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unraveled

Latest Activity

Posted in: Stormtroopers (funny sound edit)
 unraveled
08-07-2004, 2:52 PM
#1
Created from mp3s in Jedi Outcast. 46 seconds Click (http://home.mchsi.com/~brannon12/Stormtroopers.mp3)...  [Read More]
Posted in: Lava Question
 unraveled
01-15-2004, 12:53 PM
#2
This is the shader i used for my map. the bit that makes it move up and down is deformVertexes wave 200 sin 1 10 1 0.1 that makes the volume of a brush appear to move. you also need tessSize in there. that tells you how much detail the waves have....  [Read More]
Posted in: Taking screenshots for maps
 unraveled
12-20-2003, 9:40 AM
#2
make your screenshot as a spectator. that would be the easy way or use the command cg_thirdpersoncameradamp 0 and move the player out of the way. use cg_thirdpersoncameradamp 0.3 to come back to normal 3rd person mode....  [Read More]
Posted in: Blocking NPC's
 unraveled
12-17-2003, 10:00 PM
#2
is this for mp or sp? i think the blocknpc shader you are using uses the surfaceparm "monsterclip" which may not work. textures/system/blocknpc2 { surfaceparm donotenter surfaceparm nodraw surfaceparm noimpact surfaceparm nomarks surfa...  [Read More]
Posted in: The Jedi Annex Beta 1
 unraveled
12-04-2003, 2:10 AM
#1
My first map is ready to be tested. Basically i need to start figuring out what i parts i want to keep and which to scrap. its a medium to large map. still a bit buggy as far as bots and FPS are concerned. be sure to read the readme text Its a JK2...  [Read More]
Posted in: Nothing is happening here.
 unraveled
12-24-2003, 12:49 AM
#26
Originally posted by wedge2211 [ And hey...I like feedback. So post me some comments, dammit! <pokes the community> [/B] at the risk of being flamed and reading shouts of "you're jealous, you can't do better!"(very true) i will att...  [Read More]