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razorace

Latest Posts

Page: 3 of 133
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
10-04-2006, 6:02 AM
#113
The new SVN repository is up. I'm still in the process of getting all the files transfered from the CVS repository but the important files are in place. The repository is located @ https://opensvn.csie.org/ojp/. I've allowed anonymous checkout so p...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 razorace
10-02-2006, 12:30 AM
#112
Apprenently freepository has changed the access privilagies for new users. Right now, you can't get direct access to the OJP repository if you're a new user. :( I'm looking in to solutions and am considering switching to Subversion....  [Read More]
Posted in: Reading files
 razorace
07-27-2006, 11:34 PM
#6
whats the file format? also, use .dat instead because .txt cannot be used opened after first run or on pure servers. How exactly does that work?...  [Read More]
Posted in: Compiling the JA:MP SDK
 razorace
10-26-2006, 4:52 PM
#28
It's pretty simple. Just use the Debug->Apply Code Changes command to apply any modifications you make. I should note however that JKA only "remembers" the changes until the map loads. To truely apply your dynamic code changes, you have...  [Read More]
Posted in: Help with coop mod...
 razorace
08-07-2006, 5:41 PM
#30
Oh, I've cleaned up some bugs, mainly related to running CoOp in OJP Enhanced. Plus, I started a new document that describes what works and doesn't work with the maps that have been tested. Right now, I'd guess that 50% of the maps are at least playa...  [Read More]
Posted in: Help with coop mod...
 razorace
07-28-2006, 4:09 PM
#27
This is the wrong thread for that kind of help. Start a new thread....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
12-02-2006, 7:36 PM
#144
Point taken. Go ahead and impliment it for OJP if you want. :)...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
12-02-2006, 3:10 PM
#142
That's strange, I thought my fix made it so that the mover just instantly kills anything blocking it if it gets jammed......  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-17-2006, 5:50 PM
#136
There's a few typo bugs in the saberMoveData table that result in the wrong animations being played during bottom left/right broken parries, parries, and knockaways. bg_saber.c, saberMoveData[] Replace // Broken parries {"BParry Top", BOT...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-13-2006, 5:39 PM
#134
Say, for the "remapShader" exploit fix, why isn't the third argument protected as well? Is it not possible to overflow that one?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-13-2006, 5:36 PM
#133
So, "where" is the server side equivilient. I suppose they're a little different due to the view position not being the same as the model origin....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-13-2006, 3:45 PM
#131
fix? spectators don't really have an origin. try playing a map with location entities in them, it doesn't update and is not supposed to. The original intent of the "where" command appears to have been for using spectator mode to determine p...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-13-2006, 4:46 AM
#128
Alternate fix for a dead body's color didn't match the player's color in team games. The fix offered by Enisform (http://www.lucasforums.com/showpost.php?p=1698122&postcount=12) doesn't conform to the way team colors are normally forced on the pl...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-12-2006, 11:09 PM
#127
Also, the bug fix for item 1 in Enisform's first post doesn't fully work. It looks like currentOrigin doesn't work for spectators so you gotta do a spectator check and then return values based on that. As such, the proper fix should be.... g_cmd.c v...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-12-2006, 7:32 PM
#126
I'm in the process of intergrating all the bugfixes into OJP and I notice that I can't replicate the following bug. Ensiform, if there maybe additional conditions for this bug to occur? Thanks! 2. bot_minplayers removerandom bot bug where it kicks sp...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-07-2006, 9:57 PM
#123
I suggest you delete the post or update it so people will know if reading from the start of the thread....  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-07-2006, 6:26 PM
#121
Wrong thread?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
09-04-2006, 10:02 PM
#114
Here's a really old bug fix that CerburuS told me about ages ago. However, I never actually tried it so your mileage may vary. I'll give this a shot when I have time as well. just wanted to let you know that there's a bug in basejka which disables A...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
08-03-2006, 7:09 PM
#89
Mind explaining what this fixes?...  [Read More]
Posted in: Q3 Engine Game Bugs / JA bugs
 razorace
08-02-2006, 3:10 PM
#86
This code in G_SayTo doesn't really work and it is kinda pointless to disable chat, it would make more sense to write something better that disables the voice chat instead. I think the point was to prevent dead/spectators from revealing information t...  [Read More]
Posted in: What's New?
 razorace
10-12-2006, 10:28 PM
#175
Enhanced v0.0.9n (http://ojp.jediknight.net/files/betas/ojp_enhanced_009n.zip) is out! To install, clean out your ojpenhanced folder (you should be able to keep your .cfg files) and unzip the package to your JKA game folder. This package is complete...  [Read More]
Posted in: What's New?
 razorace
10-10-2006, 3:10 AM
#174
We've completed the conversion to a SVN repository for the OJP source code. If you're interested in accessing or seeing the OJP source code, look here (http://www.lucasforums.com/showthread.php?t=119776)....  [Read More]
Posted in: What's New?
 razorace
10-10-2006, 3:07 AM
#173
I'm happy to report that OJP Enhanced v0.1.0 is getting close to release. I think we have all the major features we want (for v0.1.0) and are now in the process of bug hunting, balancing, and polishing. However, we seem to be low on betatesters and...  [Read More]
Posted in: What's New?
 razorace
10-03-2006, 11:35 PM
#172
OJP is in the process of converting to SVN for our repository needs. While the old CVS repository still exists, it will no longer be updated. I will post a new tutorial for getting the source code when I've completed the jump to SVN....  [Read More]
Posted in: What's New?
 razorace
08-18-2006, 1:20 PM
#171
I've redone the ojp_suggestions.txt to make items be grouped by the type of item (a bug or improvement/suggestion) and who would probably have to do the work. (graphics guy, coder, or animator). I hope this makes things easier for everyone....  [Read More]
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