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stubert

Latest Posts

Page: 2 of 3
Posted in: Compiling Linux Ports in Unix
 stubert
09-13-2004, 11:04 AM
#17
you should duel boot with linux... i have slackware 10 that i use to dink around with lookingGlass and compile my linux .so for redslushie.. i don't really use it otherwise and it only takes up about 10 gigs out of 140...  [Read More]
Posted in: Compiling Linux Ports in Unix
 stubert
09-07-2004, 10:20 AM
#14
well there is always freebsd and it's compatibility with linux...  [Read More]
Posted in: Compiling Linux Ports in Unix
 stubert
09-07-2004, 5:37 AM
#9
its solaris, so probably not...  [Read More]
Posted in: Compiling Linux Ports in Unix
 stubert
09-03-2004, 5:46 AM
#4
weird... well.. maybe it's a sparc or something? did you try not giving it an arch flag?...  [Read More]
Posted in: Compiling Linux Ports in Unix
 stubert
09-01-2004, 8:40 PM
#2
i'd go and look in another makefile on the system your using to see what the arch flag looks like for that particular unix...  [Read More]
Posted in: Menu working with actual CODE
 stubert
08-28-2004, 3:32 PM
#2
you have to check out the ui code to see how it's done... you'll probably need to design a new feeder that gets called from the .menu scripts.. it's all very slopy and over complicated...  [Read More]
Posted in: grapple hook
 stubert
08-21-2004, 5:42 AM
#2
maybe you forgot to copy something.. check client_think in g_active...  [Read More]
Posted in: Langage
 stubert
08-19-2004, 9:57 PM
#2
no, it's C++ in the style of old C...  [Read More]
Posted in: problem with eflags
 stubert
08-07-2004, 2:30 AM
#3
yep, it was the same as one of the jetpack flags i use EF_NOT_USED_5 for my capture now...  [Read More]
Posted in: problem with eflags
 stubert
08-06-2004, 8:53 PM
#1
alright, i'm working on getting the awards system from q3 working again. (it's only ifdef'd out) the awards are capture- make a capture defend- defend the flag or your flag carrier assist- pick up a downed flag and return it or kill the enemy flag...  [Read More]
Posted in: strafe jumping in seige?
 stubert
08-02-2004, 4:50 PM
#9
yep found it static void PM_Accelerate( must have missed it...  [Read More]
Posted in: strafe jumping in seige?
 stubert
08-02-2004, 2:01 AM
#7
well.. it's not an exploit.. it was a bug in quake 2 but since it added so much dimention to the game they kept it in the game.. it works in every gametype but siege in jk3 and i remember reading the purposefully disabled it...  [Read More]
Posted in: strafe jumping in seige?
 stubert
08-01-2004, 8:38 PM
#5
http://www.trickingq3.com/Tutorials/Strafing_Tutorial.html that tutorial should answer all your questions, it's much the same for jk2/3...  [Read More]
Posted in: strafe jumping in seige?
 stubert
08-01-2004, 5:10 PM
#3
the technique in quake 3 based games that allows a player to move very fast. for instance, i can grab the flag on mp/ctf4 in 13 seconds and score a point be 20 seconds into a game. it's an integral part of the hardcore gaming scene and is purposefu...  [Read More]
Posted in: strafe jumping in seige?
 stubert
08-01-2004, 1:59 PM
#1
do you guys have any idea why you can't strafe jump under any class is siege andhow this might be undone?...  [Read More]
Posted in: Sound Trackers not followins ents
 stubert
08-01-2004, 5:50 PM
#7
lets see it?...  [Read More]
Posted in: Sound Trackers not followins ents
 stubert
08-01-2004, 1:07 PM
#2
how do you mean? and why is it a problem? but i did find trap_S_AddLoopingSound(entityNum, lerpOrg, cSound->velocity, cSound->sfx); check out G_Sound in g_utils... it seems to update a ents flags that include ones to play sounds? te-...  [Read More]
Posted in: FTP/HTTP File downloads for JA
 stubert
07-31-2004, 5:07 PM
#6
i think i got you covered hex assuming that you can pass the url of a specific file with the ftp/http cod you have in your client (i'm assuming you lifted something from lynx or a mozilla or whatever) you need to implemnt 1 additional cvar that get...  [Read More]
Posted in: .menu help
 stubert
07-24-2004, 9:06 PM
#4
coo thanks guys... i've spent my modding time working my new keywords into the ui stuff...  [Read More]
Posted in: .menu help
 stubert
07-21-2004, 11:10 AM
#1
hey guys, i felt creative today so i put some work into red sushie (you may or may not have heard of it) i've got a question about the UI callvote section and the .menu scripts i've designed a voteable function called gameplay that can change the s...  [Read More]
Posted in: Important Mac SDK Issue
 stubert
09-06-2004, 3:10 AM
#10
cool beans...  [Read More]
Posted in: Important Mac SDK Issue
 stubert
08-24-2004, 3:48 PM
#5
does anyone really play on mac?...  [Read More]
Posted in: WIP: Blood Gulch
 stubert
08-09-2004, 2:17 AM
#18
where the rocket launcher is in the middle, instead put the conc rifle, in the base put rocket spawns instead of shotguns i don't think speeders will work over hills easily...  [Read More]
Posted in: red slushie beta1 released
 stubert
01-08-2004, 11:00 AM
#7
ty, the hud is not switchable but it will be later...  [Read More]
Posted in: red slushie beta1 released
 stubert
01-07-2004, 3:13 PM
#5
nice spam guys, thanks...  [Read More]
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