target with the huge glow surrounding him.
 Darth Kaan
08-15-2003, 12:41 PM
#27
Originally posted by FK | unnamed
Obviously you have never played a Full Force duel with anyone who knew what they were doing, and yes people do exactly that.

To beat a light sider you simple sit there and stare at your key board until the hum sound stops (obviously you need to evade any incoming attacks as well).

Once absorb runs out, “whoosh” one big drain blast and light side guy is totally defenseless.

Hold down the drain key for the rest of the match and he will never regenerate more than 4 Force points (points, not bars. 10 points being a single bar) and you will never have to worry about taking any damage because you will constantly be healing it back.

Now multiply that X 2 darks draining a single guy.


Unnamed, for what it's worth, your point makes perfect sense to me.
 FK | unnamed
08-17-2003, 5:38 AM
#28
Originally posted by Darth Kaan
Unnamed, for what it's worth, your point makes perfect sense to me.

Thanks, at least a few folks understand what a nightmare that mode will be in a FF match.

Oh well, maybe a 2v2 duel mod will pop up one day if it never makes it into a patch.





But people couldn't use Force powers directly ON the FC either, could they?



Kurgan you are right but it's still so insanely easy to wipe them out it's not even funny.

Think of you being the "lizard carrier" and having 2-4 guys coming at you using level 3 rage+dfa combos.

You can't push them away, you can't flip on speed and dash away, you can't jump higher than about 12 inches off the ground and (I never figured this one out) you can't even roll out of the way.

Hell even just a couple of flailing noobs can take the FC out in CTY because he can't be supported by team heal or self heal and pick ups are few and far between on a lot of maps.

And while yes you do have a point about the team playing a "defend our guy at all costs" role, the fact that he is so ridiculously exposed and unable to defend himself makes that job so insanely frustrating that people simply didn't want to invest the time in a game type like that.
 Side
08-17-2003, 7:28 AM
#29
UJ,just wonder did u ever met a light side user,using this tactic,
mind trick,mind trick,mind trick,mind trick

hehe that seem like a newbish question to you but,i dont realy play FF but i do know how to play 1.4 FF so im just wondering if u ever see that type of person using mind trick constanly(and use it well like,when u turn on seing he just turn off mind trick then when he hear u got seing off he just mind trick again and he constanly hide from drain)

i used to saw a lot of peeps doing so in 1.3 so just wonder if they exist in 1.4 FF duel also
(bah sorry if im mistyping tons of **** but im godam tired)
 Khier
08-17-2003, 8:24 AM
#30
Hmm 2 vs 2 duels would be pretty snazzy, I don't see why 3 vs 3 should be out of the question either. I wonder if something like a four way TFFA would be fun, like blue, red, green, yellow teams or something. Would be hell for skinners making all the team colour variations though....

Originally posted by FK | unnamed
Think of you being the "lizard carrier" and having 2-4 guys coming at you using level 3 rage+dfa combos.

Well the Chop Shop increased saber damage (great server btw) server disables speed and rage when it rotates to the one CTY map, while it's still pretty difficult, I'm sure it's immensely easier too (never played CTY except for the Chop Shop). I've even got a couple caps from bunny hoppin from one end of the map to the other :p, not my favourite gametype to be honest but interesting nonetheless.
 Side
08-17-2003, 9:35 AM
#31
Originally posted by Khier Serakk
I wonder if something like a four way TFFA would be fun, like blue, red, green, yellow teams or something. Would be hell for skinners making all the team colour variations though....


hahaha that would tight man,we could actualy make something like(just 3 team tho)with our x-mod server,there a glitch where u can put people in spectator(/sc forceteam Khier Serakk none)we call those neutral,they can kill any person regardless of team beside people that are also in neutral
 Rockstar
08-17-2003, 10:27 AM
#32
awesome idea man

that should definately be a go'er

that would also breath new life into clan battles
 StormHammer
08-17-2003, 11:27 AM
#33
I can't wait to try out Power Duel to see what it's like.

I do agree with the points raised above, though. Maybe they should have simply allowed the players to select the numbers themselves for each side, so you could have 2v2, 3v2, 3v3 etc. Improving that kind of flexibility makes more sense to me.

Another thing they could address is making maps that allow multiple duel arenas. I always remember when playing Rune how someone had made a quite simple map (like the five dots on a dice - all interconnected), where you had a central chamber where you picked up all your weapons and just 'hung out' (chatting if you wished). No one fought in that room, and if you did, you were warned and maybe kicked by the Admin. Off that central chamber you had a few duel arenas, mostly for 1v1, but it was up to the players how many actually fought in them. You could be having duels in all those arenas at the same time (some 1v1, some 2v1, some 2v2)...and there was usually an unspoken 'honour' code, so that if you wanted to fight the winner of a duel, you waited until they replenished their health (from the food available on a nearby table), and then got down to business.

The key thing is, you could join in when you wanted to (mostly) without having to wait too long. You wouldn't have to restrict the number of players on a server for a faster turnaround either (waiting in a line of 10 or 12 other people is just plain boring after all, particularly if you have limited time to play online). For such a brutal game, it was all very civil.

I'd love to see this kind of thing implemented for the Duel mode, rather than the kind of maps you get by default. Allow multiple duels in multiple interconnected arenas. I mean...that's what a lot of people do on FFA servers anyway - just stand around in a circle watching a couple of duels going on. If that's the way a lot of duelists want to play, then I say let them play that way, but integrate it into the Duel mode, so they don't have to use FFA servers to play that way.

Maybe Raven could include something like this in a future 'patch'.
 Rumor
08-17-2003, 3:59 PM
#34
well, if we ever get taht competition mod going and its possible to mod that into the game, id definitely want it.
 FK | unnamed
08-17-2003, 5:43 PM
#35
Originally posted by Side
UJ,just wonder did u ever met a light side user,using this tactic,
mind trick,mind trick,mind trick,mind trick

hehe that seem like a newbish question to you but,i dont realy play FF but i do know how to play 1.4 FF so im just wondering if u ever see that type of person using mind trick constanly(and use it well like,when u turn on seing he just turn off mind trick then when he hear u got seing off he just mind trick again and he constanly hide from drain)

i used to saw a lot of peeps doing so in 1.3 so just wonder if they exist in 1.4 FF duel also
(bah sorry if im mistyping tons of **** but im godam tired)

Actually quite a few months back, I brought that back to 1.04 w/ a slight tweak in the way it's done (since there is no back stab kills in 1.04) and it turned out to be a very effective way to fight people who would drain every 3 seconds.

You still see people trying to pull it off but most don't do it right and end up getting killed.




And what Storm Hammer suggested sounds a lot like am mod idea I tossed out a while back and no one really bit on.

=\


Why not port over something like quake 3 rocket arena for JA?

I don’t mean the guns and such, what I mean is the “combat arenas”.

Basically you have one central room when you join, then you walk through doors/portals and each door leads to a different combat arena.

Some arenas are 1v1 “duels” like in jk2 where you have people waiting in line, some are 2v2 “duels” (same set up as 1v1) and some arenas are full teamffa matches.

Imagine being able to 1v1, 2v2 or a full all out teamffa all on one server simply by walking from arena to arena as opposed to jumping from server to server looking for games.
 FK | unnamed
08-17-2003, 5:50 PM
#36
Here is an example of what it is like for those of you who do not have quake 3:

When you join you go here (main room) notice all the portals:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_0.jpg)



Feel like some 1v1 duels?

Go through this door:
http://www.planetquake.com/servers/arena/ra3ss/ra3map1_1.jpg)

It’s 1v1 just like jk2 duel mode (spectators wait in line etc.)

Don’t like that map or want to play some 2v2?

Walk through this door:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_2.jpg)


Say those two rooms have a ton of people and you and your buddy just want to go practice 1v1 alone:

Another room you can go to:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_3.jpg)



Bored of 1v1/2v2? Want to play an all out 6v6 team match?

Just walk through another door and you are in the middle of one:

http://www.planetquake.com/servers/arena/singleshot.shtm?img=ra3ss/ra3map1_4.jpg)



All those maps, all the different game modes, all on *one server.

Sounds cool huh?
It is.
And it *is possible in JK2/JA
 ryudom
08-17-2003, 10:24 PM
#37
yes, that would be great
 Mith[OmNi]
08-20-2003, 9:05 PM
#38
Originally posted by FK | unnamed
Obviously you have never played a Full Force duel with anyone who knew what they were doing, and yes people do exactly that.

To beat a light sider you simple sit there and stare at your key board until the hum sound stops (obviously you need to evade any incoming attacks as well).

Once absorb runs out, “whoosh” one big drain blast and light side guy is totally defenseless.

Hold down the drain key for the rest of the match and he will never regenerate more than 4 Force points (points, not bars. 10 points being a single bar) and you will never have to worry about taking any damage because you will constantly be healing it back.

Now multiply that X 2 darks draining a single guy.

Yeesh, thats just MEAN.

Now I know why I don't play on FF servers. When I do, I just turn on absorb when they attack me, then turn it off when they don't [Then I use the force power to Heal myself]. I try to engage with the saber as quickly as possible, since I find the saber more enjoyable than sitting back using DS powers.

(No offense to those who like using force, since it take at lot of patience.)
 FK | unnamed
08-20-2003, 10:07 PM
#39
All depends on game type.

In a game of CTF lights can and do dominate.

Guns, pretty much the same deal.

in ffa I've found much more success as a light (although I do love rage+dfa spamming) using absorb to "feed off" the 2-3 inevitable level 3 lighting noobs that always seem to be present in any ff/so ffa server...

1v1 is a different story though.

The one thing that totally kills light siders in duels is the high cost/low return of self heal when compared to drain.

Having one player needing to regen all the way to 50 force just to get back 25 hp is absurd when a dark can simply hold down his drain key and get back 4 hp every 1.5 seconds and in turn keep the other guy from healing.

One of the main things I used in my overall strategy back when I dueled was drain whoring combined with light stance lunge whoring.

Those of you who play NF know how effective a skilled "lunge whore" can be, now imagine him being able to heal himself constantly and also prevent you from healing or using any force based attacks the whole time he was attacking you.

Needless to say it's not hard to see why I chose to play light stance only in ff duels.
 Endar
08-20-2003, 10:44 PM
#40
What if force powers be restricted in power duels, like 1v2, so the 2 attackers wouldnt get drain, but like lightning, grip etc. and a possible bonus for the defending player? Like, stronger attacks or faster force regen?
 Rumor
08-20-2003, 11:00 PM
#41
Originally posted by FK | unnamed
Thanks, at least a few folks understand what a nightmare that mode will be in a FF match.

Oh well, maybe a 2v2 duel mod will pop up one day if it never makes it into a patch.


we'll do what we can to put that in the competition mod if we can.
 FK | unnamed
08-22-2003, 5:13 AM
#42
in case anyone missed it, it has been confirmed that the "one man team" in power duel *will get a health/force bonus over the two man team.

very, very wise choice on the force pool bonus.
 Homeboy
08-22-2003, 7:29 AM
#43
Juat a reminder: the drain in JA drains the opponent's health, not force pool. So one can't be drained of force.
 Vrelic
08-24-2003, 5:38 AM
#44
Man do I miss the days of JK1 pre-hacker paradise.. When no one knew if you had force absorb on - it wasn't so damn obvious!

... and both dark and light side were decently balanced! <gasp>

I'm quite skeptical about JKA multiplayer.. but I do hope Raven learned anything from JO online-wise.. I couldn't stand playing any of JO multiplayer after a week of forcing myself.. hoping addiction might eventually settle in. I had more fun in single player, spawning dark jedi in glorious [insert absurd amount here] to 1 "power" duels. :cool:

Single player on JKA looks promising enough to warrant the hit on my pocket book.. but if Raven could recreate JK1's online atmosphere, then I'd be one happy (and well occupied) camper.
 Shaggy1984
08-24-2003, 6:13 AM
#45
Originally posted by FK | unnamed
Here is an example of what it is like for those of you who do not have quake 3:

When you join you go here (main room) notice all the portals:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_0.jpg)



Feel like some 1v1 duels?

Go through this door:
http://www.planetquake.com/servers/arena/ra3ss/ra3map1_1.jpg)

It’s 1v1 just like jk2 duel mode (spectators wait in line etc.)

Don’t like that map or want to play some 2v2?

Walk through this door:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_2.jpg)


Say those two rooms have a ton of people and you and your buddy just want to go practice 1v1 alone:

Another room you can go to:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_3.jpg)



Bored of 1v1/2v2? Want to play an all out 6v6 team match?

Just walk through another door and you are in the middle of one:

http://www.planetquake.com/servers/arena/singleshot.shtm?img=ra3ss/ra3map1_4.jpg)



All those maps, all the different game modes, all on *one server.

Sounds cool huh?
It is.
And it *is possible in JK2/JA


There is a map like that for JO.

http://www.pcgamemods.com/148/)

Basically what 1/2 the Australian and New Zealand servers (whats left of them) use this map. We've got a far smaller community in Aus, though in some ways is quite good. :)
 Kurgan
08-24-2003, 6:54 AM
#46
Single player on JKA looks promising enough to warrant the hit on my pocket book.. but if Raven could recreate JK1's online atmosphere, then I'd be one happy (and well occupied) camper.

I found it odd that they specifically mentioned in the official FAQ (on LA's JA site) that "gameplay is not similar to JediKnight1" but is similar to JediKnight II.

I guess that's just an overly complicated way of saying its using the same (JK2 & JA = Q3TA) engine?

It's true that JK1 and MotS were much "faster" than JK2 in terms of gameplay overall. I'm afraid if you didn't like JK2, chances are you won't like this much either, from what we've seen. : P
 FK | unnamed
08-24-2003, 8:03 AM
#47
Originally posted by Shaggy1984
There is a map like that for JO.

http://www.pcgamemods.com/148/)

Basically what 1/2 the Australian and New Zealand servers (whats left of them) use this map. We've got a far smaller community in Aus, though in some ways is quite good. :)

yeah Cloud Shark is a sweet map and kind of like what a "Jedi Arena" mod would be like.

Thing is, in the mod it's not just rooms but actual game types in each "section".

room 1 = g_gametype 0 (FFA)

room 2 = g_gametype 3 (duel)

room 3 = g_gametype 5 (TeamFFA)

and so on.
 Jah Warrior
08-24-2003, 9:13 AM
#48
terrible idea
 Atlas
08-24-2003, 9:53 AM
#49
Originally posted by Jah Warrior
terrible idea

Now give an explanation why, before blankly saying something like that without giving the reasons why

Personally, Unnamed, I think it's a great idea with a lot of potential behind it. Not only would it be fun for Full force but as well No force as it can allow for a lot of team tactics and skill building in that area.

(however if you're just one of those guys that runs up and kills them, i suppose that works fine too :D )
 FK | unnamed
08-24-2003, 10:26 AM
#50
Agreed.

The thing is it is not my "idea".

The "arena mod" is a *proven* success in:

Quake 1

Quake 2

Quake 3

Unreal Tournament

(Not sure if it was made for ut2003 though).


And maybe even a few other games I don't know about.




Having the *option to duel, 2v2 or teamffa all on *one server without interfering with others and having a *variety of maps all on one server running at the *same time is what makes this mod so popular in other games.

Basically it's like taking 4 separate servers and linking them all together with one central room at the center.

Ever dueled for a while then felt like a game of FFA?
Or wanted to do a little team based play?
No need to hop around looking for servers with people on them, it’s all right there in one server.
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