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ksk h2o

Latest Posts

Page: 2 of 5
Posted in: MGS Ninja Gray Fox - Released
 ksk h2o
02-20-2003, 5:22 AM
#21
Yay, the model is hosted! JediKnight2Files.com has put it up! Here's the link to ease some tension off Hиkx's bandwidth :D http://www.jk2files.com/file.info?ID=10764...  [Read More]
Posted in: WIP: Homer Simpson
 ksk h2o
03-03-2003, 4:11 AM
#34
Too much work to do right now... but he is not abandoned... just coming along VERY slowly. :( I will finish him... it's just that right now I have my hands a little full with the kind of work that feeds me :)...  [Read More]
Posted in: Faster force regen?
 ksk h2o
02-12-2004, 8:59 PM
#2
i think it's: forceregentime 0 in the console (server side)...  [Read More]
Posted in: my first topic.....a model :D
 ksk h2o
02-12-2004, 8:46 PM
#4
Originally posted by CortoCG The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie. I was going to say that it looked pretty damn awesome... Depending on how many polys that is you should...  [Read More]
Posted in: Modelers needed for new mod SITH:
 ksk h2o
02-12-2004, 8:51 PM
#10
Originally posted by Machine123 (darth malak is being done by grafox thx god!) Whos doing what now?...  [Read More]
Posted in: making mp models work in sp?
 ksk h2o
02-04-2004, 4:18 PM
#4
You need to create an NPC file for the model you downloaded for it to work with the playermodel command in console...  [Read More]
Posted in: Skinning wookies (fur) problems
 ksk h2o
02-04-2004, 4:32 PM
#2
I think you need the textures to be tga's and the shaders pointing at the right texture files for the parts to be semi transparent. Make sure you have your alpha layers in your tga's done correctly as well....  [Read More]
Posted in: Modelling
 ksk h2o
01-21-2004, 9:04 AM
#2
http://www.lucasforums.com/forumdisplay.php?s=&forumid=535...  [Read More]
I'm not sure but I would say that you would need a modelling program in order to do this correctly....  [Read More]
Posted in: weighting/compiling tutorials for JKA?
 ksk h2o
01-21-2004, 9:02 AM
#8
http://www.massassi.com/coffeestain/03.html For JO but I'm sure you can get the idea by comparing it to other JA hilt tutorials....  [Read More]
I never understood why banning systems were based on IP's and not mac addresses....  [Read More]
My biggest problem with JA is not being able to find a full force duel/ffa server which won't kick me after a dozen or so kills....  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 ksk h2o
02-05-2004, 11:27 AM
#74
hmm, yea I guess that would allow for the nice thick borders.... but what about the actual skin of the existing model... does that stay as is? I think this will have a LOT to do with how you segment/partition your mesh. If you want a seperate objec...  [Read More]
Posted in: Attack Of The Clones TC Screenshot Spectacular
 ksk h2o
02-04-2004, 4:57 PM
#72
Damn I thought I had posted in this thread.... anyways, wanted to say that the cell shaded obi looked GREAT (while the screenshot lasted). Is there a way you guys could le tme know how you got that effect working? I could try and use the cell shadi...  [Read More]
Posted in: Robed Darth Malak, Anakin, and Qui-gon skins
 ksk h2o
01-19-2004, 5:22 AM
#20
Hi omeewan, I wanted to get your attention for the Malak model I have been working on. The model itself is complete, I need to get to mapping and weighing. I myself am not a very good skinner. If I have to do it myself, I'll exploit the screenshots...  [Read More]
For the life of me, I cannot get the class name to appear. Also If I do not take out all the other pk3's from my base folder, the icons and other things don't even show up for selection....  [Read More]
Posted in: MS3D Skeleton for JO & JA PLEASE PLEASE PLEASE
 ksk h2o
10-07-2003, 11:02 AM
#5
Corto is right. While you can create your model in MS3D, you will need to get it into Softimage XSI or 3dsMax in order to get it into XSI format and then use carcass to assimilate it into a glm for in game use. You can make weapon and map models wit...  [Read More]
Posted in: lamer blues
 ksk h2o
10-01-2003, 9:54 AM
#29
the golden days of JA are almost over already. I already see FFA servers that are 'for duelling only' and full force duel servers which are full of 'NO FORCE YOU LAMAR' people. ah the lawlessness of the first week or so of release... snif I'll miss...  [Read More]
Actually, I'm kind of let down by the FFA side of things in JA. All you need to do in JA, to rack up fast fast kills is use two sabers and time your crouch+forward+attack move well. This move beats out all other katas, beats lunge stab most of the...  [Read More]
Posted in: JA humanoid skeleton
 ksk h2o
10-01-2003, 8:56 AM
#9
Hehe... the problem is not isolated to the skeleton you provided. I actually ran into it FIRST on the original root.xsi imported with the new XSI import plugin from softimage. And more so ince even the imported meshes with the new plugin seem to loo...  [Read More]
Posted in: JA humanoid skeleton
 ksk h2o
09-30-2003, 3:16 PM
#7
I'm having some weird problems with the nex root.xsi I went ahead and downloaded the latest xsi plugin for max. However something is fishy. The importer does not seem to import the old bone objects as bones. At least 3ds max does not recognise them...  [Read More]
Posted in: JA humanoid skeleton
 ksk h2o
09-30-2003, 3:14 PM
#6
I'm having some weird problems with the nex root.xsi I went ahead and downloaded the latest xsi plugin for max. However something is fishy. The importer does not seem to import the old bone objects as bones. At least 3ds max does not recognise them...  [Read More]
Posted in: Can't get the tools
 ksk h2o
09-17-2003, 10:39 AM
#3
thanks a bunch for the link. no queue and the DL seems to be underway....  [Read More]
Posted in: Can't get the tools
 ksk h2o
09-17-2003, 8:14 AM
#1
Okay I've now wasted (in the background but still) about two hours waiting in the ques to get to download the toolpack for JA and every time that my turn was up I ended up getting either an html page stating there was a fatal error or just the usual...  [Read More]
Posted in: Ho Hum: My verdict... Your Verdict?
 ksk h2o
09-17-2003, 7:40 AM
#17
Hey shaft, I haven't seen you post since the promod forums died. I have to say I'm skeptical. I'd love for a promod type MP action in JA but I'm skeptical. At this point in time, I actually gave up my dreams about a popular, promod-like version of J...  [Read More]
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