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The KONG

Latest Activity

Posted in: Win2000 - jampDed.exe Generated Errors and closes
 The KONG
08-27-2004, 2:25 PM
#3
Thanks for the link. Not so I can donwoad it, but because on the website is information I've been looking for but unable to find in days. :D NT users, when using ServerDoc you need to disable "Visual Notification" (when application crash...  [Read More]
Posted in: Win2000 - jampDed.exe Generated Errors and closes
 The KONG
08-26-2004, 10:59 PM
#1
I'm sure it's been mentioned before and I've searched but found nothing to help. I've got a JA server running and once in a while the server will crash. A message pops up saying jampDed.exe has generated errors and will be closed by Windows. I'm l...  [Read More]
Posted in: g_weapondisable # = what weapon?
 The KONG
03-21-2004, 6:28 PM
#12
Yeah I have confirmed those ones. It's the others which I didn't know what they were I was wondering about. I suppose they are like the lightsaber.... you can't actually disable them so don't bother trying. :D...  [Read More]
Posted in: g_weapondisable # = what weapon?
 The KONG
03-20-2004, 3:14 AM
#10
Has anyone confirmed the above in a non modded game? I haven't had a chance. The only thing I'm wondering about is the melee and the stun baton. I thought they weren't in the game....  [Read More]
Posted in: g_weapondisable # = what weapon?
 The KONG
03-11-2004, 9:41 PM
#8
Originally posted by Amidala from Chop Shop =X=Master HeX, the author of xMod2, has made a cool web-based server.cfg file generator that calculates force and weapon disable values for you (correct for Jedi Academy, not JK2): http://www.cat5camp.com...  [Read More]
Posted in: g_weapondisable # = what weapon?
 The KONG
02-24-2004, 5:35 AM
#5
I tested a few of them and so far the list I have there is right except fot the 6 that are unidentified. Here's a question that is kinda unrelated. I haven't been getting my emails from lucasforums about people replying. I should be getting them......  [Read More]
Posted in: g_weapondisable # = what weapon?
 The KONG
02-21-2004, 5:50 AM
#3
Thanks. :) So this is what we've got so far... 1 ? 2 ? 4 ? 8 Lightsaber 16 Blaster Pistol 32 Blaster Rifle 64 Disrupter 128 Bowcaster 256 Repeater 512 DEMP 1024 Flechette Gun 2048 Rocket Launcher 4096 Thermal Detonators 8192 Trip Mines...  [Read More]
Posted in: g_weapondisable # = what weapon?
 The KONG
02-20-2004, 2:21 AM
#1
Okay, I'm looking for info on disabling weapons. I've done searches online and all I can find is the following in formation... - g_weapondisable 65531 = Saber Only (which is wrong but people still say it is right) - g_weapondisable 524279 = Saber O...  [Read More]