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Marker0077

Latest Activity

Posted in: Basic Request: New Weapon Classes
 Marker0077
02-07-2004, 12:17 PM
#16
I have a novice grasp on what you can do gameplan-wise with ideas I post (that needs coding) & I normally post them. Most of them are pretty self explanitory though. Anyways, the point is we have tons of stuff on the table here. There's so much...  [Read More]
Posted in: Basic Request: New Weapon Classes
 Marker0077
02-07-2004, 10:07 AM
#13
While I sympathize with Chemix, I just think he fails to realize the caliber of the request, especially when there is no real gameplan to develop it. It may seem like RA is shooting down the idea & in some ways I'm sure he is but you also have to...  [Read More]
Posted in: Basic Request: New Weapon Classes
 Marker0077
02-06-2004, 12:24 PM
#3
The Axe is feasable even with the base code. You'd have to set up a variety of small blades to cover the entire blade area of the axe. Not tough but time consuming. You can adjust the length & width via the .sab files, then once the blades are ad...  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
02-04-2004, 11:38 PM
#22
ya I still have a lot of homework to do as far as what what animations will be made. I'll try & keep it in mind....  [Read More]
Posted in: Brainstorming: New Weapon Type: Reverse Grip
 Marker0077
02-03-2004, 11:08 PM
#20
FYI, this is about the reverse grip saber type only. Ani's moves from Ep2 would be something for dual sabers, not reverse. I have no clue what you are talking about with mace's lazy style. The animations thread regarding the AnimPack is at http://ww...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-14-2004, 5:21 PM
#113
Originally posted by JediLiberator Fair enough Marker0077...Soz if I snapped at you earlier, I had just woken up & I'm REAL bitchy when I first wake up. :-) It doesn't excuse it, I know, but I can't do anything more than apologize, so I am. Perh...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-14-2004, 12:31 PM
#111
Originally posted by JediLiberator um, quick question for people on this thread. Has anyone actually made any new animations for JA?New animations have been made for Jedi Outcast but that's not what we're interested in. The AnimPack will be for Jedi...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-13-2004, 3:07 PM
#108
Originally posted by ASk I don't think of it as a problem, since everybody with that certain hilt would have higher damage rates. Cheating is defined as something that gives you an unfair advantage over the opponent, but in this case, the opponent c...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-12-2004, 3:37 PM
#106
Originally posted by ASk How exactly does .sab file modification allow you to cheat?You can go into the .sab for the reborn hilt (for example) & set "damageScale 1.15". That sets the damage 15% higher than the standard hilt damage. If...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-12-2004, 9:50 AM
#104
Originally posted by razorace Wudan is correct. Please move this non-animation discussion to another thread or forum. I see that Kenshire has already bumped up the approprate thread (here (http://www.lucasforums.com/showthread.php?s=&threadid=11...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-12-2004, 9:43 AM
#103
Originally posted by keshire Like I said. the game balance changing flags in the .sabs shouldn't even be there.Well I see where Raven was going with this & think it's a cool idea, I just don't think it should be set up as it is. Hardcode would h...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-12-2004, 4:20 AM
#100
Originally posted by Wudan If you're right, then pure servers and impure alike are going to be running rampant with crazy guys with saber nunchuks that deal too much damage.The 2x the saber damage was an exageration. I was thinking the host would bo...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-11-2004, 2:11 PM
#97
Originally posted by keshire I know you like to cover your ass and all, but I really think this is all unneccessary. If somebody wants to make the changes they want, they're going to find a way to do it despite any checks you put in place, especia...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-11-2004, 6:54 AM
#94
Originally posted by razorace The problem with checksum file protection is that someone can easily make the checksum for the .pk3s match by adding some fluff to the .pk3. So, that makes setting servers to "pure" totally useless. You lost m...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-10-2004, 12:09 PM
#92
Originally posted by keshire The adding of the other attacks to all stances is rediculous, unneeded and unbalanced. In my opinion.Normally you can do 6 different specials with a single saber. The both attack buttons special is 3 since there is a dif...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-10-2004, 11:30 AM
#90
I like the pulling the flag concept, this way it can still be secure & people may use hilts that aren't included in CM, however, this still doesn't answer my question in regards to the CM hilt packs. I don't change the damage or radius or anythin...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-10-2004, 5:17 AM
#86
Well while I agree that we need some results here, there's more to this than just that. I apologize if some of my methods are not so pleasing to some of you, but walk a mile in my duelers shoes & you'll understand exactly where I am coming from....  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-07-2004, 11:50 PM
#84
Last night when I posted, I was tired & drinking so I wasn't thinking too clearly so please forgive me for not clarifying right away. 1 of the things that are an ABSOLUTE MUST with me is copyright in part or in whole; For example, with all the m...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-07-2004, 12:32 PM
#82
Originally posted by keshire But I am. Your not the only animator around here. Duncan Bloodriot(I know he checks in every once in awhile) And Myself have expressed a desire to tackle some new anims. I wasn't aware that there was even any other ani...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-07-2004, 9:48 AM
#79
Corto, I'm in no rush. I'll be tied up for at least another week with this LAN thing. I do however need the skeleton submitted to OJP or for you & I to come to some sort of an agreement so I can always use the skeleton for the AnimPack regardless...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
02-02-2004, 11:35 AM
#77
Well adding to the credits was never an issue, credit being given is a given in OJP and CM. As far as "not entirely siding with OJP philosophy" goes, how so? The only "philosophy" I am aware of is sharing. Not allowing people to...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-31-2004, 9:36 PM
#75
I wouldn't say I'm "alienating" anyone, I have no problem with helping people out but I get people who want to take up my time with super n00b stuff like "how do I make a skin" & again, I have no problem with helping even if i...  [Read More]
Posted in: OJP: New Animations Project
 Marker0077
01-28-2004, 5:55 AM
#73
Most people want to use the mods, not make them. Sure they may say they are interested in making them at times & even genuinely mean it, until they find out what the workload is like. Besides, explaining how to do every little thing can be more...  [Read More]
Posted in: RGB Saber Colors
 Marker0077
02-04-2004, 5:20 AM
#46
I think whether it will lag or not is really going to depend on the clockspeed of the PC. I use a 600 mhz myself so I expect it to be pretty laggy....  [Read More]
Posted in: RGB Saber Colors
 Marker0077
02-03-2004, 10:10 AM
#44
I like the multi-color sabers, they look cool & all but I would imagine that that is prety laggy for some clients. I think there should be a cvar for clients that disables the multi-colored saber for them only (since it's all done client side any...  [Read More]