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Pipedream

Latest Posts

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not working on anything at the moment. I am kind of looking around for a good mod team to introduce myself to. Most of the teams I've met so far havent really been getting anything done. Just great ideas that kinda taper off once the newness of it we...  [Read More]
Thanks for the heads up Eldritch! I know it sounds funny, but I cant honestly remember if I submitted that file myself or not. I noticed that downloads for that one are disabled now, so they may be suspicious that I didnt. The name its submitted u...  [Read More]
Hey guys- My first and only player model finally got posted this week. You can check it out here http://www.lucasfiles.com/index.php?s=&action=file&id=405 I'm really pleased with all the positive feedback I've been getting, the model is tu...  [Read More]
Posted in: Can anyone import the JK3 .XSI into Max 5?
 Pipedream
12-22-2003, 1:45 AM
#2
I was able to import and export with Max5 using the plugins available at : http://www.softimage.com/Connect/xsi/FreeConnections.htm :)...  [Read More]
Posted in: droideka model
 Pipedream
12-15-2003, 4:13 AM
#34
Nifty!...  [Read More]
Posted in: JA humanoid skeleton
 Pipedream
10-07-2003, 2:56 AM
#10
I'm trying to deal with this imported skeleton as well. My first thought was to go ahead and attempt to weight the helpers just as if they are bones. In the bone tools rollout in Max5 there is a checkbox to make any object into a bone. This doesnt ch...  [Read More]
Posted in: [WIP] Agent Smith-The Matrix
 Pipedream
12-15-2003, 3:58 AM
#58
No need to get defensive, John Turner released this model just for this type of thing. It doesnt matter if he got it from his cousins pet monkey... Its just about adding a little line when you introduce the model, like "This model is based on an...  [Read More]
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