Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Catscratch

Latest Activity

Posted in: Forum errors
 Catscratch
09-28-2002, 8:43 AM
#1
I posted replies to shadyz' threads, the replies show up and they are the last posts of each threads. However it doesn't show the last post correctly on the main page of the mapping forum. It was giving an error about the page when i replied but when...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-20-2002, 6:41 PM
#24
Because, i wasn't curious about terrain 5 weeks ago :P Now i got curious. However it gets less. I'm getting curious about scripting again :P....  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-20-2002, 10:42 AM
#19
You use GTK or Jk2radiant ? There's no proof of making blended terrains to jk2. All of the easygen tutorials uses GTKradiant for Q3/RTCW maps. However its easy to get a terrain like in the kejim_post with easygen. I'll explain it here. Create your...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 4:57 PM
#16
It's appearently made by gensurf. I'm not talking about how to crate those triangles. Im searching how to use alphamap, shaders to get the terrain has more than one textures. Blended textures. As far as i know, sof2map can't do that. Can't use alph...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 4:00 PM
#13
Colors/decrease color depth/ or Colors/increase color depth/ Well. There are bunch of GTK tutorials for making Terrain. However nothing for jk2radiant. And i saw the kejim_post's terrain not using any shader and alphamap at all. So i started to th...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 3:07 PM
#11
The problem is alphamap. It doesnt loads the pcx or bmp file as alphamap. Because the func_group is assigned as terrain ("terrain","1") it needs alphamap, but it doesnt recognize the file. I'm still trying to get jk2 to load alph...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 11:03 AM
#7
http://www.planetpointy.com/wolf/mapping/tutorials/easygen1.shtml Did you know that you can just create a 33x33 pixels image and some things on it to make a smooth terrain ? Try the link below i was completely shocked when i first tried that :D ED...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 10:59 AM
#6
The terrain is made by many triangles. You select the terrain. Right click and select Ungroup Entity. Now when you want to select the terrain. You will only select the triangles :D. One by one. However. The compiling problem seems to be the pcx alph...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 9:29 AM
#4
Hmm. I should use gensurf then :D. Anyway if you need to use just one texture for your terrain. You can use easygen. You specify the top and bottom,side textures while exporting it as a .map file. For example, set the top texture as "yavin\roc...  [Read More]
Posted in: Making a 8 bit bmp for gensurf?
 Catscratch
08-19-2002, 9:14 AM
#2
Never used photoshop. Im a PSP fan :D I only know how to do it in PSP....  [Read More]
Indeed. We will help newbies as Rich. Thanks rich, for every line of your tutorials....  [Read More]
Posted in: Server Setup
 Catscratch
08-20-2004, 1:07 PM
#92
what about the server is not able to show W/L in game when you press TAB ? I thought it was related to the frag_limit, duel_fraglimit settings but it doesn't help if i change them....  [Read More]