Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

N3G1@

Latest Activity

Posted in: Substituting animations?
 N3G1@
06-27-2004, 4:49 AM
#2
Since you want to "JUST REPLACE" default animations, and don't need to create your custom one, here's a Tutorial I wrote for JK2 ages ago. Will work fine for JA too. http://jediknight.filefront.com/file.info?ID=18017...  [Read More]
Posted in: Download the Dark Forces midis.
 N3G1@
06-21-2004, 9:10 AM
#2
THX. I think I've tried to get inside the gob files time ago with Dragon unpacker, looking for these midis, but I haven't found them... THX again!...  [Read More]
Posted in: 3 Level Demo Download Size
 N3G1@
05-30-2004, 10:12 AM
#10
I agree with The_One. One big file is good enough. It makes no sense uploading 6 big files. You can get Getright, Flashget, GoZilla or Download Accelerator Plus (that I'm using), and it's the same, because seems like all of them have the resume downl...  [Read More]
Posted in: Cutscene Question
 N3G1@
05-21-2004, 1:44 PM
#14
What I can say, though, is that BehavEd is most probably not a solution for this problem. You should say that it' not the solution itself. What I mean is that probably you have to do something else beyond a script like "affect - band1 - do - cin...  [Read More]
Posted in: Cutscene Question
 N3G1@
05-20-2004, 10:12 AM
#4
Yes, but ICARUS (though it's the script "engine"... you use Behaved...) is complicated, and has many commands with a lot of parameters. I suppose that this is why he asked......  [Read More]
Posted in: Cutscene Question
 N3G1@
05-20-2004, 10:08 AM
#2
Everything I know is that it's SURELY script related. Only I don't know how. I've been looking for some scripts where there were animations coming from new GLAs,, such as t2_rancor, but I hadn't enough time to find out anything. If noone else will an...  [Read More]
Posted in: New Animations WIP
 N3G1@
05-03-2004, 8:37 AM
#40
I am using 3dsmax R5, and I guess that Keshire is using 3dsmax R4 (nearly the same for animations). I've been trying the IK and I've done a new Run animation with it, which is really nice... But IK isn't always useful. Youhave to understand when and...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-30-2004, 9:07 AM
#37
OK. I'll fix the final stance and I'll center the animation. I'll send you the GLA soon!:)...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-29-2004, 4:29 PM
#34
How? BTW, have you seen the Jedish pullup GLA?...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-29-2004, 10:06 AM
#32
I thought that I've been able to post from school's comp...strange. Anyways: I'm near the end of the Jedish pullup animation. Just 5 frames to fix (only the arms position). the final "landing pose" is new and better. Once it's done I'll sen...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-26-2004, 9:30 PM
#24
Absolutely no problem. I just have his mail, and I think that it's enough. If Keshire feels like he needs to give me his MSN address he'll give it to me. I'm fixing the Jedi pull-up. You'll receive the GLA file soon.:)...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-26-2004, 7:58 PM
#22
To go with order: - JtA is my project: "Joining the Academy", a big set of SP mission with a looong story and (I hope) the biggest set of new animtions ever seen in JK2-JA story. Don't worry. The animations for JtA will wait. - OK, I'll ad...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-25-2004, 12:58 PM
#20
Now I'm fixing the Merc pull-up. Next there's the Jedi pull-up. After that I'll do any animation you'll ask me to do, then I'll finish my JtA animations. I'm on my way with them. I've already done: - stand new - stand new idle - briar stand new set (...  [Read More]
Posted in: New Animations WIP
 N3G1@
04-24-2004, 2:51 PM
#18
Although Wudan saw only one untested and unfinished animation, I say that I can do better than those things... BTW thank you for the link. Wudan sent it to me in by email too.:)...  [Read More]
Posted in: Dark Forces 2 Mod
 N3G1@
06-02-2004, 12:20 PM
#29
Nice! However yes, some JO shader lines work in a different way in JA......  [Read More]
Posted in: Dark Forces 2 Mod
 N3G1@
05-28-2004, 2:28 PM
#24
There are already good models of Rahn and Yun saber hilts......  [Read More]
Posted in: Dark Forces 2 Mod
 N3G1@
05-14-2004, 8:49 AM
#22
Originally posted by Mr._Katarn I have taken over (kind of) the Dark Forces 2 mod for Jedi Academy. The only problem right now, though, is that I don't have any members;). I'm looking for: Mappers Texturers Cutscene-ers Coders/Scripters Just about...  [Read More]
Posted in: New anim Show Case
 N3G1@
05-24-2004, 4:28 PM
#72
May I know how are they supposed to code the ledge grab stuff for Single player, if there's no Single Player source code?...  [Read More]
Posted in: New anim Show Case
 N3G1@
05-23-2004, 8:32 AM
#67
Can't see them :confused:...  [Read More]
Posted in: New JKA Anims
 N3G1@
05-08-2004, 2:11 PM
#83
Cool, COOL! KEWL! But one thing: I've replaced ages ago one of the original saber locks, with an animation, and you must watch out, because for every shot stoormtroopers will shoot, the animation will start playing, so if the stormtrooper has an impe...  [Read More]
Posted in: New JKA Anims
 N3G1@
05-05-2004, 12:17 PM
#81
Incredible!! Really cool!! I think I have to make more practice...:) ;)...  [Read More]
Posted in: New JKA Anims
 N3G1@
05-04-2004, 9:23 AM
#77
For animating you need at least 3dsmax R4 (R5 or R6 are a bit better and work fine too, I think...), or the more expensive Softimage XSI 3.0. Then you need the JK2 SDK (for the XSI importer-exporter plugin for 3dsmax) and the JA SDK (for carcass comp...  [Read More]
Posted in: New JKA Anims
 N3G1@
05-03-2004, 2:32 PM
#75
OK, let's follow Keshire's example :) This gif is the new JtA forward\backward kick. It'll replace the old and crappy "both_a7_kick_bf":p http://www.queez.com/jta/storage/both_a7_kick_bf.gif BTW, if you look at the gif with IE it'll look...  [Read More]
Posted in: New JKA Anims
 N3G1@
05-03-2004, 9:41 AM
#74
Wow, the gif seems somehow damaged, but If you'll get that Ep1 animation ingame it would be really cool!...  [Read More]
Posted in: New JKA Anims
 N3G1@
04-28-2004, 3:18 PM
#72
I sure as hell am going to have a go at new sabre styles. I don't think any of the current modding teams have the will or manpower to pull it off. This is a list of what I did for my mod before starting working for the OJP: - stand new - stand new...  [Read More]