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MDL_Sas

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Posted in: func_button trigger_multiple question
 MDL_Sas
07-23-2002, 12:26 AM
#1
I have a button opening a double door with a multiple trigger supposidly use_button value= the actual button but in the game I don't have to press the use key and it works but says warning: entity used itself can anyone help me with changing that...  [Read More]
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