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NickR

Latest Activity

Posted in: Accessing the OJP Source (Pre-SVN Posts)
 NickR
12-27-2003, 6:16 PM
#17
Sorry, didn't really read through all the posts. I now realise you guys are talking about joining the project via the website. I joined and I had no problems, except for getting remote access with TortoiseCVS so I can download and upload files withou...  [Read More]
Posted in: Accessing the OJP Source (Pre-SVN Posts)
 NickR
12-27-2003, 12:07 AM
#15
Razor knows I've had problems with direct CVS access using TortoiseCVS. And according to the owner of freepository, it's probably because he recently disabled direct access to new account members. I might be wrong about the exact nature of this, but...  [Read More]
Posted in: LVL 40 Mod Update
 NickR
07-17-2004, 7:30 AM
#49
I couldn't level up past lvl 20 either. I tried both ways, cheating and playing through the whole game. Neither worked. :(...  [Read More]
Nice work dude. About from the inventory upgrade bug I can only see 1 other bug left to squash. When you highlight an inventory item and reduce the amount to 0 and press apply, the item is removed from the list but the options for that item stay on...  [Read More]
Posted in: Enhanced WIP: Saber System
 NickR
12-27-2003, 5:58 PM
#24
Originally posted by razorace Have you talked to TCK yet about the RGB saber stuff? Not yet. Like I said I've been horribly busy....  [Read More]
Posted in: Enhanced WIP: Saber System
 NickR
12-26-2003, 11:58 PM
#22
I think we should make walking on by default. And possibly make running a stamina issue (You've all talked about stamina). We should also lower the strafe speed. BTW, sorry for not being around, I've been working and I've had no chance to do any cod...  [Read More]
Posted in: Basic Brainstorming: Second Staff Blade Color
 NickR
12-02-2003, 3:16 PM
#1
I thought we should give players the ability to alter the color of the second blade on the staff saber. It's really easy to do so I spent about 5 minutes doing that. I'll incorporate it into my tech demo....  [Read More]
Posted in: Basic Brainstorming: Default Cvar Values
 NickR
12-04-2003, 12:28 AM
#17
Try out the "limb_break" command ingame, you get some nice ****ed up anims. :D P.S. You might have to have the dlls compiled in DEBUG mode so the default ones that come with JA might not let you use this command. I might be wrong but you d...  [Read More]
Posted in: Enhanced Ideas: New Force Powers
 NickR
12-03-2003, 5:46 PM
#13
I think that, instead of using the levitate as a means for stopping fall damage, we can use it with the meditate animation to make a a more balanced level 3 force heal. Level 1 force heal using the kneel animation and level 2 using the meditate but n...  [Read More]
Posted in: RGB Saber Colors
 NickR
12-28-2003, 8:49 PM
#35
I don't have mirc installed atm, sorry. I think Tchouky has everything covered. I only have the standard rgb functionality done with an unfinished menu. Unless Tchouky has some rgb problems then you should use his rgb system. He's obviously put mor...  [Read More]
Posted in: RGB Saber Colors
 NickR
12-11-2003, 6:15 PM
#22
I think that TCK should have his RGB legacy kept intact, so how about I just incorporate the blade styles modifier you want and the second staff blade color change I've made? I'm pretty sure both myself and TCK have probably coded the RGB blade col...  [Read More]
Posted in: RGB Saber Colors
 NickR
12-04-2003, 1:26 AM
#17
I agree with Razor, I don't think we should have rgb presets....  [Read More]
Posted in: RGB Saber Colors
 NickR
12-03-2003, 11:41 PM
#15
I think we should discuss the layout of the rgb options. Because I'll be buggered if I spend hours working on a design and you guys say that it should be done differently. :D About the rgb presets, I'll have to add extra code to make preset boxs co...  [Read More]
Posted in: RGB Saber Colors
 NickR
12-03-2003, 5:11 PM
#13
I could add some presets, but then there already are some if you don't have rgb selected....  [Read More]
Posted in: RGB Saber Colors
 NickR
12-02-2003, 11:03 PM
#11
Don't worry I've added server support now and basic bot support so you can add rgb colors to the bot files....  [Read More]
Posted in: RGB Saber Colors
 NickR
12-02-2003, 11:50 AM
#9
I'm struggling to organise the layout of the 2 sets of rgb sliders in the main and ingame menu so 2 more sets for the blade core would make it harder. Unless of course I should make a popup menu instead....  [Read More]
Posted in: RGB Saber Colors
 NickR
12-01-2003, 9:08 PM
#7
Just using one gray blade image and one grey glow image. I could add support for have control over the color of the blade core aswell if you like....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-04-2003, 12:46 AM
#33
Have you set up a CVS account yet?...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-03-2003, 11:18 PM
#31
BTW, I forgot to mention, that the dlls I included in the release were compiled in DEBUG mode. You can use some of the debug commands ingame, like "debugDropSaber"....  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-03-2003, 11:14 PM
#30
The only things I've changed since the build I released is the menu files themselves. I haven't touched the source code. But anyway. Where is the CVS?...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-03-2003, 5:49 PM
#28
I've just tried creating a game via the menus and I didn't get any errors. Does anyone have any idea for how I should layout the rgb color popup menu and where I should put the buttons that open it? I suck at layout design. :(...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-03-2003, 5:23 PM
#27
Yeah, I'll add a popup subsection, seems the way to go. Can you tell me exactly how you setup your game so I can try and make the crash happen again because I haven't encountered that. Well I have encountered bugs, but then I fix them and they go awa...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-02-2003, 10:52 PM
#23
Sorry, got a bit confused! :) No I didn't work on JO (as a Raven programmer) I was just a modder like you guys. But, one day, maybe... Anywar, here's the link to my tech demo: http://www.fileplanet.com/dl.aspx?/planetunreal/nickr/n1ojptechdemo.rar...  [Read More]
Posted in: Enhanced Ideas: Force Fall
 NickR
12-02-2003, 11:55 AM
#20
Razor: Ok then. I'll upload the tech demo to my site and you or anyone else can have a look at it. It will also include the rgb saber color functionality aswell, but since I haven't finished the menus the rgb settings won't be properly position, but...  [Read More]
Posted in: Enhanced Idea: Player Model Scaling
 NickR
12-04-2003, 12:40 AM
#17
Easy headshots for smaller models is certainly a disadvantage as is the length and radius of the saber. The advantage is run faster and jump higher (relatively) and harder to hit. We just need to balance the guns....  [Read More]