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Lt. Havoc

Latest Posts

Page: 1 of 1
Posted in: Battlefront isn't out yet...
 Lt. Havoc
05-19-2004, 3:17 PM
#11
all good points from all sides. I've been a Star Wars fan since 1977 when I saw it at a tender young age. The game has a great idea, I don't care if the graphics are like HL2 or Doom either. Things to remember 1. Graphics alone do not a good game mak...  [Read More]
Posted in: Battlefront isn't out yet...
 Lt. Havoc
05-19-2004, 11:11 AM
#3
PC Gamer said one of its potential drawbacks is that is it being simultaneously developed for all systems. They fear like with other games which have been done the same way the PC version will be "dumbed down". That's something I noticed...  [Read More]
Posted in: Mod predictions for Battlefront
 Lt. Havoc
06-09-2004, 4:55 PM
#46
True, for the longest time Valve, Id and Epic games made a huge sum of their income from licensing their engines even though they only had 1 title and maybe a couple expansions them. That is a big difference from those companies compared to Lucasarts...  [Read More]
Posted in: Mod predictions for Battlefront
 Lt. Havoc
06-07-2004, 9:57 AM
#43
Giving fans the ability to edit the game and produce mods greatly expands the life of the game. True a huge majority don't even know of some mods exsistance but some titles are bought well after their release just so the player can play the mod and n...  [Read More]
Posted in: Mod predictions for Battlefront
 Lt. Havoc
05-18-2004, 8:26 AM
#3
I think all that could initially happen is the player models could be swapped for the original character classes. For instance instead of the rebel soldier you might have a Jedi. I didn't mean one with a lightsaber and force powers....  [Read More]
Posted in: Mod predictions for Battlefront
 Lt. Havoc
05-18-2004, 7:33 AM
#1
I'm betting within 2 months of its release we'll see the first small mods for the game. Some of the first being simple things like realism mod (easier to die, easier to kill, harder to repair or heal) play as AI characters (someone will figure out...  [Read More]
Posted in: Dying sand people in trailer!!!
 Lt. Havoc
05-20-2004, 3:08 PM
#17
About the Tatooine issue, well I'm a fan too and have been for 27 years. I just found it interesting that a planet which was supposed to be on the ass end of space, a place where until chasing Leia the Empire didn't have much to with, a place Obi-Wan...  [Read More]
Posted in: Dying sand people in trailer!!!
 Lt. Havoc
05-16-2004, 7:35 PM
#1
There are scenes in the main trailer which show a standard Rebel soldier on a Tatootine-like planet blasting in and around Tuscan raider huts. You see there sand people getting wasted. It makes me curious, which faction are the sand people with. Anyo...  [Read More]
Posted in: Forced game play and absurdi
 Lt. Havoc
05-15-2004, 10:05 PM
#3
I agree. Flexibility, variability and some amount of logic would make for better game play. I'm betting on the Hoth map there may not be any X-wings at all. We all know from the films they were used as escorts but if they were available and players t...  [Read More]
IMP: Stormtrooper: standard blaster Stormtrooper: Heavy weapons Pilot Officer Dark Trooper: Gray armor and jetpack (straight from Dark Forces) AT-ST driver Scout Trooper: Sniper Trade Fed Droids: Battle droid: blaster rifle Battle droid: Heavy weapo...  [Read More]
Posted in: Radar
 Lt. Havoc
05-11-2004, 10:29 PM
#4
radar? motion tracking? what skilless, spoon-fed, rarely spent more than 3 hours outside type of player would want and all seeing radar or motion tracker? I can guess there are thousands of 11-16 year olds who would having lived most their lives as...  [Read More]
Posted in: What kind of game will be SW: Battlefront?
 Lt. Havoc
05-06-2004, 3:19 PM
#3
wow such broad ends of the gaming spectrum. UT with its constant Mach 20 pace and engineered for those with A.D.D. Operation Flashpoint with its slow but calculating clunkiness. How about somewhere in between and maybe a game made in the past 2 ye...  [Read More]
Posted in: Hoth! Tauntauns?
 Lt. Havoc
05-06-2004, 3:25 PM
#5
well since we've all seen the movie we can reformulate an attack which could counter the original IMP assault. Namely, don't fly straight into them, attack from the flanks, make better use of the snow trenches and attempt to separate the AT-ATs from...  [Read More]
Posted in: starship battles
 Lt. Havoc
04-17-2004, 2:23 AM
#3
all of xwing alliance only takes up 420 megs, that's with all the single player storyline voices and what-not. Honestly, space flight sims are the least resource taxing type of action sim. A huge majority of the models will be made for the normal m...  [Read More]
Posted in: starship battles
 Lt. Havoc
04-16-2004, 11:47 PM
#1
Now this is something which would appeal to some but not all. Having been a fan of the Star Wars games since the first arcades editions back in the 80's I really loved the X-wing/TIE fighter series on PC. The last one X-wing alliance was great with t...  [Read More]
Posted in: Star Wars Battlefront Wishlist
 Lt. Havoc
06-22-2004, 12:22 PM
#105
melee attacks with weapons that are out of ammo. For instance run out of blaster ammo and you automatically try to butt-stroke your opponent with the same fire button. This would help prevent the "knife fight" mentality. You'd have to first...  [Read More]
Posted in: Star Wars Battlefront Wishlist
 Lt. Havoc
06-22-2004, 11:54 AM
#102
fists would be great. I can imagine reading that kill message. Or better yet, sneaking up on that sniper picking off your mates and beating him to death... brutal. I can hear the robotic servo and clunk sound fx as the battle droid punches. Can you...  [Read More]
Posted in: Star Wars Battlefront Wishlist
 Lt. Havoc
06-22-2004, 11:34 AM
#100
Thanks. There is a good sense of community here, after seeing the same usernames all the time you learn who's passionate about the game. I also like that all the concepts and ideas aren't without logic and justification. Here's somethings I forgot....  [Read More]
Posted in: Star Wars Battlefront Wishlist
 Lt. Havoc
06-22-2004, 8:12 AM
#98
If the devs visit this forum and just scan this topic they would see that 80% of the fans are asking for the same things. 1. Increased variety and versatility. (More choices on skins and classes) 2. More logical item inventory for classes. (namely...  [Read More]
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