Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Manquesa

Latest Threads

Page: 1 of 1
Posted in: HELP!!! My Vehicle is in Pieces, Why?
 Manquesa
11-13-2003, 5:48 AM
#1
Ok, this is really getting annoying, on top of all the other problems i've been having with this damn model, now it's a total mess once brought in game. http://www.manquesa.com/shot0030.jpg Why is my ship in pieces now? Not only is it in peices b...  [Read More]
Posted in: New version of Q3map2 is out
 Manquesa
11-11-2003, 4:20 PM
#1
http://levelforge.teamhuh.com/forgelink/viewtopic.php?t=155...  [Read More]
Posted in: What is the benefit of submitting a vehicle to OJP
 Manquesa
11-05-2003, 11:22 PM
#1
What does it mean if I were to submit my vehicle, the Sith Terminator (http://www.pcgamemods.com/2842) , to the OJP? What would you do with it? I'm not quite understanding what's different about you guys having or people just being able to download f...  [Read More]
Posted in: WIP: Duality -- Sith Terminator
 Manquesa
10-27-2003, 1:45 AM
#1
I wasn't sure if I should post a WIP about this model or not, but now that got the skin for this model almost done and rendered it in Max, I just gotta show it off. http://f1.pg.photos.yahoo.com/ph/manquesa/vwp?.dir=/sith_terminator&.dnm=st1.jp...  [Read More]
Posted in: How do you add tags to a model in 3DS Max 5
 Manquesa
10-25-2003, 5:34 AM
#1
I want to make my Awing model a flyable vehicle so, I need to know how to add tags to a model. I've never done that before, i've always just made static models. This'll get me started, then I can figure out how to set up the .veh, .npc, and .vwp file...  [Read More]
Posted in: can't get my Awing model to appear in game right
 Manquesa
10-23-2003, 5:07 AM
#1
Ok, i'm getting frustrated here, i've done this before with no problems but it's been a while and was with JK2, not JKA. Anyway, I made a model of an Awing in 3DS MAX 5, uvw unwrapped it, made texture maps, and exported as .md3 to base/models/map_o...  [Read More]
Page: 1 of 1